Template:Shield infobox/doc

This is the infobox for Shields in Mordhau.

Example


Parameters

 * name: Name of the item. Defaults to.
 * image: Image of the item. Format: xxxxx.png (Auto sizes to 256px in width).
 * points: Cost of the item in loadout points.
 * cost: Cost of the item in gold to unlock the item, not including skins.
 * level: Level requirement to unlock the item.
 * size: The dimensions of the shield face in (cm). (Effective parry area may differ due to the size of the parry box in general).
 * heldmode: If the shield has a Held mode, Yes if it does, leave blank otherwise.
 * thrown: If the shield can be thrown, Yes if it does, leave blank otherwise.
 * parrydrain: How much stamina this item takes to parry. (Before factoring the parrying items drain negation).
 * parrywindow: The parry window in (ms).
 * turncapx: the Horizontal turn cap
 * turncapy: the Vertical turn cap
 * held_parrydrain: How much stamina this item takes to parry. (Before factoring the parrying items drain negation).
 * held_parrywindow: The parry window in (ms).
 * held_turncapx: the Horizontal turn cap
 * held_turncapy: the Vertical turn cap
 * throw_dmghead: Thrown Damage this item does to the head against No Armor / Light Armor / Medium Armor / Heavy Armor.
 * throw_dmgtorso: Thrown Damage this item does to the torso against No Armor / Light Armor / Medium Armor / Heavy Armor.
 * throw_dmglegs: Thrown Damage this item does to the legs against No Armor / Light Armor / Medium Armor / Heavy Armor.
 * throw_dmgwood: Thrown Damage this item does against wooden structures.
 * throw_dmgstone: Thrown Damage this item does against stone structures.
 * canflinch: Enter Yes or No. Yes: Interrupts enemy attacks on hit. No: Enemy attacks remain uninterrupted on hit.
 * projectile: Speed of the weapon when thrown, in (ms).
 * gravity: Gravity scale of the weapon when thrown
 * isblockheld: Enter Yes or No. Is the block holdable (shields usually have this) or timed like a regular parry.
 * blockmovement: Any speed lock applied during a block/parry.