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Invasion[ | ]

1 = Blue Team attacking
0 = Red Team attacking

  • INV_Arid_1
  • INV_Camp_1
  • INV_Castello_0
  • INV_CastelloLegacy_0
  • INV_Crossroads_0
  • INV_Dungeon
  • INV_Feitoria_0
  • INV_Grad_0
  • INV_Grad_1
  • INV_MountainPeak_1
  • INV_Noria_1
  • INV_Taiga_0
  • Inv_Totenwald_1

Frontline[ | ]

  • FL_Arid
  • FL_Camp
  • FL_CampAlt
  • FL_Castello
  • FL_CastelloLegacy
  • FL_Crossroads
  • FL_Dungeon
  • FL_DungeonAlt
  • FL_Feitoria
  • FL_FeitoriaAlt
  • FL_Grad
  • FL_MountainPeak
  • FL_Noria
  • FL_Taiga
  • FL_Totenwald
  • FL_Totenwald_Alt

Horde[ | ]

  • HRD_Arid
  • HRD_Camp
  • HRD_Castello
  • HRD_Crossroads
  • HRD_Dungeon
  • HRD_Feitoria
  • HRD_Grad
  • HRD_MountainPeak
  • HRD_Noria
  • HRD_Taiga
  • HRD_Totenwald
  • HRD_ThePit

Deathmatch[ | ]

64 player variants have no map bound limits, to allow full use of the map. Normal versions have barricades and map bounds to confine to a small area.

  • FFA_Arena
  • FFA_Arid_New
  • FFA_Camp
  • FFA_CastelloLegacy
  • FFA_Castello_64
  • FFA_Castello_New
  • FFA_Contraband
  • FFA_Cortile
  • FFA_Crossroads
  • FFA_Dungeon
  • FFA_DungeonAlt
  • FFA_Feitoria
  • FFA_Feitoria_64
  • FFA_Grad
  • FFA_Highlands
  • FFA_Moshpit
  • FFA_MountainPeak
  • FFA_Noria
  • FFA_Taiga
  • FFA_ThePit
  • FFA_Tourney
  • FFA_Truce

Team Deathmatch[ | ]

64 player variants have no map bound limits, to allow full use of the map. Normal versions have barricades and map bounds to confine to a small area.

  • TDM_Arena
  • TDM_Arid
  • TDM_Camp
  • TDM_Camp_64
  • TDM_Castello
  • TDM_Contraband
  • TDM_Cortille
  • TDM_Crossroads
  • TDM_Dungeon
  • TDM_Dungeon32
  • TDM_Dungeon64
  • TDM_DungeonAlt
  • TDM_Feitoria
  • TDM_Feitoria_64
  • TDM_Grad
  • TDM_Highlands
  • TDM_Moshpit
  • TDM_MountainPeak
  • TDM_MountainPeak_64
  • TDM_Noria
  • TDM_Taiga
  • TDM_Taiga_64
  • TDM_ThePit
  • TDM_Tourney
  • TDM_Truce

Skirmish[ | ]

64 player variants have no map bound limits, to allow full use of the map. Normal versions of these maps often have barricades and map bounds to confine to a small area.

  • SKM_Arena
  • SKM_Arid
  • SKM_Camp
  • SKM_Camp_64
  • SKM_Castello
  • SKM_Castello_64
  • SKM_Contraband
  • SKM_Crossroads
  • SKM_Dungeon
  • SKM_DungeonAlt
  • SKM_Feitoria
  • SKM_Feitoria_64
  • SKM_Grad
  • SKM_Grad_64
  • SKM_Highlands
  • SKM_Moshpit
  • SKM_MountainPeak
  • SKM_MountainPeak_64
  • SKM_Noria
  • SKM_Taiga
  • SKM_Taiga_64
  • SKM_ThePit
  • SKM_Tourney
  • SKM_Truce

Demon Horde[ | ]

6 player map with progression through objectives against hordes of enemies while buying and upgrading your skills and weapons.

  • DIH_Castello
  • DIH_MountainPeak
  • DIH_Totenwald

Swordgame[ | ]

  • SG_Arid
  • SG_Camp
  • SG_Castello
  • SG_Cortile
  • SG_Crossroads
  • SG_Dungeon
  • SG_Grad
  • SG_MountainPeak
  • SG_Noria
  • SG_ThePit
  • SG_Tourney

Duel[ | ]

Not functional without additional steps.

It's possible to override the Ranked Duel game mode with the ruleset for the Deathmatch/FFA game mode, in order to make these maps usable, since they contain no spikes or obstacles in the main playable area. To do so, you'd need to put the following in your Game.ini file, under the [/Script/Mordhau.MordhauGameMode] heading.

MapGameModeOverrides=(("DU_Arena","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"), ("DU_Contraband","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"), ("DU_Cortile","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"), ("DU_Highlands","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"), ("DU_Tourney","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"), ("DU_Truce","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"))

 

Very limited spawn points, typically limited to one on either side of the map for Ranked Duels. You'd have to make/use a mod to replace the spawn points with your own custom ones.

  • DU_Arena
  • DU_Contraband
  • DU_Cortile
  • DU_Highlands
  • DU_Tourney
  • DU_Truce

Teamfight[ | ]

Not functional without additional steps.

It's possible to override the Ranked Teamfight game mode with the ruleset for the Skirmish (or possibly TDM if you wanted) game mode, in order to make these maps usable. To do so, you'd need to put the following in your Game.ini file, under the [/Script/Mordhau.MordhauGameMode] heading.

MapGameModeOverrides=(("TF_Arena","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"), ("TF_Contraband","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"), ("TF_Cortile","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"), ("TF_Highlands","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"), ("TF_Truce","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"))

 

Very limited spawn points, typically limited to three on either side of the map for Ranked Teamfights. You'd have to make/use a mod to replace the spawn points with your own custom ones.

  • TF_Arena
  • TF_Cortile
  • TF_Highlands
  • TF_Truce

Battle Royale[ | ]

  • BR_Feitoria
  • BR_Grad
  • BR_Taiga

Misc[ | ]

  • CombatTest
  • CombatTest_Casual
  • Funland2TheRefunening
  • Litemordhautestlevel
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