Released: 18th September 2017
Link: https://steamcommunity.com/groups/mordhau/announcements/detail/2468392840917603103
Level Design
- Fixed even more exploits on Contraband.
- Added first pass HLOD to Contraband.
- Bunch of LODs for meshes mainly used in Contraband.
- Fixed big tent collision on Camp
- Collision improvements on Camp
- Fixed a stuck spot on Grad.
Gameplay
- Added health on kills, currently 30 - Currently just placeholder for a new regen mechanic that will be added on kills later
- When in air e.g. during jumps, leg damage modifier is reduced by 50%, so more damage is taken
- Attached weapons can now be detached even if they're stuck in objects/shields via use key when inventory is full
- Lag compensation netcode now uses median ping rather than mean, making it more robust/stable and responsive to varying network conditions.
- Removed riposte feints
- Eveningstar strike release lowered by 25ms
- Reduced miss cost of eveningstar by 7 stamina
- Decreased halberd stab damage
- Increased halberd stab combo windup
- Increased halberd stab release by 25ms
- Decreased mordhau stab damage
- Mordhau stab release time increased 25ms
- Mouse attack angling now angles after detecting movement after button press, or until button is released, same as it works in MnB/Wotr
- Shield hitbox can now be kicked when it is equipped (whether holding block or not doesn't matter).
Visuals
- Head tracking changes, preventing it from breaking and better limits
- Fixed some animation bugs introduced in last patch mostly related to offhand sticking to the weapon e.g. after a kick
- Chain Coif and Padded Coif hide beards now.
- Camera distance and FOV is now accounted for visually to reduce/remove the effect of arms looking cut off in 1P
- Fixed weapons appearing too early in 1p during equipment switch
- Fully updated and added LODs for all missing armor/equipment.
- m.showobserveddelay can now be turned on