Mordhau Wiki
Advertisement

Released: 18th September 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/2468392840917603103

Level Design

  • Fixed even more exploits on Contraband.
  • Added first pass HLOD to Contraband.
  • Bunch of LODs for meshes mainly used in Contraband.
  • Fixed big tent collision on Camp
  • Collision improvements on Camp
  • Fixed a stuck spot on Grad.

Gameplay

  • Added health on kills, currently 30 - Currently just placeholder for a new regen mechanic that will be added on kills later
  • When in air e.g. during jumps, leg damage modifier is reduced by 50%, so more damage is taken
  • Attached weapons can now be detached even if they're stuck in objects/shields via use key when inventory is full
  • Lag compensation netcode now uses median ping rather than mean, making it more robust/stable and responsive to varying network conditions.
  • Removed riposte feints
  • Eveningstar strike release lowered by 25ms
  • Reduced miss cost of eveningstar by 7 stamina
  • Decreased halberd stab damage
  • Increased halberd stab combo windup
  • Increased halberd stab release by 25ms
  • Decreased mordhau stab damage
  • Mordhau stab release time increased 25ms
  • Mouse attack angling now angles after detecting movement after button press, or until button is released, same as it works in MnB/Wotr
  • Shield hitbox can now be kicked when it is equipped (whether holding block or not doesn't matter).

Visuals

  • Head tracking changes, preventing it from breaking and better limits
  • Fixed some animation bugs introduced in last patch mostly related to offhand sticking to the weapon e.g. after a kick
  • Chain Coif and Padded Coif hide beards now.
  • Camera distance and FOV is now accounted for visually to reduce/remove the effect of arms looking cut off in 1P
  • Fixed weapons appearing too early in 1p during equipment switch
  • Fully updated and added LODs for all missing armor/equipment.
  • m.showobserveddelay can now be turned on
Advertisement