Mordhau Wiki

In Mordhau, the player character loadout is called a Mercenary; consisting of armor, weapons, and perks.

Default Mercenaries[]

Whilst players have the freedom to customise their own Mercenaries with gold earned, the game comes with nine pre-made 'default' Mercenaries that allow players to experience different weapons, armor, tools and the playstyles they are associated with. This is especially important for new players who cannot afford to unlock much content straight away.

The default Mercenaries are as follows:

Loadouts[]

Each mercenary consists of a number of components that you can customize.

Loadout Points[]

Every mercenary has a limit of 48 loadout points, which can be allocated between Perks, Armor, Weapons, and other Support items.

Armor & Cosmetics[]

Armour in the Head, Torso and Legs costs loadout points, and offers physical protection against weapons. The remaining slots are purely cosmetic, and do not affect how much protection your mercenary has.

Items in the Head, Torso and Legs slots are sorted into four groups, which is the deciding factor for how much protection you'll have in the upper, middle, and lower sections of the player model. These categories are Unarmored (T0), Light (T1), Medium (T2), and Heavy (T3).

For a full list of all the available cosmetics for every slot, see the Customization page.

Equipment[]

You have three slots to assign Weapons and other support items to your mercenary. The Mule perk however gives you an additional fourth slot that you can use to pick up additional items from the ground in battle.

For a full list of all the available equipment, see the Weapons page.

Perks[]

Perks are a means to spend points left over after you have bought armour/weapons. They vary in both utility and cost. Some are banned in ranked game modes. but all are allowed in casual game modes.

There are no limits to the amount of Perks you can spend your loadout points on.

To see a full list of perks with detailed descriptions, point cost etc. see the Perks page.

Emblems[]

There are a number of Emblems within the game, for which you can choose one per Mercenary. This emblem will be utilised by various cosmetics and equipment to adorn a symbol, either painted on equipment or clothing.

For a full list of the Emblems in the game, see the Emblems page.

Faces[]

  • Skin Color
  • Hair Color
  • Hair
  • Facial Hair
  • Eyebrows

Body[]

There are three sliders that determine your body type. Fat, Skinny and Strong. These each adjust the shape of the body, but the Hitbox of the character will remain the same. So even if you put the Skinny slider to maximum, it will not make your hitbox smaller, but you might see cases of weapons passing through you when observed through third person. Similarly, putting the Fat slider to maximum will not make you easier to hit.

Voices[]

Colours and Tints[]

Insert some diagrams and explanations for the Colours and Tints system

At set level increments, you can unlock new colours for cloth and new metal tints for armour and weapons.

Armour Tints
#Code Level unlock Screenshot of tint Screenshot of tint on armour
#1 0
Armor tint1.png
#2 15
Full Armor Tint -2.png
#3 70
Armor tint 3.png
#4 0
Armor tint 4.png
#5 0
Armor tint 5.png
#6 0
Armor tint 6.png
#7 0
Armor tint 7.png
#8 0
Armor tint 8.png
#9 16
Armor tint 9.png
#10 0
Armor tint 10.png
#11 0
Armor tint 11.png
#12 0
Armor tint 12.png
#13 0
Armor tint 13.png
#14 0
Armor tint 14.png
#15 0
Armor tint 15.png
#16 0
Armor tint 16.png
#17 110
Armor tint 17.png
#18 0
Armor tint 18.png
#19 0
Armor tint 19.png
#20 0
Armor tint 20.png
#21 24
Armor tint 21.png
#22 0
Armor tint 22.png
#23 0
Armor tint 23.png
#24 0
Armor tint 24.png
#25 27
Armor tint 25.png
Color
#Code Level unlock Screenshot of color Screenshot of color on armour
#1 0
Color1.png
Color01.jpg
#2 0
Color2.png
Color02.jpg
#3 0
Color3.png
Color03.jpg
#4 3
Color4.png
Color04.jpg
#5 20
Color5.png
Color05.jpg
#6 0
Color6.png
Color06.jpg
#7 0
Color7.png
Color07.jpg
#8 9
Color8.png
Color08.jpg
#9 0
Color9.png
Color09.jpg
#10 6
Color10.png
Color-10.jpg
#11 0
Color11.png
Color-11.jpg
#12 0
Color12.png
Color-12.jpg
#13 0
Color13.png
Color-13.jpg
#14 0
Color14.png
Color-14.jpg
#15 0
Color15.png
Color-15.jpg
#16 2
Color16.png
Color-16.jpg
#17 0
Color17.png
Color-17.jpg
#18 0
Color18.png
Color-18.jpg
#19 0
Color19.png
Color-19.jpg
#20 0
Color20.png
Color-20.jpg
#21 4
Color21.png
Color-21.jpg
#22 0
Color22.png
Color-22.jpg
#23 0
Color23.png
Color-23.jpg
#24 0
Color24.png
Color-24.jpg
#25 19
Color25.png
Color-25.jpg
#26 17
Color26.png
Color-26.jpg
#27 0
Color27.png
Color-27.jpg
#28 0
Color28.png
Color-28.jpg
#29 0
Color29.png
Color-29.jpg
#30 15
Color30.png
Color-30.jpg
#31 0
Color31.png
Color-31.jpg
#32 0
Color32.png
Color-32.jpg
#33 0
Color33.png
Color-33.jpg
#34 0
Color34.png
Color-34.jpg
#35 0
Color35.png
Color-35.jpg
#36 0
Color36.png
Color-36.jpg
#37 0
Color37.png
Color-37.jpg
#38 14
Color38.png
Color-38.jpg
#39 0
Color39.png
Color-39.jpg
#40 0
Color40.png
Color-40.jpg
#40 0
Color41.png
Color-41.jpg
#42 90
Color42.png
Color-42.jpg
#43 0
Color43.png
Color-43.jpg
#44 0
Color44.png
Color-44.jpg
#45 18
Color45.png
Color-45.jpg
#46 55
Color46.png
Color-46.jpg
#47 0
Color47.png
Color-47.jpg
#48 0
Color48.png
Color-48.jpg
#49 0
Color49.png
Color-49.jpg
#50 0
Color50.png
Color-50.jpg
#51 0
Color51.png
Color-51.jpg
#52 0
Color52.png
Color-52.jpg