Patch Notes

Patch #8 Hotfix - Fixes for Start-up crashes on 22 June, 2019
We've just pushed a quick hotfix that should fix the crashes that occured on startup related to the Steam Inventory consolidation.

Sorry to those that were affected by this.

Patch #8 - Steam Inventory fixes, CPU optimizations & Crossroads tweaks on 22 June, 2019
Patch #8 is mainly a Hotfix for the ongoing Steam Inventory issues that prevented a large number of you from playing online. Additionally we’ve squeezed in some optimizations on the CPU side.

Lastly there has been some changes to Crossroads due to the very mixed feedback we’ve gotten from you guys.

As for upcoming updates and patches, we’re still working away on the ranked Duel mode. Feitoria is now in the finishing stage, and Castello has made some great progress as well as you can see in this little sneak peek below.

Gameplay
 * Raised minimum voters for a kickvote vote to be valid: 50% of the team (was 33% of the team), meaning a vote will not succeed unless 50% of the team casts their vote (whether yes or no)
 * Currently played Frontline map will be excluded on the next map vote, so you can no longer play the same map twice in a row
 * Added fix for Steam Inventory timeouts. The inventory will now merge smaller item stacks on startup, this can take up to 5 minutes the first couple times but should eventually only take a few seconds.

Weapons & Equipment
 * Added Katzbalger Executioner Sword skin
 * * Added Feather Damascus Bastard Sword skin
 * Added checkered patterns for Heavy Tabard

Maps & Gamemodes
 * Fixed auto assign breaking team limits if auto assigning while on a team (would put you on the other team and go over the cap), now does nothing if you are already on a team
 * Crossroads changes: spawn protection for infantry spawns, fixed some stuckspots, clamped exposure range to help visibility, no more forward spawn when holding center, bit more background detailing, minor layout changes for balance, slightly more fog to increase sense of depth, minor navigation fixes, tweaked ballista angles

Visuals & Misc.
 * Bunch of CPU optimizations
 * Fixed a Horde crash when having Warden's Eveningstar skin selected as customization
 * Fixed a combat bubble exploit

Patch #7 - New content, one million copies sold & trading cards live! on 8 June, 2019
First of all, thank you for the support! In the past month, we’ve hit 1 million copies sold; we can’t thank you enough and we’re so happy you’re enjoying MORDHAU!

This update brings the map Crossroads, a large scale battle featuring horses, mortars, and a dangerous single objective to hold in the center.

Other additions include the Javelin, a dedicated throwable spear, as well as the Heavy Hand Axe, which has a repair hammer on the back of it!

There have been a host of other improvements, including weapon and perk rebalances, a client-side chat mute, Steam Trading Cards, new cosmetics, and some other tweaks and improvements. With this patch we are also disabling Steam family sharing, as this feature is being abused heavily by cheaters to get around bans. Full changelog below.

Gameplay
 * Added new map: Crossroads
 * Added new siege engine: Mortar - can be found in the fort on Crossroads
 * Added new weapon: Heavy Handaxe - a slow, versatile and powerful 3 point one handed axe that can be flipped around to a hammer side, which can be used to repair structures
 * Added new weapon: Javelin - a 3 point dedicated throwable spear with 2 ammo
 * Added various painted plate chest variants
 * Taiga balance - various changes have been made in order to balance the map more
 * Toolboxes can no longer place structures in spawn areas (either friendly or enemy)
 * Traps can no longer be planted in spawn areas (either friendly or enemy)
 * Players that leave the game during votekick now cause the vote to pass and get the 5 min ban
 * Capturing & neutralizing points now gives more points
 * Toolbox structures no longer bump the player between building stages
 * Funland
 * Added carrot

Combat
 * Holding block with shield will now automatically bring the block back up upon getting hit instead of having to re-press the button
 * Shield backpedal speed buffed slightly
 * Shield held block volume now slightly easier again
 * Kick range vs shield reduced slightly
 * Glancing blow damage reduced even further - now does 10% instead of 33% of the initial attack
 * Glancing blow now easier to trigger by 5 degrees
 * Naked & Light armor movement speed is now faster
 * Fixed slight Horse movement desync
 * Horse bumps now slow down the horse slightly more
 * Horse now takes slightly less fire damage
 * Easy parry stamina gain increased by 5

Weapons & Equipment
 * Longbow arrow projectile speed buffed (5300 -> 5600)
 * Longbow draw slightly faster (100ms), reload slightly slower (100ms)
 * Crossbow damage against armored torsos buffed
 * Recurve bow draw slightly faster (50ms)
 * Recurve bow arrow speed increased very slightly (4900 -> 5000)
 * Recurve bow can now partial sprint during draw, reload and release - this will buff mobility greatly
 * Improved jump sway on all ranged weapons
 * Huntsman perk point cost reduced to 1
 * Ranger perk point cost reduced to 1
 * Leg damage increased across the board - this is slight for armored legs and significant for tier 1 legs, which are now like the torso counterpart in HTK
 * Active stab releases reduced slightly on the following weapons: Halberd, Spear, Billhook, Bardiche alt mode, Poleaxe, Eveningstar, Zweihander main mode
 * Halberd alt mode stab windup increased 25ms
 * Halberd stab damage vs plate helmet reduced to 45
 * Bardiche alt mode now one shots naked legs
 * Spear main mode stab now deals 3 more damage to plate torso, but 3 less to plate head
 * Spear alt mode stab damage vs plate helmet reduced to 45, reduced vs medium helmet to 65
 * Spear alt mode stamina negation increased to 13
 * Longsword main mode strike release reduced 25ms
 * 1H Axe combo speed buffed
 * 1H Axe strike release increased 25ms
 * Poleaxe point cost reduced to 6
 * Rock point cost reduced to 1
 * Pavise point cost reduced to 1
 * Executioner sword strike damage vs armored helmets reduced by 5
 * Executioner sword stab damage reduced across the board
 * Zweihander halfswording buffed
 * Zweihander stab damage vs plate helmet reduced to 45
 * Zweihander stab stamina drain reduced by 1
 * Zweihander strike miss stamina cost increased by 1
 * Greatsword halfswording buffed
 * Billhook strike releases reduced 25ms
 * Eveningstar strike buffed damage against armored heads slightly
 * Eveningstar strike released increased 25ms
 * Eveningstar main mode stab damage vs plate helmet reduced to 45
 * Messer strike now 25ms faster windup but more restricted turncap
 * Estoc strike release reduced 25ms
 * Estoc stab has slightly more damage vs plate torso
 * Bastard sword 2H strike release reduced 25ms
 * Bastard sword strike combos 25ms faster
 * Bastard sword stab slightly more damage vs plate torso
 * Warhammer strikes now 25ms faster
 * Warhammer strike stamina drain +1
 * Warhammer alt mode reworked - now the same as the main mode but greatly increased headshot damage and cannot combo. Straight damage upgrade but more risky to use
 * Arming sword stab now has 1 more damage vs plate torso
 * Arming sword strike now deals 34 vs plate head
 * Dagger stab damage buffed, strike damage nerfed
 * Cleaver strike damage buffed, stab damage nerfed
 * Mace stab windup speed up 25ms
 * Falchion strike windup speed up 25ms
 * Shortspear throw damage buffed to 50 vs plate torso
 * Fire damage against structures reduced slightly

Maps & Gamemodes
 * Fixed Cave entrance being blocked on MountainPeak
 * Fixed Icicles
 * Fixed an out of bounds exploit in Grad dungeon
 * Fixed an out of bounds exploit on Contraband

Visuals & Misc.
 * Held shield block lowering animations are now more snappy & responsive
 * Added 11 new emblems (Kickstarter backer-submitted)
 * Fixed a bug with spectating players in 3p which booted the camera to a random spot on death
 * Reduced size of emblem on crude plate skirt
 * Estoc proportions readjusted - now thicker
 * Fog fix on Grad for 21:9 and other aspect ratios
 * Adjusted collision on the buildable spike wall so that stair is easier to get up in weird angles

Audio
 * Improved longsword & bastard sword hitsounds
 * Footstep sounds of enemies/allies increased slightly more

UI
 * 75 damage dealt will now be assist count as kill
 * Added client side chat mutes to context menu (normal mute - completely silences player, motivational mute - replaces user's next messages with motivational quotes) - muting is done by clicking on a user's message in the chat and selecting the options from the context menu, votekicking is also possible from here.
 * Crosshair dot color turns red when looking at an enemy and slightly transparent when looking at an ally
 * Home screen news panel improvements
 * Moved tutorial access to a new Training tab under Fight
 * Scoreboard autoscroll now only scrolls as much as needed, should see the top scorer in more cases

Patch #6 Hotfix 1 on 17 May, 2019
This is a very small hotfix patch to address certain cosmetic skins having more range in patch #6, which was unintended. Make sure to restart Steam to ensure the update is applied.
 * Fixed Kleines Messer and Baron's Cutter (cleaver skins) having more range than the base cleaver skins

Patch #6 Changelog on 15 May, 2019
Just in case, make sure to restart Steam so that the patch downloads.

Gameplay
 * Spectators can no longer initiate or participate in vote kicks
 * Starting votekicks and casting votes against enemies is no longer possible in team modes
 * Avoiding votekicks by leaving the server is no longer possible
 * Votekicks now need more vote majority to succeed
 * Fixed unlocking getting stuck
 * Fixed high level unlocks staying locked despite reaching the level
 * Added Gothic buckler skin
 * Added Kleines Messer (Cleaver skin)
 * Added Baron’s Cutter (Cleaver skin)

Combat
 * Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesn’t affect parries/timed blocks)
 * Increased kick tracer width slightly (making it more reliable in facehug range)
 * Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds.
 * Increased stab early release by 25ms (this will make all stabs hit very slightly slower)

Weapons & Equipment
 * Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields
 * Fixed parry backpedal speed being lower on targe/buckler than regular parry
 * Fixed eveningstar having 5 stamina on hit instead of 10 on stabs
 * Mallet and Blacksmith hammer now have more range
 * Mallet repair ability buffed
 * Deployable ballista can now turn more, has faster ammo replenish and has slightly more health
 * Deployable spikes now have slightly more width, covering more area
 * Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3
 * Smokes now disable chase mechanic

Maps & Gamemodes
 * Frontline capturing & neutralizing is now faster
 * Fixed straw shack roof having no collision on MountainPeak
 * Fixed some icicles
 * Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning

Networking
 * Potential fix for slots not being reserved for existing players on map change
 * Potential fix for server browser not working for some people / not seeing any servers
 * Server browser and matchmaking filters now save properly

Visuals & Misc.
 * Shortspear holster is only on the back
 * Fixed floating weapons in demos

Audio
 * Lowered volume of ballista hit sound

AI
 * Fixed bots being given too many turds up-front in certain cases, which would cause them to unload the volleys of turd reserves even long after the player leaves the stuck spot
 * Horde bots turds now have AOE damage, nerfing the ability to avoid the horde by camping towers and other places where the horde can’t reach the player

UI
 * Scoreboard now automatically scrolls to always show the player's entry

Patch #5 on 9 May, 2019
This is a small client patch. It fixes the notorious ghost bug. Patch notes:
 * Fixed ghost bug
 * Fixed not full server browser filter not working
 * Fixed Yoink achievement not working
 * Fixed change banner button being partially covered by the stats widget on some aspect ratios
 * Fixed face tab displaying wrong header

Patch #4 hotfix 2 on 8 May, 2019
This hotfix reintroduces the friend marker option. The FPS drop issue that occured in Patch #4 has been fixed.

Patch #4 hotfix 1 on 8 May, 2019
This is a hotfix for Patch #4 and removes the friendly markers functionality. Something went bad and caused them to tank FPS even when disabled. We're investigating, and have disabled them for now while we figure out the issue, since the FPS drop was extreme. Apologies!

Performance issues on 8 May, 2019
A huge performance regression slipped through on the latest patch. We will hotfix this ASAP.

Patch #04 on 8 May, 2019
With this patch, we are rolling out the gold compensation for our rocky launch. It comes in the form of 10K gold, and you can choose to accept or decline it when you launch the game. We have no way to know who was affected, so it is extended to all current players. This is a one time thing. If you decline it, it's gone. You will be able to claim this compensation until (including) Sunday UTC.

Please make sure to restart the game & possibly Steam to ensure you download the update!

Networking
 * Matchmaking improvements
 * Joining a server will now reserve a slot in advance, fixing the issue of being booted after loading.
 * Server owners will have to make sure that the beacon port (15000) is reachable; it can be overridden on the command line with BeaconPort=

Maps & Gamemodes
 * Fixed players being able to get out of bounds on Mountain Peak
 * Fixed some icicles not dropping on Mountain Peak
 * Weapons/projectiles no longer collide with bounds on certain maps

Visuals & Misc.
 * Fixed spectators being kicked for AFK even when moving
 * Fixed fire kills not being tracked
 * Fixed Pyromaniac achievement not working
 * Fixed Whack A Mole achievement
 * Fixed couched head kills not being tracked
 * Potential fix for a rare(?) crash (could also crash the server)
 * Added m.ThirdPersonDeathCamera by default it is disabled, added it to settings as well. Does what it says, forces 3p camera on death. Can help for people who get motion sick.

Audio
 * Increased volume of human footsteps and horse galloping, increasing sound awareness
 * Catapult & Ballista firing sounds can now be heard from further away, increasing awareness
 * Fixed horn on camp being too loud at certain times
 * Increased volume of low stamina breathing and made it more even across voice sets, making it easier to notice in fights
 * Lute is now louder

UI Added friend UI marker - can be toggled with H, in the options or m.friendlymarker console command. Has 3 states (friends & party, all teammates and off). Frontline spawn screen now shows friends and party members as orange dots Added “Show Killed By” toggle in the options or m.ShowKilledBy, can be used to turn off the killed by panel Tutorial reward message on main menu now hidden when it is completed

First week recap on 6 May, 2019
It's been one hell of a ride thus far, and it's only been 7 days. None of us would've expected this reception in our wildest dreams. As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven't fully realized that MORDHAU is currently among the top played games on Steam.

Unfortunately the launch wasn't as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There's also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we're on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch.

Right now we are addressing some of the more frequent and critical issues, like the "Ghost Bug" among others, as well as some map exploits. These past few days had been very hectic for us, but things are starting to somewhat get back in order.

Looking ahead for future updates, we've got a couple new maps in mid-production: Castello and Feitoria. Here's a few impressions on the latter.

On top of that we will start looking into Ranked/Competitive modes, starting with duels. However we cannot give an exact timeframe on when you can expect these updates to be rolled out yet. We are terrible when it comes to estimating things, I'm sure our alpha players can attest to that.

Additionally we will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options. Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content.

We've got lots of ideas for improvements to the maps and gamemodes. There's also been some amazing feedback and suggestions coming from you guys. When it comes to balancing and tweaking of mechanics, we are pretty happy with how things are looking right now, but we will start tweaking some things soon.

In closing we'll take this opportunity to give some shout-outs.

Thank you
 * to all the Kickstarter backers and alpha testers. Without your constant feedback, suggestions and nitpicking the game would not be where it is now.
 * to G-Portal/zeuz and their amazing support. You guys were super helpful and assisted us a bunch to keep up with our launch woes.
 * to all community server hosts. You really saved our asses to provide servers for all these players while we were struggling to spin up our own.
 * to our promotional launch re-stream: You guys knocked it out of the park and delivered some sweet first impressions right on the storefront.
 * to all the content creators out there creating videos and streaming. MORDHAU spread like a wildfire, which wouldn't have been possible without you.

New patch on 4 May, 2019
New patch! Make sure to restart Steam so the update is downloaded.
 * Supporter Pack DLC items should now show up
 * Matchmaking improvements
 * Server browser improvements
 * Fixed a certain duping exploit on Horde
 * Added 64p variant Skirmish maps for custom servers: SKM_Taiga_64, SKM_MountainPeak_64, SKM_Grad_64, SKM_Camp_64
 * Exposed some parameters for server owners (these go into game.ini), see https://pastebin.com/raw/CbDANhzr for details (server owners only)
 * [/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameState.BP_SkirmishGameState_C]
 * RoundDuration=300
 * [/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C]
 * ScoreToWin=3000
 * [/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameState.BP_DeathmatchGameState_C]
 * MatchDurationMax=1200
 * [/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C]
 * TeamScoreToWin=1000
 * [/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameState.BP_TeamDeathmatchGameState_C]
 * MatchDurationMax=1200

Official server improvements being rolled out on 3 May, 2019
We've identified an issue causing the huge lag spikes on our official servers and are restarting them one-by-one to apply the fix. We're going to leave some servers as 48p, while others will be upgraded to 64p. Our next steps will be to increase the pool of official servers, and start doing improvements to the matchmaker. Thank you for your patience during our rocky launch!

HOTFIX: Progression on 2 May, 2019
First and foremost an apology to all players from our entire team.

The current state of the game is not the one we wanted you to experience at launch. It might sound cliché, but we were not able to keep up with the rapidly growing playerbase in this short amount of time.

On the bright side we were able to locate the problems that caused Gold and XP rewards to not be distributed properly, as well as unlocks not working in the Armory. - They should work properly now. We are also currently looking into ways to compensate players for their troubles.

Make sure to restart your game so the update gets applied! We are also currently restarting the servers on our end.

Additionally we've added some improvements to the Server Browser. You can now filter for a server name or set a ping limit.

Our top priority right now is to iron out the stability problems with our Official Servers, as well as bugs with the Matchmaker.

Thank you for all your patience despite these issues!

Gold/XP status update on 1 May, 2019
We are working hard on resolving the Gold/XP and server issues as soon as possible, which is why it is not possible to buy things in the armory right now. We are making progress and will post more updates soon, thank you for your patience.

Server Browser improvements on 30 April, 2019
You can now temporarily access official Frontline and Horde servers via the Server Browser. Additionally we've added a small dropdown to filter for your preferred gamemodes.

Note that the refresh times can take around 10-15 seconds until servers appear. We will address that lack of feedback with an upcoming patch.

PS. Since this is a client update, you need to restart the game/Steam.

Thanks!

Gold/XP not saving on 29 April, 2019
We know a bunch of you guys don't receive any Gold or XP rewards. It must sound like a broken record, but we're looking into those issues. To make up for the inconvenience we will compensate all of you with a little bonus once the problems are ironed out.

The server stability problems somewhat contained and under control. However there's way more people playing than we expected so we're a little short on server space and we're working with our partners to expand with the demand.

Thanks for all your patience so far!

Update on the Server situation on 29 April, 2019
We have downscaled the max playercounts on matchmaking modes for the time being. 64 -> 48. This should help with queuing and finding servers while we are working on a proper fix.

Please restart the game, as this is a client update!

Once again, we're terribly sorry for these issues. Hang in there!

Server Hotfix on 29 April, 2019
We've deployed a server hotfix that should hopefully fix the ping spikes. Thanks for your patience.

MORDHAU - Official Trailer on 18 April, 2019
MORDHAU will be available for purchase on April 29th, 2019! Add it to your Wishlist now if you haven't already. We have also added a fancy new Trailer for you to watch.

Watch the Trailer here