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Gear Falx.png
Weapon type Two-handed
Length (cm) 105 cm
Points 18
Gold Cost ?
Level Requirement ?
Head damage 100/100/70/60
Torso damage 100/90/50/40
Leg damage 90/80/40/35
Wood damage 30
Stone damage 25
Windup (ms) 650 ms
Combo (ms) 850 ms
Release (ms) 500 ms
Recovery (ms) 700 ms
Miss cost 11
Feint cost 10
Morph cost 7
Stamina drain 20
Parry drain Negation 13
Stop on hit No
Can combo Yes
Hit knockback 125
Can flinch Yes
Turn Cap X 235
Turn Cap Y 164.5
Stab Head damage 32/30/27/25
Stab Torso damage 27/25/22/20
Stab Leg damage 17/15/12/10
Stab Wood damage 15
Stab Stone damage 10
Stab Release (ms) 350 ms
Stab Miss cost 9
Stab Stamina drain 16
Stab Hit knockback 115
Stab Turn Cap X 262.5
Stab Turn Cap Y 183.75
Block movement None
Is block held No

This article is a stub. You can help Mordhau Wiki by expanding it.

The Falx is a two-handed weapon.

Overview[edit | edit source]

Strengths[edit | edit source]

High damage

Weaknesses[edit | edit source]

Slow swings, rather expensive

Skins / Components[edit | edit source]

The Falx has no skins or components.

Historical References[edit | edit source]

The Falx was used from 100 bc to 300 ad and was surprisingly effective against the armor the romans wore at that time.

One of the reasons it managed to penetrate the roman armor was its pointed and foward facing tip (which isn't presented properly in the game) which had a similar effect like the back end of a warhammer. It was mainly used to hit parts that werent covered by their shield like the helmet.

It should be noted though that the armor the romans had at that time were far inferior to medieval plate armor.

Notes and Trivia[edit | edit source]

---Someone add text please---