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Swing Manipulation
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Swing Manipulation
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=== Common swing manipulation types === <small>Remember, all manipulations can change the timing of arrival, distance to a target, and angle, in different ways.</small> <br /> {| class="fandom-table" |+'''Body orientation/look direction before a swing''' !What it is !Default Input !Additional notes |- |<small>Is the change in the starting position of an attack tracer to a target using look direction before the attack starts not impacted by turn caps. Focused on moving only the starting position and endpoint.</small> |move mouse before an attack |<small>Identifying this type of manipulation requires body reading and understanding limitations in starting point positioning. This type of manipulation is most commonly used in combination with mouse manipulation. The key difference is that body orientation manipulation is setup before your movements are influenced by the turn cap.</small> |} <br /> {| class="fandom-table" |+The time it can be applied |Before the swing yes |Into windup no |During windup no |Into release no |During release no |} {| class="sortable mw-collapsible fandom-table" |+'''Swing Manipulations''' !Type !What it is !Default Input !Additional notes ! ! |- |Body orientation |<small>Is the change in the starting position of an attack tracer to a target using look direction before the attack starts not impacted by turn caps.</small> <br /> |move mouse before an attack |<small>Identifying this type of manipulation requires body reading and understanding limitations in starting point positioning. This type of manipulation is most commonly used in combination with mouse manipulation. The key difference is that body orientation manipulation is setup before your movements are influenced by the turn cap.</small> | | |- !Time it can be applied |Before the swing yes |Into windup no |During windup no |Into release no |During release no |- |Mouse movement |<small>Is the change in the soonest position being drawn of an attack tracer to a target using look direction during an attack impacted by turn caps.</small> |move mouse during an attack |<small>Many players suggest not using this type during wind up unless it's intentionally used to body feint.</small> | | |- !Time it can be applied |Before the swing no |Into windup no |During windup yes |Into release yes |During release yes |- |Footwork moving whole player |<small>Is the change in the position of the whole player to a target using movement keys before or during an attack limited by movement speed.</small> |use w, a, s and d to move in all directions | | | |- !Time it can be applied |Before the swing yes |Into windup yes |During windup yes |Into release yes |During release yes |- |Footwork moving arms |Is the sway motion to the arms caused by the whole body moving, changing the position of the player's arms to a target using movement keys during an attack. |use w, a, s and d to move in all directions |<small>The weapon has a form of persistence and a rate of travel in a certain direction. This persistence used to be static and fixed to the movement of the body. Weapons now have a form of membership to the body that is influenced but not fixed to the body as a whole.</small> <small>One way to observe this happening is to first swing standing still while watching the distance between the weapon and your crosshair. Then repeat the process while moving. In some cases you can direct a swing by aiming with your footwork input to make them more likely to reach since it is independent from the turn cap.</small> | | |- !Time it can be applied |Before the swing no |Into windup yes |During windup yes |Into release yes |During release yes |- |Jumping | |press spacebar | | | |- !Time it can be applied |Before the swing yes |Into windup yes |During windup yes |Into release yes |During release no |- |Crouching | |press or hold control |<small>Lessens footwork manipulations.</small> | | |- !Time it can be applied |Before the swing yes |Into windup yes |During windup yes |Into release yes |During release yes |- |Lunges | |strike with left mouse button or stab with middle scroll, w and shift |<small>Lunges are a fixed speed and length. The variance in range is created by the increased amount of wind up in larger weapons. You can see when the velocity changes are initiated by using the command m.showpawndebug 1. Lunges do not require you to hold w through the whole process. Using shift to sprint with a lunge is not required to start one but recommend. Having an increased amount of time in windup can make target switching easier without having to cancel your attack to retain closeness.</small> | | |- !Time it can be applied |Before the swing no |Into windup no |During windup no |Into release yes |During release no |- |[[Combat#Ripostes|Ripostes]] | |parry with right mouse button then start a strike with the left mouse button or stab with middle scroll | | | |- !Time it can be applied |Before the swing no |Into windup yes |During windup no |Into release no |During release no |} <br /> [[Category:Mordhau]] [[Category:Combat]] [[Category:Guides]]
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