Released: Fri 10th April 2020
Link: https://store.steampowered.com/news/app/629760/view/2236542350367066075
This hotfix introduces several tweaks to game balance and also contains CPU performance improvements. In addition, we are consolidating our Invasion/Frontline/BR servers to 48 players per server, as we feel this is a better number when it comes to the gameplay experience. Since we know some players enjoy chaotic large-scale brawls, we are setting up a couple server-browser exclusive 96-player servers, search for “experimental” in the server browser to find these. Please note, that the 96-player servers are experimental and we will be monitoring them to see how they perform.
Gameplay
- Fire bombs are now restricted to one per loadout
- Fixed restocking not working if you don't have an item in that slot in your loadout
- Fixed King objectives not ending the objective when they left the game
- Castello first objective buffed significantly for attackers
- Castello Portcullis raise speed lowered
- Fixed spawns on the 4th objective on Castello that were not working due to ground clipping, as well as adjusted attacker spawns on the 5th objective
- Moved all Castello spawns for defenders on the first objective to ground level
- Players can now climb the cart on Castello
- Changed Mountain Peak ram interactions 10->12, and required torch deliveries 7->8 per pile
- Adjusted objective score rewards on ram objectives for Mountain Peak (Frontline & Invasion)
- Feitoria weapon bundle objective now has less weight, killables are now more biased towards the defenders
- INV_Grad_0 first objective adjusted slightly, burning buildings now gives less progress and blue spawn moved a few meters closer
- INV_Grad_1 rebalance, made all objectives besides the first a bit harder for attackers with adjustments to spawn positions and time bonuses
- Fixed tutorial horse dying if you get off it and leave it for a while
- Fixed BR_Taiga not working
Visuals & Misc
- CPU performance optimizations, especially on high player counts
- Color tables fixed for some pieces
- Enabled density scaling for Castello foliage.
- Disabled third person perspective in ranked duels
UI
- Displayed rank now clamped in certain edge cases
- Target info health bar and crosshair color is now green on friendlies
- Fixed Tourney not showing up in map list
- The best matchmaking region is now determined on launch if it was previously set to worldwide