Mordhau Wiki
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Released: Fri 10th April 2020

Link: https://store.steampowered.com/news/app/629760/view/2236542350367066075

This hotfix introduces several tweaks to game balance and also contains CPU performance improvements. In addition, we are consolidating our Invasion/Frontline/BR servers to 48 players per server, as we feel this is a better number when it comes to the gameplay experience. Since we know some players enjoy chaotic large-scale brawls, we are setting up a couple server-browser exclusive 96-player servers, search for “experimental” in the server browser to find these. Please note, that the 96-player servers are experimental and we will be monitoring them to see how they perform.

Gameplay

  • Fire bombs are now restricted to one per loadout
  • Fixed restocking not working if you don't have an item in that slot in your loadout
  • Fixed King objectives not ending the objective when they left the game
  • Castello first objective buffed significantly for attackers
  • Castello Portcullis raise speed lowered
  • Fixed spawns on the 4th objective on Castello that were not working due to ground clipping, as well as adjusted attacker spawns on the 5th objective
  • Moved all Castello spawns for defenders on the first objective to ground level
  • Players can now climb the cart on Castello
  • Changed Mountain Peak ram interactions 10->12, and required torch deliveries 7->8 per pile
  • Adjusted objective score rewards on ram objectives for Mountain Peak (Frontline & Invasion)
  • Feitoria weapon bundle objective now has less weight, killables are now more biased towards the defenders
  • INV_Grad_0 first objective adjusted slightly, burning buildings now gives less progress and blue spawn moved a few meters closer
  • INV_Grad_1 rebalance, made all objectives besides the first a bit harder for attackers with adjustments to spawn positions and time bonuses
  • Fixed tutorial horse dying if you get off it and leave it for a while
  • Fixed BR_Taiga not working

Visuals & Misc

  • CPU performance optimizations, especially on high player counts
  • Color tables fixed for some pieces
  • Enabled density scaling for Castello foliage.
  • Disabled third person perspective in ranked duels

UI

  • Displayed rank now clamped in certain edge cases
  • Target info health bar and crosshair color is now green on friendlies
  • Fixed Tourney not showing up in map list
  • The best matchmaking region is now determined on launch if it was previously set to worldwide
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