Released: Wed 21st April 2021
Link: https://store.steampowered.com/news/app/629760/view/3083253325996910865
This Hotfix includes miscellaneous tweaks and fixes.
General
- Finetuned positions of a few purchasables on HRD_Grad, HRD_MountainPeak and HRD_Camp
- Fixed cheese spots on HRD_Crossroads and HRD_Taiga
- Adjusted some spawns slightly on FL_Castello
- Reduced fire ballista bolt ship damage on FL_Castello.
- Resized some textures a bit to allow compression
- Spawn screen now updates widgets more frequently, fixing cases where a newly captured point wasn't clickable
- Throwing knives, throwing axes, javelins, rocks, smoke bombs and fire bombs no longer disarm on hit
- Fixed a bug where flinchable state was being overriden, causing some cases to be flinchable when they shouldn't e.g. ragdoll falling (which allowed downed players to parry)
- m.DrawTracers now shows red and yellow tracers separately. Red cannot collide with environment.
- Increased number of tip traces that ignore environment from 2 to 4, which reduces chances of hitting static objects towards the tip of the weapon.
- Added m.VisualizeBlockCollider to visualize block and forward block colliders, only works in local play
- Fixed some potential issue in forward block collider detection
- Strike early release no longer deals damage to objects
- Removed Block view tolerance in armory stats UI since it's no longer used
- Fixed incorrect team damage setting on Skirmish
- Fixed pre PlayFab progress not being imported for returning players
- Added bUseOfficialBanList and bUseOfficialMuteList settings to Game.ini; defaults to False, setting to True allows the official server ban/mute lists to take effect on community servers
- Fix attempt for a rare crash that could happen due to multithreaded shared pointer access
- Fixed a rare client crash