(→Ranged) Tag: Visual edit |
Ballpoint169 (talk | contribs) Tag: Visual edit |
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[[File:cutout-rack.png|right|150px]] |
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− | '''{{PAGENAME}}''' are a core element of [[Mordhau]], due to its emphasis on skill-based combat. Players can wield a variety of weapons, each with their own strengths and weaknesses. Up to 3 weapons can be carried at any given time, or 6 in |
+ | '''{{PAGENAME}}''' are a core element of [[Mordhau]], due to its emphasis on skill-based combat. Players can wield a variety of weapons, each with their own strengths and weaknesses. Up to 3 weapons can be carried at any given time, or 6 in Horde mode, and the player is allowed to have multiple copies of a weapon if they wish. Many weapons also have an alternative mode, which could range anywhere from changing your grip on the weapon for different properties to throwing it as a ranged attack. |
The weapons each do different amounts of damage depending on which part of the opponent's body is hit, and how well-armored that body part is. Damage is shown for each region of the body, with the first number being for an unarmored body part, the second number for lightly armored ones, third for medium armor, and fourth for heavy armor. |
The weapons each do different amounts of damage depending on which part of the opponent's body is hit, and how well-armored that body part is. Damage is shown for each region of the body, with the first number being for an unarmored body part, the second number for lightly armored ones, third for medium armor, and fourth for heavy armor. |
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+ | |||
− | ==List== |
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=One Handed= |
=One Handed= |
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+ | Enter some text here, and a gallery of available weapons |
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− | {| class="wikitable sortable" |
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+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
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+ | |+ class="desktopleft nowrap" | One Handed Weapon Table |
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|- |
|- |
||
+ | !Cost |
||
− | ! Cost!!Name !!Length (cm)!!Head Damage!!Body Damage!!Legs Damage!!Miss Cost!!Stamina Drain!!Parry Drain Negation!!Stop on hit!!Can Combo!!Knockback!! Windup (ms) !! Combo (ms)!!Release (ms)!!Recovery (ms) |
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+ | !Cost (Gold)!!Name!!Length (cm) !!Head Damage!!Body Damage!!Legs Damage!!Miss Cost!!Stamina Drain!!Parry Drain Negation!!Stop on hit!!Can Combo!!Knockback !!Windup (ms)!!Combo (ms)!!Release (ms) !!Recovery (ms) |
||
!Alt mode |
!Alt mode |
||
!Notes |
!Notes |
||
|- |
|- |
||
| rowspan="2" |0 |
| rowspan="2" |0 |
||
+ | | rowspan="2" |0 |
||
− | |Fists (Swing) |
||
+ | |[[Fists]] (Swing) |
||
|0 |
|0 |
||
|45/40/30/25 |
|45/40/30/25 |
||
Line 22: | Line 26: | ||
|14 |
|14 |
||
|7 |
|7 |
||
− | |No |
+ | | No |
|Yes |
|Yes |
||
|0 |
|0 |
||
Line 30: | Line 34: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Always equipped. |
+ | | rowspan="2" |Always equipped. Block is held but can only block other's punches. |
|- |
|- |
||
− | |Fists ( |
+ | |[[Fists]] (Jab) |
|0 |
|0 |
||
|30/25/17/15 |
|30/25/17/15 |
||
Line 48: | Line 52: | ||
|700 |
|700 |
||
|- |
|- |
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+ | | rowspan="2" | 1 |
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− | | rowspan="2" |1||Short Sword (Swing) || 60|| data-sort-value="60" |60/49/42/33|| data-sort-value="45" |45/34/27/18|| data-sort-value="40" |40/24/12/8||5||15||7||No||Yes ||105 ||475 || 675||425||700 |
||
+ | | rowspan="2" |Free||[[Short Sword]] (Swing)||60|| data-sort-value="60" |60/49/42/33|| data-sort-value="45" |45/34/27/18|| data-sort-value="40" |40/24/12/8||5|| 15||7||No||Yes||105||475||675||425||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Short Sword (Stab)||60|| data-sort-value="70" |70/66/50/40|| data-sort-value="55" |55/51/35/25|| data-sort-value="50" |50/41/20/10|| |
+ | |[[Short Sword]] (Stab)||60|| data-sort-value="70" |70/66/50/40|| data-sort-value="55" |55/51/35/25|| data-sort-value="50" |50/41/20/10||5||16||7||No||Yes||105||475||700||350||700 |
|- |
|- |
||
+ | | rowspan="2" |1 |
||
− | | rowspan="2" |1||Wooden Mallet (Swing) || 30 || data-sort-value="28" |28/27/26/25|| data-sort-value="18" |18/17/16/15|| data-sort-value="13" |13/7/6/5||7||15||8|| Yes||Yes||110||450|| 675|| 450||700 |
||
+ | | rowspan="2" |300||[[Wooden Mallet]] (Swing)||30|| data-sort-value="28" |28/27/26/25|| data-sort-value="18" |18/17/16/15|| data-sort-value="13" |13/7/6/5||7||15||8||Yes||Yes||110||450||675 ||450||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
− | | rowspan="2" |Repairs wooden structures on hit. |
+ | | rowspan="2" |Repairs wooden structures on hit. |
|- |
|- |
||
− | |Wooden Mallet (Stab) |
+ | |[[Wooden Mallet]] (Stab) |
|30 |
|30 |
||
|26/24/22/20 |
|26/24/22/20 |
||
Line 65: | Line 71: | ||
|0.7 |
|0.7 |
||
|15 |
|15 |
||
− | |8 |
+ | | 8 |
|Yes |
|Yes |
||
|Yes |
|Yes |
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Line 75: | Line 81: | ||
|- |
|- |
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| rowspan="2" |1 |
| rowspan="2" |1 |
||
+ | | rowspan="2" |100 |
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− | |Lute (Alt swing) |
||
+ | |[[Lute]] (Alt swing) |
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|69 |
|69 |
||
|35/30/23/20 |
|35/30/23/20 |
||
Line 82: | Line 89: | ||
|10 |
|10 |
||
|5 |
|5 |
||
− | | |
+ | | -20 |
|Yes |
|Yes |
||
|Yes |
|Yes |
||
Line 91: | Line 98: | ||
|700 |
|700 |
||
| rowspan="2" |Music mode |
| rowspan="2" |Music mode |
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− | | rowspan="2" |Cannot be used alongside a shield |
+ | | rowspan="2" |Cannot be used alongside a shield. |
|- |
|- |
||
− | |Lute (Alt thrust) |
+ | |[[Lute]] (Alt thrust) |
|69 |
|69 |
||
|21/19/17/15 |
|21/19/17/15 |
||
Line 100: | Line 107: | ||
|10 |
|10 |
||
|5 |
|5 |
||
− | | |
+ | | -20 |
|Yes |
|Yes |
||
|Yes |
|Yes |
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Line 109: | Line 116: | ||
|700 |
|700 |
||
|- |
|- |
||
+ | | rowspan="2" |2 |
||
− | | rowspan="2" |2||Dagger (Swing)||45|| data-sort-value="48" |48/40/30/25|| data-sort-value="33" |33/25/15/10|| data-sort-value="23" | 23/15/8/5||5||15||6||No||Yes ||100||400||625||400|| 700 |
||
+ | | rowspan="2" |300||[[Dagger]] (Swing)||45|| data-sort-value="48" |48/40/30/25|| data-sort-value="33" |33/25/15/10|| data-sort-value="23" |23/15/8/5||5||15||6|| No||Yes||100||400||625 ||400||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Dagger (Stab) |
+ | |[[Dagger]] (Stab)||45|| data-sort-value="66" |66/60/48/40|| data-sort-value="51" |51/45/33/25|| data-sort-value="41" |41/30/18/10||5||16|| 6||No || Yes|| 100||425||650||350||700 |
|- |
|- |
||
− | | rowspan="2" |2 |
+ | | rowspan="2" |2* |
+ | | rowspan="2" |? |
||
− | |Heavy Branch (Swing) |
||
+ | |[[Heavy Branch]] (Swing) |
||
|60 |
|60 |
||
|47/45/40/35 |
|47/45/40/35 |
||
Line 124: | Line 133: | ||
|15 |
|15 |
||
|8 |
|8 |
||
− | |Yes |
+ | | Yes |
− | |Yes |
+ | | Yes |
|120 |
|120 |
||
|600 |
|600 |
||
Line 132: | Line 141: | ||
|600 |
|600 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Heavy Branch (Stab) |
+ | |[[Heavy Branch]] (Stab) |
|60 |
|60 |
||
|47/43/35/30 |
|47/43/35/30 |
||
Line 144: | Line 153: | ||
|Yes |
|Yes |
||
|Yes |
|Yes |
||
− | |120 |
+ | | 120 |
|600 |
|600 |
||
|900 |
|900 |
||
Line 150: | Line 159: | ||
|600 |
|600 |
||
|- |
|- |
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− | | rowspan="2" | |
+ | | rowspan="2" | 3 |
+ | | rowspan="2" | 500||[[Cleaver]] (Swing) ||45 || data-sort-value="100" |100/70/50/40|| data-sort-value="60" |60/55/38/34|| data-sort-value="50" |55/50/34/30||7||17||6|| No||Yes||110|| 450||650||450||400 |
||
− | |Wooden Shovel (Swing) |
||
− | |100 |
||
− | |30/27/25/20 |
||
− | |25/22/20/15 |
||
− | |20/17/15/10 |
||
− | |10 |
||
− | |18 |
||
− | |15 |
||
− | |Yes |
||
− | |Yes |
||
− | |130 |
||
− | |575 |
||
− | |825 |
||
− | |500 |
||
− | |700 |
||
− | | rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. |
||
− | |- |
||
− | |Wooden Shovel (Stab) |
||
− | |100 |
||
− | |30/25/22/18 |
||
− | |20/15/12/8 |
||
− | |15/10/7/3 |
||
− | |10 |
||
− | |18 |
||
− | |15 |
||
− | |Yes |
||
− | |Yes |
||
− | |130 |
||
− | |600 |
||
− | |800 |
||
− | |325 |
||
− | |700 |
||
− | |- |
||
− | | rowspan="2" |3||Cleaver (Swing) || 45 || data-sort-value="100" |100/70/50/40 || data-sort-value="60" |60/55/38/34 || data-sort-value="50" |55/50/34/30 ||7 ||17 ||6 ||No ||Yes ||110 ||450 ||650||450||400 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Cleaver (Stab) |
+ | |[[Cleaver]] (Stab) |
|45 |
|45 |
||
|14/11/9/7 |
|14/11/9/7 |
||
Line 201: | Line 176: | ||
|100 |
|100 |
||
|525 |
|525 |
||
− | |750 |
+ | | 750 |
|350 |
|350 |
||
|400 |
|400 |
||
|- |
|- |
||
− | | rowspan="2" |3 |
+ | | rowspan="2" |3* |
+ | | rowspan="2" |? |
||
− | |Carving Knife (Swing) |
||
+ | |[[Carving Knife]] (Swing) |
||
|22 |
|22 |
||
|22/18/12/10 |
|22/18/12/10 |
||
Line 212: | Line 188: | ||
|12/8/4.5/2.5 |
|12/8/4.5/2.5 |
||
|3 |
|3 |
||
− | |12 |
+ | | 12 |
|7 |
|7 |
||
|No |
|No |
||
Line 220: | Line 196: | ||
|300 |
|300 |
||
|350 |
|350 |
||
− | |700 |
+ | | 700 |
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" |Peasants only. One of the fastest weapons in the game, but also unable to make enemies flinch |
| rowspan="2" |Peasants only. One of the fastest weapons in the game, but also unable to make enemies flinch |
||
|- |
|- |
||
− | |Carving Knife (Stab) |
+ | |[[Carving Knife]] (Stab) |
|22 |
|22 |
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|25/22/15/13 |
|25/22/15/13 |
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Line 238: | Line 214: | ||
|375 |
|375 |
||
|350 |
|350 |
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− | |700 |
||
− | |- |
||
− | | rowspan="2" |3 |
||
− | |Pitchfork (Swing) |
||
− | |131 |
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− | |27/25/22/18 |
||
− | |17/15/12/8 |
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− | |12/10/7/3 |
||
− | |10 |
||
− | |18 |
||
− | |15 |
||
− | |Yes |
||
− | |No |
||
− | |130 |
||
− | |575 |
||
− | |875 |
||
− | |500 |
||
− | |700 |
||
− | | rowspan="2" |N/A |
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− | | rowspan="2" |Peasants only. |
||
− | |- |
||
− | |Pitchfork (Stab) |
||
− | |131 |
||
− | |30/25/22/18 |
||
− | |20/15/12/8 |
||
− | |15/10/7/3 |
||
− | |10 |
||
− | |18 |
||
− | |15 |
||
− | |Yes |
||
− | |No |
||
− | |130 |
||
− | |600 |
||
− | |800 |
||
− | |325 |
||
|700 |
|700 |
||
|- |
|- |
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| rowspan="2" |4* |
| rowspan="2" |4* |
||
+ | | rowspan="2" |0 |
||
− | |Brawler Fists (Swing) |
||
+ | |[[Fists|Brawler Fists]] (Swing) |
||
|0 |
|0 |
||
|55/55/35/35 |
|55/55/35/35 |
||
Line 292: | Line 234: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Always equipped if you possess the Brawler perk. |
+ | | rowspan="2" |Always equipped if you possess the Brawler perk. A stronger version of the regular fists. |
|- |
|- |
||
− | |Brawler Fists (Jab) |
+ | |[[Fists|Brawler Fists]] (Jab) |
|0 |
|0 |
||
|40/40/25/25 |
|40/40/25/25 |
||
Line 310: | Line 252: | ||
|700 |
|700 |
||
|- |
|- |
||
+ | | rowspan="2" |4 |
||
− | | rowspan="2" |4||Blacksmith Hammer (Swing)||33|| data-sort-value="48" |48/47/46/45|| data-sort-value="33" |33/32/31/30|| data-sort-value="28" |28/22/21/20 ||9||18||11|| Yes||Yes||125||475||700||450||700 |
||
+ | | rowspan="2" |500||[[Blacksmith Hammer]] (Swing)||33|| data-sort-value="48" |48/47/46/45|| data-sort-value="33" |33/32/31/30|| data-sort-value="28" |28/22/21/20||9||18||11||Yes||Yes||125 ||475||700||450||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
− | | rowspan="2" |Repairs wooden structures on hit. |
+ | | rowspan="2" |Repairs wooden structures on hit. |
|- |
|- |
||
− | |Blacksmith Hammer (Stab)||33|| data-sort-value="38" |38/37/36/35|| data-sort-value="23" |23/22/21/20|| data-sort-value="18" |18/12/11/10||8|| 16||11 || |
+ | |[[Blacksmith Hammer]] (Stab)||33|| data-sort-value="38" |38/37/36/35|| data-sort-value="23" |23/22/21/20|| data-sort-value="18" |18/12/11/10 ||8|| 16||11 ||Yes||Yes||115||550||825||350||700 |
|- |
|- |
||
+ | | rowspan="4" |4 |
||
− | | rowspan="4" |4|| Warhammer (Swing)||60|| data-sort-value="53" |53/52/51/50|| data-sort-value="38" |38/37/36/35|| data-sort-value="33" |33/27/26/23|| 7|| 19|| 11|| Yes|| Yes|| 125|| 475|| 700|| 475||400 |
||
+ | | rowspan="4" |500||[[Warhammer]] (Swing)||60|| data-sort-value="53" |53/52/51/50|| data-sort-value="38" |38/37/36/35|| data-sort-value="33" |33/27/26/23||7||19||11||Yes ||Yes||125||475||700||475||400 |
||
| rowspan="4" |Opposite head |
| rowspan="4" |Opposite head |
||
| |
| |
||
|- |
|- |
||
− | |Warhammer (Stab) |
+ | |[[Warhammer]] (Stab) |
|60 |
|60 |
||
|34/33/31/30 |
|34/33/31/30 |
||
Line 337: | Line 281: | ||
| |
| |
||
|- |
|- |
||
− | |Warhammer (Alt swing) |
+ | |[[Warhammer]] (Alt swing) |
|60 |
|60 |
||
|100/77/76/70 |
|100/77/76/70 |
||
Line 354: | Line 298: | ||
| |
| |
||
|- |
|- |
||
− | |Warhammer (Alt stab) |
+ | |[[Warhammer]] (Alt stab) |
|60 |
|60 |
||
|34/33/31/30 |
|34/33/31/30 |
||
Line 371: | Line 315: | ||
| |
| |
||
|- |
|- |
||
+ | | rowspan="2" |5 |
||
− | | rowspan="2" |5||Axe (Swing)||60|| data-sort-value="100" |100/67/55/46|| data-sort-value="57" | 57/52/45/36|| data-sort-value="47" |47/39/32/20||7||19||11||No|| Yes||120||500||700||475||700 |
||
+ | | rowspan="2" |300||[[Axe]] (Swing)||60|| data-sort-value="100" |100/67/55/46|| data-sort-value="57" |57/52/45/36|| data-sort-value="47" | 47/39/32/20||7||19||11||No||Yes||120||500||700||475||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Axe (Stab)||60|| data-sort-value="21" |21/19/17/15 |
+ | |[[Axe]] (Stab)||60|| data-sort-value="21" |21/19/17/15|| data-sort-value="16" |16/14/12/10|| data-sort-value="6" |6/4/2/5|| 6||15||11|| Yes||Yes||110 ||450||700||350||700 |
|- |
|- |
||
| rowspan="2" |5 |
| rowspan="2" |5 |
||
+ | | rowspan="2" |0 |
||
− | |Sickle (Swing) |
||
+ | |[[Heavy Branch|Candy Cane]] (Swing) |
||
+ | |60 |
||
+ | |47/45/40/35 |
||
+ | |42/40/35/30 |
||
+ | |41/38/32/26 |
||
+ | |10 |
||
+ | |15 |
||
+ | |8 |
||
+ | | Yes |
||
+ | |Yes |
||
+ | | 120 |
||
+ | |600 |
||
+ | |900 |
||
+ | |450 |
||
+ | |600 |
||
+ | | rowspan="2" |Thrown |
||
+ | | rowspan="2" |A remodel of the Heavy Branch, with a different name and skin. It is available to use during the Christmas season. |
||
+ | |- |
||
+ | |[[Heavy Branch|Candy Cane]] (Stab) |
||
+ | |60 |
||
+ | |47/43/35/30 |
||
+ | |37/33/25/20 |
||
+ | |30/23/15/10 |
||
+ | |8 |
||
+ | |15 |
||
+ | |8 |
||
+ | |Yes |
||
+ | |Yes |
||
+ | |120 |
||
+ | |600 |
||
+ | |900 |
||
+ | |450 |
||
+ | |600 |
||
+ | |- |
||
+ | | rowspan="2" |5* |
||
+ | | rowspan="2" |? |
||
+ | |[[Sickle]] (Swing) |
||
|43 |
|43 |
||
|100/55/40/25 |
|100/55/40/25 |
||
|55/40/25/20 |
|55/40/25/20 |
||
− | |45/30/10/5 |
+ | | 45/30/10/5 |
|8 |
|8 |
||
|14 |
|14 |
||
Line 394: | Line 376: | ||
|400 |
|400 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Sickle (Stab) |
+ | |[[Sickle]] (Stab) |
|43 |
|43 |
||
|25/20/15/13 |
|25/20/15/13 |
||
Line 412: | Line 394: | ||
|400 |
|400 |
||
|- |
|- |
||
+ | | rowspan="2" |6 |
||
− | | rowspan="2" |6||Arming Sword (Swing)||75|| data-sort-value="75" |75/65/43/30 || data-sort-value="60" |60/50/28/25|| data-sort-value="50" |50/40/13/10||6||17||11||No||Yes||100||475||675||475||700 |
||
+ | | rowspan="2" |300||[[Arming Sword]] (Swing)||75|| data-sort-value="75" |75/65/43/30|| data-sort-value="60" |60/50/28/25|| data-sort-value="50" |50/40/13/10||6||17 ||11||No||Yes ||100||475||675||475||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Arming Sword (Stab)||75|| data-sort-value="85" | |
+ | |[[Arming Sword]] (Stab)||75 || data-sort-value="85" |85/72/55/38|| data-sort-value="70" |70/57/40/33|| data-sort-value="60" |60/42/25/13||6||18 ||11||No||Yes||100||500||725||350||700 |
|- |
|- |
||
− | | rowspan="2" |6 |
+ | | rowspan="2" |6* |
+ | | rowspan="2" |? |
||
− | |Frying Pan (Swing) |
||
+ | |[[Frying Pan]] (Swing) |
||
|51 |
|51 |
||
|48/47/46/45 |
|48/47/46/45 |
||
Line 426: | Line 410: | ||
|9 |
|9 |
||
|18 |
|18 |
||
− | |11 |
+ | | 11 |
|Yes |
|Yes |
||
|Yes |
|Yes |
||
Line 435: | Line 419: | ||
|700 |
|700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Frying Pan (Stab) |
+ | |[[Frying Pan]] (Stab) |
|51 |
|51 |
||
|38/37/36/35 |
|38/37/36/35 |
||
Line 453: | Line 437: | ||
|700 |
|700 |
||
|- |
|- |
||
+ | | rowspan="2" |8 |
||
− | | rowspan="2" |8||Falchion (Swing)|| 75|| data-sort-value="100" |100/72/56/49 || data-sort-value="70" |70/52/41/38|| data-sort-value="60" |60/37/26/18 || 6 ||19||12||No ||Yes||115||525||700 ||500||700 |
||
+ | | rowspan="2" |400||[[Falchion]] (Swing)||75|| data-sort-value="100" |100/72/56/49|| data-sort-value="70" |70/52/41/38|| data-sort-value="60" |60/37/26/18||6||19||12||No||Yes||115||525||700||500||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Falchion (Stab) |
+ | |[[Falchion]] (Stab)||75|| data-sort-value="70" |70/60/49/35|| data-sort-value="55" |55/45/34/25|| data-sort-value="45" |45/35/19/10||6|| 17||12||No||Yes||115||550 ||775||350||700 |
|- |
|- |
||
+ | | rowspan="2" |9 |
||
− | | rowspan="2" |9||Short Spear (Swing)||120|| data-sort-value="75" |75/45/30/25|| data-sort-value="40" |40/30/20/15|| data-sort-value="35" |35/20/10/5||8||16||12||No||No||100||550||775||500||700 |
||
+ | | rowspan="2" |300||[[Short Spear]] (Swing)||115|| data-sort-value="75" |75/45/30/25|| data-sort-value="40" |40/30/20/15|| data-sort-value="35" |35/20/10/5||8||16||12||No|| No||100||550||775||500||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Short Spear (Stab)|| |
+ | |[[Short Spear]] (Stab)||115|| data-sort-value="100" |100/75/55/45|| data-sort-value="65" |65/60/45/35|| data-sort-value="55" |55/50/30/25||10||19||12||No||Yes||125||575 ||800||350||700 |
|- |
|- |
||
| rowspan="4" |9 |
| rowspan="4" |9 |
||
+ | | rowspan="4" |600 |
||
− | |Heavy Handaxe (Swing) |
||
+ | |[[Heavy Handaxe]] (Swing) |
||
|70 |
|70 |
||
− | |100/100/68/50 |
+ | | 100/100/68/50 |
|75/62/53/40 |
|75/62/53/40 |
||
|65/52/43/35 |
|65/52/43/35 |
||
Line 482: | Line 469: | ||
|500 |
|500 |
||
| rowspan="4" |Opposite head |
| rowspan="4" |Opposite head |
||
− | |Does significant damage to wooden structures |
+ | |Does significant damage to wooden structures. |
|- |
|- |
||
− | |Heavy Handaxe (Stab) |
+ | |[[Heavy Handaxe]] (Stab) |
|70 |
|70 |
||
|100/80/60/40 |
|100/80/60/40 |
||
Line 495: | Line 482: | ||
|Yes |
|Yes |
||
|120 |
|120 |
||
− | |600 |
+ | | 600 |
|700 |
|700 |
||
|350 |
|350 |
||
− | |500 |
+ | | 500 |
| |
| |
||
|- |
|- |
||
− | |Heavy Handaxe (Alt swing) |
+ | |[[Heavy Handaxe]] (Alt swing) |
|70 |
|70 |
||
|55/54/46/45 |
|55/54/46/45 |
||
Line 516: | Line 503: | ||
|475 |
|475 |
||
|500 |
|500 |
||
− | |Repairs wooden structures on hit |
+ | |Repairs wooden structures on hit. |
|- |
|- |
||
− | |Heavy Handaxe (Alt stab) |
+ | |[[Heavy Handaxe]] (Alt stab) |
|70 |
|70 |
||
|100/80/60/45 |
|100/80/60/45 |
||
Line 535: | Line 522: | ||
| |
| |
||
|- |
|- |
||
+ | | rowspan="2" |11 |
||
− | | rowspan="2" |11||Mace (Swing) ||60|| data-sort-value="63" |63/62/61/60|| data-sort-value="53" |53/52/51/50|| data-sort-value="43" |43/37/36/35|| 10||19||13||Yes||Yes||130||625||850||475||700 |
||
+ | | rowspan="2" |300||[[Mace]] (Swing)||60|| data-sort-value="63" | 63/62/61/60|| data-sort-value="53" |53/52/51/50|| data-sort-value="43" |43/37/36/35||10||19||13||Yes||Yes||130||625||850||475||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Mace (Stab)||60|| data-sort-value="35" |35/33/32/30|| data-sort-value="25" |25/23/22/20|| data-sort-value="20" |20/13/12/10||7||17||13||Yes||Yes||115||500||750||350||700 |
+ | |[[Mace]] (Stab)||60|| data-sort-value="35" | 35/33/32/30|| data-sort-value="25" | 25/23/22/20|| data-sort-value="20" |20/13/12/10||7||17||13||Yes||Yes||115||500||750||350||700 |
|- |
|- |
||
+ | | rowspan="2" |12 |
||
− | | rowspan="2" |12||Rapier (Swing)||89|| data-sort-value="64" |64/50/35/30|| data-sort-value="49" |49/35/20/15|| data-sort-value="44" |44/25/10/5||7||15||10||No||Yes||100||450||675||475||700 |
||
+ | | rowspan="2" |400||[[Rapier]] (Swing)||89|| data-sort-value="64" |64/50/35/30|| data-sort-value="49" |49/35/20/15 || data-sort-value="44" |44/25/10/5||7||15||10||No||Yes||100||450||675|| 475||700 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Rapier (Stab)||89|| data-sort-value="100" |100/67/49/45|| data-sort-value="60" |60/52/34/30|| data-sort-value="50" |50/37/19/15||8||18||10||No||Yes||100||475||700||350||700 |
+ | |[[Rapier]] (Stab)||89|| data-sort-value="100" |100/67/49/45|| data-sort-value="60" |60/52/34/30|| data-sort-value="50" | 50/37/19/15||8||18||10||No||Yes||100||475||700 ||350||700 |
|- |
|- |
||
+ | | rowspan="2" |12 |
||
− | | rowspan="2" |12||Bastard Sword (Swing)||90|| data-sort-value="90" |90/70/42/37|| data-sort-value="75" |75/55/32/27|| data-sort-value="60" |60/40/22/17||7||18||13||No||Yes||105||525||700||475||700 |
||
+ | | rowspan="2" |Free||[[Bastard Sword]] (Swing)||90|| data-sort-value="90" |90/70/42/37|| data-sort-value="75" |75/55/32/27|| data-sort-value="60" |60/40/22/17||7|| 18||13||No|| Yes||105||525||700||475||700 |
||
| rowspan="2" |Two-hand grip |
| rowspan="2" |Two-hand grip |
||
+ | | rowspan="2" |One of the only weapons in the game which can be held one handed or two handed. |
||
− | | rowspan="2" | |
||
|- |
|- |
||
− | |Bastard Sword (Stab)||90|| data-sort-value="85" |85/75/60/44|| data-sort-value="70" |70/60/45/34|| data-sort-value="60" |60/45/30/19||7||18||13||No||Yes||105||550||775||325||700 |
+ | |[[Bastard Sword]] (Stab)||90|| data-sort-value="85" |85/75/60/44|| data-sort-value="70" |70/60/45/34|| data-sort-value="60" |60/45/30/19 ||7||18 || 13||No||Yes||105||550||775 ||325||700 |
|- |
|- |
||
+ | | rowspan="2" |15 |
||
− | | rowspan="2" |15||Messer (Swing)||98|| data-sort-value="100" |100/75/60/52|| data-sort-value="70" |70/60/50/40|| data-sort-value="60" |60/50/40/34||10||19||13||No||Yes||125||550||700||525||700 |
||
+ | | rowspan="2" |500||[[Messer]] (Swing)||98|| data-sort-value="100" |100/75/60/52|| data-sort-value="70" |70/60/50/40|| data-sort-value="60" |60/50/40/34||10||19||13||No||Yes||125||550||700||525||700 |
||
| rowspan="2" |Two-hand grip |
| rowspan="2" |Two-hand grip |
||
+ | | rowspan="2" |One of the only weapons in the game which can be held one handed or two handed. |
||
− | | rowspan="2" | |
||
|- |
|- |
||
− | |Messer (Stab)||98|| data-sort-value="60" |60/45/35/30|| data-sort-value="50" |50/35/25/20|| data-sort-value="45" |45/30/20/15||9||17||13||No||Yes||105||575||800||350||700 |
+ | |[[Messer]] (Stab)||98 || data-sort-value="60" |60/45/35/30|| data-sort-value="50" |50/35/25/20|| data-sort-value="45" |45/30/20/15||9||17||13||No||Yes||105||575 ||800||350||700 |
|} |
|} |
||
=Two Handed= |
=Two Handed= |
||
+ | Enter some text here, and a gallery of available weapons |
||
− | {| class="wikitable sortable" |
||
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
||
+ | |+ class="desktopleft nowrap" | Two Handed Weapon Table |
||
|- |
|- |
||
+ | !Cost |
||
− | !Cost!!Name!!Length (cm)!!Head Damage!!Body Damage!!Legs Damage!!Miss Cost!!Stamina Drain!!Parry Drain Negation!!Stop on hit!!Can Combo!!Knockback!!Windup (ms)!!Combo (ms)!!Release (ms)!!Recovery (ms) |
||
+ | !Cost (Money)!!Name !!Length (cm)!!Head Damage!!Body Damage!!Legs Damage!!Miss Cost!!Stamina Drain!!Parry Drain Negation!!Stop on hit!!Can Combo!!Knockback!!Windup (ms)!!Combo (ms)!! Release (ms)!!Recovery (ms) |
||
!Alt mode |
!Alt mode |
||
!Notes |
!Notes |
||
|- |
|- |
||
− | | rowspan="2" |1 |
+ | | rowspan="2" |1 |
+ | | rowspan="2" |300||[[Training Sword]] (Swing)|| 105||11/10/9/8||6/5/4/3 |
||
|3/3/2/2 |
|3/3/2/2 |
||
|8 |
|8 |
||
Line 580: | Line 575: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" | |
+ | | rowspan="2" |Does very little damage, optimal for practicing. |
|- |
|- |
||
− | |Training Sword (Stab) |
+ | |[[Training Sword]] (Stab) |
|105 |
|105 |
||
|11/10/9/8 |
|11/10/9/8 |
||
Line 598: | Line 593: | ||
|700 |
|700 |
||
|- |
|- |
||
+ | | rowspan="2" | 2 |
||
− | | rowspan="2" |2||Quarterstaff (Swing)|| 120|| 29/28/26/25|| 24/23/21/20|| 14/13/11/10|| 8|| 17|| 10|| Yes|| Yes|| 110|| 525|| 725|| 425||700 |
||
+ | | rowspan="2" |300||[[Quarterstaff]] (Swing)||120||29/28/26/25||24/23/21/20||14/13/11/10||8||17||10||Yes||Yes||110||525||725||425||700 |
||
| rowspan="2" |Adjust length |
| rowspan="2" |Adjust length |
||
− | | rowspan="2" |Alt mode reduces reach by 30cm, windup by 25ms, and miss cost by 1, but nothing else |
+ | | rowspan="2" |Alt mode reduces reach by 30cm, windup by 25ms, and miss cost by 1, but nothing else. |
|- |
|- |
||
− | |Quarterstaff (Stab) |
+ | |[[Quarterstaff]] (Stab) |
|120 |
|120 |
||
|29/28/26/25 |
|29/28/26/25 |
||
Line 610: | Line 606: | ||
|17 |
|17 |
||
|10 |
|10 |
||
− | |Yes |
+ | | Yes |
|Yes |
|Yes |
||
|110 |
|110 |
||
|550 |
|550 |
||
|775 |
|775 |
||
− | |350 |
+ | | 350 |
+ | |700 |
||
+ | |- |
||
+ | | rowspan="2" |2* |
||
+ | | rowspan="2" |? |
||
+ | |[[Wooden Shovel]] (Swing) |
||
+ | |100 |
||
+ | |30/27/25/20 |
||
+ | |25/22/20/15 |
||
+ | |20/17/15/10 |
||
+ | |10 |
||
+ | |18 |
||
+ | |15 |
||
+ | |Yes |
||
+ | |Yes |
||
+ | |130 |
||
+ | |575 |
||
+ | |825 |
||
+ | |500 |
||
+ | |700 |
||
+ | | rowspan="2" |N/A |
||
+ | | rowspan="2" |Peasants only. |
||
+ | |- |
||
+ | |[[Wooden Shovel]] (Stab) |
||
+ | |100 |
||
+ | |30/25/22/18 |
||
+ | |20/15/12/8 |
||
+ | |15/10/7/3 |
||
+ | |10 |
||
+ | |18 |
||
+ | |15 |
||
+ | |Yes |
||
+ | |Yes |
||
+ | |130 |
||
+ | |600 |
||
+ | |800 |
||
+ | |325 |
||
+ | |700 |
||
+ | |- |
||
+ | | rowspan="2" |3* |
||
+ | | rowspan="2" |? |
||
+ | |[[Pitchfork]] (Swing) |
||
+ | |131 |
||
+ | |27/25/22/18 |
||
+ | |17/15/12/8 |
||
+ | |12/10/7/3 |
||
+ | | 10 |
||
+ | |18 |
||
+ | |15 |
||
+ | |Yes |
||
+ | |No |
||
+ | |130 |
||
+ | |575 |
||
+ | |875 |
||
+ | |500 |
||
+ | |700 |
||
+ | | rowspan="2" |N/A |
||
+ | | rowspan="2" |Peasants only. |
||
+ | |- |
||
+ | |[[Pitchfork]] (Stab) |
||
+ | |131 |
||
+ | |30/25/22/18 |
||
+ | |20/15/12/8 |
||
+ | |15/10/7/3 |
||
+ | |10 |
||
+ | |18 |
||
+ | |15 |
||
+ | |Yes |
||
+ | |No |
||
+ | |130 |
||
+ | |600 |
||
+ | |800 |
||
+ | |325 |
||
|700 |
|700 |
||
|- |
|- |
||
− | | rowspan="2" |3 |
+ | | rowspan="2" |3* |
+ | | rowspan="2" |? |
||
− | |Rake (Swing) |
||
+ | |[[Rake]] (Swing) |
||
|60 |
|60 |
||
|42/38/30/20 |
|42/38/30/20 |
||
|37/33/25/15 |
|37/33/25/15 |
||
− | |32/23/15/5 |
+ | | 32/23/15/5 |
|13 |
|13 |
||
|20 |
|20 |
||
Line 633: | Line 702: | ||
|925 |
|925 |
||
|500 |
|500 |
||
− | |700 |
+ | | 700 |
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Rake (Stab) |
+ | |[[Rake]] (Stab) |
− | |60 |
+ | | 60 |
|35/30/25/20 |
|35/30/25/20 |
||
|25/20/15/10 |
|25/20/15/10 |
||
Line 653: | Line 722: | ||
|700 |
|700 |
||
|- |
|- |
||
+ | | rowspan="2" |12 |
||
− | | rowspan="2" |12||Bastard Sword (Alt Swing)||90|| data-sort-value="90" |90/70/42/37|| data-sort-value="75" |75/55/32/27|| data-sort-value="60" |60/40/22/17||7||18||13||No||Yes||105||525||700||525||700 |
||
+ | | rowspan="2" |Free||[[Bastard Sword]] (Alt Swing)||90|| data-sort-value="90" |90/70/42/37|| data-sort-value="75" |75/55/32/27|| data-sort-value="60" |60/40/22/17||7||18||13||No||Yes || 105||525||700||525||700 |
||
| rowspan="2" |One-handed grip |
| rowspan="2" |One-handed grip |
||
+ | | rowspan="2" |One of the only weapons in the game which can be held one handed or two handed. |
||
− | | rowspan="2" | |
||
|- |
|- |
||
− | |Bastard Sword (Alt Stab)||90|| data-sort-value="85" |85/75/60/44|| data-sort-value="70" |70/60/45/34|| data-sort-value="60" |60/45/30/19||7||18||13||No||Yes||105||550||775||350||700 |
+ | |[[Bastard Sword]] (Alt Stab)||90|| data-sort-value="85" |85/75/60/44|| data-sort-value="70" |70/60/45/34|| data-sort-value="60" |60/45/30/19||7||18||13||No||Yes||105||550||775||350||700 |
|- |
|- |
||
− | | rowspan="2" |12 |
+ | | rowspan="2" |12* |
+ | | rowspan="2" |? |
||
− | |Hoe (swing) |
||
+ | |[[Hoe]] (swing) |
||
|86 |
|86 |
||
|50/45/39/35 |
|50/45/39/35 |
||
Line 670: | Line 741: | ||
|No |
|No |
||
|Yes |
|Yes |
||
− | |110 |
+ | | 110 |
|625 |
|625 |
||
|925 |
|925 |
||
Line 676: | Line 747: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Hoe (stab) |
+ | |[[Hoe]] (stab) |
|86 |
|86 |
||
|35/30/25/20 |
|35/30/25/20 |
||
|25/20/15/10 |
|25/20/15/10 |
||
|20/15/10/5 |
|20/15/10/5 |
||
− | |10 |
+ | | 10 |
|20 |
|20 |
||
|15 |
|15 |
||
Line 694: | Line 765: | ||
|700 |
|700 |
||
|- |
|- |
||
− | | rowspan="2" |12 |
+ | | rowspan="2" |12* |
+ | | rowspan="2" | ? |
||
− | |Rusty Fork (Swing) |
||
+ | |[[Rusty Fork]] (Swing) |
||
|118 |
|118 |
||
|35/30/25/20 |
|35/30/25/20 |
||
− | |25/20/15/10 |
+ | | 25/20/15/10 |
|20/15/10/5 |
|20/15/10/5 |
||
|10 |
|10 |
||
Line 711: | Line 783: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Rusty Fork (Stab) |
+ | |[[Rusty Fork]] (Stab) |
|118 |
|118 |
||
|70/65/45/40 |
|70/65/45/40 |
||
Line 729: | Line 801: | ||
|700 |
|700 |
||
|- |
|- |
||
+ | | rowspan="4" |14 |
||
− | | rowspan="4" |14||Billhook (Swing)||130|| data-sort-value="100" |100/65/40/35|| data-sort-value="65" |65/50/30/25|| data-sort-value="65" |65/50/30/25||10||19||12||No||Yes||-180||600||800||525||700 |
||
+ | | rowspan="4" |300||[[Billhook]] (Swing)||130|| data-sort-value="100" |100/65/40/35|| data-sort-value="65" |65/50/30/25|| data-sort-value="65" |65/50/30/25||10||19||12||No||Yes||-180|| 600||800 ||525||700 |
||
| rowspan="4" |Opposite head |
| rowspan="4" |Opposite head |
||
− | | rowspan="4" |Enemies on horseback will be dismounted on hit. Swings and alt stabs pull enemies towards user, |
+ | | rowspan="4" |Enemies on horseback will be dismounted on hit. Swings and alt stabs pull enemies towards user, stabs and alt swings do the opposite. |
|- |
|- |
||
− | |Billhook (Stab)||130|| data-sort-value="100" |100/75/58/43|| data-sort-value="75" |75/60/50/35|| data-sort-value="60" |60/45/35/25||11||18||12||No||Yes||125||600||825||350||700 |
+ | |[[Billhook]] (Stab)||130|| data-sort-value="100" |100/75/58/43|| data-sort-value="75" |75/60/50/35|| data-sort-value="60" |60/45/35/25||11||18|| 12||No||Yes||125||600||825||350||700 |
|- |
|- |
||
− | |Billhook (Alt Swing)||130|| data-sort-value="100" |100/65/40/35|| data-sort-value="65" |65/50/30/25|| data-sort-value="65" |65/50/30/25||10||19||12||No||Yes||120||600||800||525||700 |
+ | |[[Billhook]] (Alt Swing)||130|| data-sort-value="100" |100/65/40/35|| data-sort-value="65" |65/50/30/25|| data-sort-value="65" |65/50/30/25||10||19||12||No||Yes||120||600||800|| 525||700 |
|- |
|- |
||
− | |Billhook (Alt Stab)||130|| data-sort-value="100" |100/75/58/43|| data-sort-value="75" |75/60/50/35|| data-sort-value="60" |60/45/35/25||11||18||12||No||Yes||-170||600||825||350||700 |
+ | |[[Billhook]] (Alt Stab)|| 130|| data-sort-value="100" |100/75/58/43|| data-sort-value="75" |75/60/50/35|| data-sort-value="60" |60/45/35/25||11||18||12||No||Yes||-170||600||825||350|| 700 |
|- |
|- |
||
+ | | rowspan="4" |14 |
||
− | | rowspan="4" |14||Longsword (Swing)||105|| data-sort-value="100" |100/83/52/42|| data-sort-value="72" |72/68/37/34|| data-sort-value="62" |62/48/27/19||8||18||12||No||Yes||110||550||750||525||700 |
||
+ | | rowspan="4" |Free||[[Longsword]] (Swing)||105|| data-sort-value="100" |100/83/52/42|| data-sort-value="72" |72/68/37/34|| data-sort-value="62" |62/48/27/19||8|| 18||12||No||Yes || 110||550||750||525||700 |
||
| rowspan="4" |Mordhau Grip |
| rowspan="4" |Mordhau Grip |
||
− | | rowspan=" |
+ | | rowspan="2" |Able to do the unique Pommel Throw (activated with the emote menu). |
|- |
|- |
||
− | |Longsword (Stab)||105|| data-sort-value="80" |80/70/60/43|| data-sort-value="65" |65/55/45/34|| data-sort-value="55" |55/45/30/24||8||18||12||No||Yes||110||600||850||350||700 |
+ | |[[Longsword]] (Stab)||105|| data-sort-value="80" |80/70/60/43|| data-sort-value="65" |65/55/45/34|| data-sort-value="55" |55/45/30/24||8||18||12||No||Yes||110||600||850||350||700 |
|- |
|- |
||
− | |Longsword (Alt Swing)||60|| data-sort-value="74" |74/63/61/60|| data-sort-value="44" |44/43/41/40|| data-sort-value="39" |39/33/31/30||8||18||12||Yes||Yes||100||575||800||525||700 |
+ | |[[Longsword]] (Alt Swing)||60 || data-sort-value="74" |74/63/61/60|| data-sort-value="44" |44/43/41/40|| data-sort-value="39" |39/33/31/30||8||18||12||Yes||Yes||100||575||800||525||700 |
+ | | |
||
|- |
|- |
||
− | |Longsword (Alt Stab)||60|| data-sort-value="44" |44/43/41/40|| data-sort-value="29" |29/28/26/25|| data-sort-value="24" |24/18/16/15||7||17||12||Yes||Yes||100||550||775||350||700 |
+ | |[[Longsword]] (Alt Stab)||60|| data-sort-value="44" |44/43/41/40|| data-sort-value="29" |29/28/26/25|| data-sort-value="24" |24/18/16/15||7|| 17||12||Yes||Yes ||100||550||775||350||700 |
+ | | |
||
|- |
|- |
||
+ | | rowspan="2" |15 |
||
− | | rowspan="2" |15||Messer (Alt Swing)||98|| data-sort-value="100" |100/75/60/52|| data-sort-value="70" |70/60/50/40|| data-sort-value="60" |60/50/40/34||10||19||13||No||Yes||125||550||725||500||700 |
||
+ | | rowspan="2" |500||[[Messer]] (Alt Swing)||98|| data-sort-value="100" |100/75/60/52|| data-sort-value="70" |70/60/50/40|| data-sort-value="60" |60/50/40/34||10||19 ||13||No||Yes||125||550||725||500||700 |
||
| rowspan="2" |One-handed grip |
| rowspan="2" |One-handed grip |
||
+ | | rowspan="2" |One of the only weapons in the game which can be held one handed or two handed. |
||
− | | rowspan="2" | |
||
|- |
|- |
||
− | |Messer (Alt Stab)||98|| data-sort-value="60" |60/45/35/30|| data-sort-value="50" |50/35/25/20|| data-sort-value="45" |45/30/20/15||9||17||13||No||Yes||105||575||800||325||700 |
+ | |[[Messer]] (Alt Stab)||98|| data-sort-value="60" |60/45/35/30|| data-sort-value="50" |50/35/25/20|| data-sort-value="45" |45/30/20/15 ||9||17||13||No||Yes||105||575|| 800||325||700 |
|- |
|- |
||
+ | | rowspan="2" | 15 |
||
− | | rowspan="2" |15||War Axe (Swing)||65|| data-sort-value="130" |130/105/80/70|| data-sort-value="100" |100/75/65/55|| data-sort-value="80" |80/65/55/45||12||21||13||No||Yes||125||625||675||500||700 |
||
+ | | rowspan="2" | 500||[[War Axe]] (Swing) ||65|| data-sort-value="130" |130/105/80/70|| data-sort-value="100" |100/75/65/55|| data-sort-value="80" |80/65/55/45||12||21||13||No||Yes||125||625||675|| 500||700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Swings deal significant damage to wooden structures. |
+ | | rowspan="2" |Swings deal significant damage to wooden structures. |
|- |
|- |
||
− | |War Axe (Stab)||65|| data-sort-value="23" |23/22/21/20|| data-sort-value="13" |13/12/11/10|| data-sort-value="13" |13/7/6/5||7||17||13||Yes||Yes||105||575||825||350||700 |
+ | |[[War Axe]] (Stab)||65|| data-sort-value="23" |23/22/21/20|| data-sort-value="13" |13/12/11/10|| data-sort-value="13" |13/7/6/5||7||17||13||Yes||Yes ||105||575||825||350||700 |
|- |
|- |
||
+ | | rowspan="4" |15 |
||
− | | rowspan="4" |15||Battle Axe (Swing)||90|| data-sort-value="100" |100/100/68/60|| data-sort-value="75" |75/62/53/45|| data-sort-value="65" |65/47/38/30||9||19||13||No||Yes||130||625||825||500||700 |
||
+ | | rowspan="4" |300||[[Battle Axe]] (Swing)||90|| data-sort-value="100" |100/100/68/60|| data-sort-value="75" |75/62/53/45|| data-sort-value="65" |65/47/38/30|| 9||19||13||No||Yes||130||625 ||825||500||700 |
||
| rowspan="4" |Adjust length |
| rowspan="4" |Adjust length |
||
| |
| |
||
|- |
|- |
||
− | |Battle Axe (Stab)||90|| data-sort-value="23" |23/22/21/20|| data-sort-value="13" |13/12/11/10|| data-sort-value="13" |13/7/6/5||8||17||13||Yes||Yes||105||550||800||350||700 |
+ | |[[Battle Axe]] (Stab)||90|| data-sort-value="23" |23/22/21/20|| data-sort-value="13" |13/12/11/10|| data-sort-value="13" |13/7/6/5||8||17||13||Yes||Yes||105||550||800||350||700 |
| |
| |
||
|- |
|- |
||
− | |Battle Axe (Alt Swing)||70|| data-sort-value="100" |100/100/68/60|| data-sort-value="75" |75/62/53/45|| data-sort-value="65" |65/47/38/30||10||19||13||No||Yes||125||525||700||500||700 |
+ | |[[Battle Axe]] (Alt Swing)||70|| data-sort-value="100" |100/100/68/60|| data-sort-value="75" |75/62/53/45|| data-sort-value="65" |65/47/38/30||10||19||13||No||Yes||125||525||700||500||700 |
| |
| |
||
|- |
|- |
||
− | |Battle Axe (Alt Stab)||70|| data-sort-value="23" |23/22/21/20|| data-sort-value="13" |13/12/ |
+ | |[[Battle Axe]] (Alt Stab)||70|| data-sort-value="23" |23/22/21/20|| data-sort-value="13" |13/12/11/10|| data-sort-value="13" |13/7/6/5||7||17||13||Yes||Yes||105||550||800||350||700 |
| |
| |
||
|- |
|- |
||
− | | rowspan="2" |15 |
+ | | rowspan="2" | 15* |
+ | | rowspan="2" |? |
||
− | |Club (Swing) |
||
+ | |[[Club]] (Swing) |
||
|85 |
|85 |
||
|80/79/56/55 |
|80/79/56/55 |
||
Line 791: | Line 871: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Club (Stab) |
+ | |[[Club]] (Stab) |
|75 |
|75 |
||
|80/34/31/30 |
|80/34/31/30 |
||
|30/29/26/25 |
|30/29/26/25 |
||
|25/19/16/15 |
|25/19/16/15 |
||
− | |10 |
+ | | 10 |
|19 |
|19 |
||
|9 |
|9 |
||
Line 809: | Line 889: | ||
|700 |
|700 |
||
|- |
|- |
||
− | | rowspan="2" |15 |
+ | | rowspan="2" |15* |
+ | | rowspan="2" |? |
||
− | |Pickaxe (Swing) |
||
+ | |[[Pickaxe]] (Swing) |
||
|55 |
|55 |
||
|100/100/47/44 |
|100/100/47/44 |
||
Line 819: | Line 900: | ||
|16 |
|16 |
||
|No |
|No |
||
− | |No |
+ | | No |
|130 |
|130 |
||
|650 |
|650 |
||
Line 826: | Line 907: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. Swings deal incredible damage to stone structures. |
+ | | rowspan="2" |Peasants only. Swings deal incredible damage to stone structures. |
|- |
|- |
||
− | |Pickaxe (Stab) |
+ | |[[Pickaxe]] (Stab) |
|55 |
|55 |
||
|35/32/28/20 |
|35/32/28/20 |
||
Line 844: | Line 925: | ||
|700 |
|700 |
||
|- |
|- |
||
− | | rowspan="2" |15 |
+ | | rowspan="2" |15* |
+ | | rowspan="2" |? |
||
− | |Rusty Shovel (Swing) |
||
+ | |[[Rusty Shovel]] (Swing) |
||
|100 |
|100 |
||
− | |57/45/39/33 |
+ | | 57/45/39/33 |
|52/40/34/28 |
|52/40/34/28 |
||
|37/30/24/18 |
|37/30/24/18 |
||
Line 853: | Line 935: | ||
|20 |
|20 |
||
|15 |
|15 |
||
− | |No |
+ | | No |
|Yes |
|Yes |
||
|120 |
|120 |
||
Line 861: | Line 943: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Rusty Shovel (Stab) |
+ | |[[Rusty Shovel]] (Stab) |
|100 |
|100 |
||
|40/39/25/20 |
|40/39/25/20 |
||
Line 879: | Line 961: | ||
|700 |
|700 |
||
|- |
|- |
||
− | | rowspan="2" |15 |
+ | | rowspan="2" |15* |
+ | | rowspan="2" |? |
||
− | |Scythe (Swing) |
||
+ | |[[Scythe]] (Swing) |
||
|105 |
|105 |
||
|120/100/35/30 |
|120/100/35/30 |
||
Line 896: | Line 979: | ||
|700 |
|700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Peasants only. |
+ | | rowspan="2" |Peasants only. |
|- |
|- |
||
− | |Scythe (Stab) |
+ | |[[Scythe]] (Stab) |
|105 |
|105 |
||
|23/20/17/15 |
|23/20/17/15 |
||
Line 912: | Line 995: | ||
|875 |
|875 |
||
|325 |
|325 |
||
− | |700 |
+ | | 700 |
|- |
|- |
||
− | | rowspan="2" |15 |
+ | | rowspan="2" |15* |
+ | | rowspan="2" |? |
||
− | |Sledgehammer (Swing) |
||
+ | |[[Sledgehammer]] (Swing) |
||
|50 |
|50 |
||
− | |100/100/75/65 |
+ | | 100/100/75/65 |
|80/70/60/50 |
|80/70/60/50 |
||
|70/60/50/40 |
|70/60/50/40 |
||
− | |20 |
+ | | 20 |
|28 |
|28 |
||
|16 |
|16 |
||
Line 933: | Line 1,017: | ||
| rowspan="2" |Peasants only. Swings deal considerable damage to structures, while stabs repair wooden ones. |
| rowspan="2" |Peasants only. Swings deal considerable damage to structures, while stabs repair wooden ones. |
||
|- |
|- |
||
− | |Sledgehammer (Stab) |
+ | |[[Sledgehammer]] (Stab) |
|50 |
|50 |
||
|52/48/45/38 |
|52/48/45/38 |
||
Line 949: | Line 1,033: | ||
|700 |
|700 |
||
|- |
|- |
||
+ | | rowspan="4" | 18 |
||
− | | rowspan="4" |18||Estoc (Swing)||120|| data-sort-value="23" |60/55/38/30|| data-sort-value="13" |45/40/28/20|| data-sort-value="13" |40/30/18/10||8||16||12||No||Yes||105||525||700||525||700 |
||
+ | | rowspan="4" |500||[[Estoc]] (Swing) ||120|| data-sort-value="23" |60/55/38/30|| data-sort-value="13" |45/40/28/20|| data-sort-value="13" |40/30/18/10||8||16||12||No|| Yes||105||525||700||525||700 |
||
| rowspan="4" |Mordhau grip |
| rowspan="4" |Mordhau grip |
||
− | | rowspan="4" |Has an extremely short ready-up time when couched on horseback |
+ | | rowspan="4" |Has an extremely short ready-up time when couched on horseback. |
|- |
|- |
||
− | |Estoc (Stab)||120|| data-sort-value="23" |100/70/66/51|| data-sort-value="13" |70/55/51/36|| data-sort-value="13" |60/40/36/21||8||18||12||No||Yes||130||600||825||375||700 |
+ | |[[Estoc]] (Stab)||120|| data-sort-value="23" |100/70/66/51|| data-sort-value="13" |70/55/51/36 || data-sort-value="13" |60/40/36/21|| 8||18||12||No ||Yes||130||600|| 825||375||700 |
|- |
|- |
||
− | |Estoc (Alt swing) |
+ | |[[Estoc]] (Alt swing) |
|68 |
|68 |
||
|74/63/61/60 |
|74/63/61/60 |
||
Line 971: | Line 1,056: | ||
|400 |
|400 |
||
|- |
|- |
||
− | |Estoc (Alt stab) |
+ | |[[Estoc]] (Alt stab) |
|68 |
|68 |
||
|44/43/41/40 |
|44/43/41/40 |
||
|29/28/26/25 |
|29/28/26/25 |
||
− | |24/18/16/15 |
+ | | 24/18/16/15 |
|7 |
|7 |
||
|17 |
|17 |
||
Line 982: | Line 1,067: | ||
|Yes |
|Yes |
||
|110 |
|110 |
||
− | |575 |
+ | | 575 |
|800 |
|800 |
||
|325 |
|325 |
||
|400 |
|400 |
||
|- |
|- |
||
+ | | rowspan="4" |18 |
||
− | | rowspan="4" |18||Pole Axe (Swing)||105|| data-sort-value="100" |100/78/53/49|| data-sort-value="70" |70/63/38/34|| data-sort-value="65" |65/53/28/24||9||18||13||No||Yes||120||600||800||500||700 |
||
+ | | rowspan="4" |300||[[Pole Axe]] (Swing)||105|| data-sort-value="100" |100/78/53/49|| data-sort-value="70" |70/63/38/34|| data-sort-value="65" |65/53/28/24||9||18||13||No||Yes||120||600 ||800||500|| 700 |
||
| rowspan="4" |Opposite head |
| rowspan="4" |Opposite head |
||
− | | rowspan="4" |Alt swings repair wooden structures on hit |
+ | | rowspan="4" |Alt swings repair wooden structures on hit. |
|- |
|- |
||
− | |Pole Axe (Stab)||105|| data-sort-value="100" |100/83/65/50|| data-sort-value="75" |75/68/50/35|| data-sort-value="65" |65/53/35/20||9||18||13||No||Yes||125||625||850||350||700 |
+ | |[[Pole Axe]] (Stab)||105|| data-sort-value="100" |100/83/65/50|| data-sort-value="75" |75/68/50/35|| data-sort-value="65" |65/53/35/20||9||18||13 ||No||Yes||125||625||850||350||700 |
|- |
|- |
||
− | |Pole Axe (Alt Swing)||105|| data-sort-value="100" |100/78/53/49|| data-sort-value="70" |70/63/38/34|| data-sort-value="65" |65/53/28/24||9||18||13||No||Yes||120||600||800||500||700 |
+ | |[[Pole Axe]] (Alt Swing)||105|| data-sort-value="100" |100/78/53/49|| data-sort-value="70" |70/63/38/34|| data-sort-value="65" |65/53/28/24||9||18||13||No||Yes||120||600||800|| 500||700 |
|- |
|- |
||
− | |Pole Axe (Alt Stab)||90|| data-sort-value="100" |100/63/61/60|| data-sort-value="49" |49/48/46/45|| data-sort-value="44" |44/38/36/35||8||19||13||Yes||Yes||125||625||850||525||700 |
+ | |[[Pole Axe]] (Alt Stab)||90|| data-sort-value="100" |100/63/61/60|| data-sort-value="49" |49/48/46/45|| data-sort-value="44" |44/38/36/35||8||19||13||Yes||Yes ||125||625||850||525 ||700 |
|- |
|- |
||
+ | | rowspan="2" |18 |
||
− | | rowspan="2" |21||Executioner's Sword (Swing)||110|| data-sort-value="120" |120/110/80/70|| data-sort-value="100" |100/90/60/50|| data-sort-value="100" |100/60/45/35||12||20||13||No||No||125||650||850||500||700 |
||
+ | | rowspan="2" |1500 |
||
+ | |[[Falx]] (Swing) |
||
+ | |105 |
||
+ | |100/100/70/60 |
||
+ | |100/90/50/40 |
||
+ | |90/80/40/35 |
||
+ | |11 |
||
+ | |20 |
||
+ | |13 |
||
+ | |No |
||
+ | |Yes |
||
+ | |125 |
||
+ | |650 |
||
+ | |850 |
||
+ | |500 |
||
+ | |700 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" | |
+ | | rowspan="2" | |
|- |
|- |
||
+ | |[[Falx]] (Stab) |
||
− | |Executioner's Sword (Stab)||110|| data-sort-value="50" |50/45/30/25|| data-sort-value="35" |35/30/20/15|| data-sort-value="25" |25/15/10/10||9||18||13||No||No||115||625||850||350||700 |
||
+ | |105 |
||
+ | |32/30/27/25 |
||
+ | |27/25/22/20 |
||
+ | |17/15/12/10 |
||
+ | |9 |
||
+ | |16 |
||
+ | |13 |
||
+ | |No |
||
+ | |Yes |
||
+ | |115 |
||
+ | |650 |
||
+ | | 850 |
||
+ | |350 |
||
+ | |700 |
||
|- |
|- |
||
+ | | rowspan="2" |21 |
||
− | | rowspan="4" |21||Greatsword (Swing)||120|| data-sort-value="100" |100/80/60/50|| data-sort-value="75" |75/65/43/38|| data-sort-value="65" |65/55/34/34||10||19||13||No||Yes||130||575||775||525||700 |
||
+ | | rowspan="2" |500||[[Executioner's Sword]] (Swing)||110|| data-sort-value="120" |120/110/80/70|| data-sort-value="100" |100/90/60/50|| data-sort-value="100" |100/60/45/35||12||20||13||No||No||125|| 650||850||500 ||700 |
||
− | | rowspan="4" |Adjust length |
||
+ | | rowspan="2" |N/A |
||
+ | | rowspan="2" |Decapitates enemies on a fatal headshot. |
||
+ | |- |
||
+ | |[[Executioner's Sword]] (Stab)||110|| data-sort-value="50" |50/45/30/25|| data-sort-value="35" |35/30/20/15|| data-sort-value="25" |25/15/10/10||9||18||13|| No||No||115||625||850||350|| 700 |
||
+ | |- |
||
+ | | rowspan="4" |21 |
||
+ | | rowspan="4" |300||[[Greatsword]] (Swing)||120|| data-sort-value="100" |100/80/60/50|| data-sort-value="75" |75/65/43/38|| data-sort-value="65" |65/55/34/34||10||19||13||No||Yes||130|| 575||775 ||525||700 |
||
+ | | rowspan="4" |Halfsword |
||
| |
| |
||
|- |
|- |
||
− | |Greatsword (Stab)||120|| data-sort-value="100" |100/75/65/48|| data-sort-value="70" |70/60/50/35|| data-sort-value="60" |60/50/35/25||10||19||13||No||Yes||125||650||900||350||700 |
+ | |[[Greatsword]] (Stab) ||120|| data-sort-value="100" |100/75/65/48|| data-sort-value="70" |70/60/50/35|| data-sort-value="60" |60/50/35/25||10||19||13||No||Yes||125||650||900||350||700 |
| |
| |
||
|- |
|- |
||
− | |Greatsword (Alt Swing)||90|| data-sort-value="75" |75/65/49/45|| data-sort-value="60" |60/50/34/30|| data-sort-value="55" |55/40/24/20||9||18||13||No||Yes||130||575||775||525||700 |
+ | |[[Greatsword]] (Alt Swing)||90|| data-sort-value="75" |75/65/49/45|| data-sort-value="60" |60/50/34/30|| data-sort-value="55" |55/40/24/20||9||18||13||No||Yes||130||575||775||525||700 |
| |
| |
||
|- |
|- |
||
− | |Greatsword (Alt Stab)||90|| data-sort-value="100" |100/75/66/49|| data-sort-value="75" |75/60/51/40|| data-sort-value="65" |65/45/36/25||9||18||13||No||Yes||125||600||850||350||700 |
+ | |[[Greatsword]] (Alt Stab)||90|| data-sort-value="100" |100/75/66/49|| data-sort-value="75" |75/60/51/40|| data-sort-value="65" |65/45/36/25||9||18||13||No||Yes||125 ||600||850||350|| 700 |
| |
| |
||
|- |
|- |
||
+ | | rowspan="2" |21 |
||
− | | rowspan="2" |21||[[Maul]] (Swing)||60|| data-sort-value="100" |100/100/100/100|| data-sort-value="85" |85/83/77/75|| data-sort-value="75" |75/68/62/60||13||24||13||Yes||No||135||725||900||475||900 |
||
+ | | rowspan="2" |500||[[Maul]] (Swing)||60|| data-sort-value="100" |100/100/100/100|| data-sort-value="85" |85/83/77/75|| data-sort-value="75" |75/68/62/60||13||24||13||Yes||No||135||725||900||475||900 |
||
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |[[Maul]] (Stab)||60|| data-sort-value="49" |49/48/46/45|| data-sort-value="40" |40/38/36/35|| data-sort-value="35" |35/28/26/25||11||19||13||Yes||No||125||650||925||350||700 |
+ | |[[Maul]] (Stab)||60|| data-sort-value="49" |49/48/46/45|| data-sort-value="40" |40/38/36/35|| data-sort-value="35" |35/28/26/25||11||19||13||Yes||No ||125 ||650||925||350||700 |
|- |
|- |
||
+ | | rowspan="4" |21 |
||
− | | rowspan="4" |21||Eveningstar (Swing)||90|| data-sort-value="100" |102/100/77/65|| data-sort-value="62" |62/59/57/55|| data-sort-value="57" |57/50/47/45||14||21||13||Yes|| Yes || 135 ||675||850||475||700 |
||
+ | | rowspan="4" |Free||[[Eveningstar]] (Swing)||90|| data-sort-value="100" |102/100/77/65|| data-sort-value="62" |62/59/57/55|| data-sort-value="57" |57/50/47/45||14||21||13||Yes||Yes|| 135||675||850||475||700 |
||
| rowspan="4" |Adjust length |
| rowspan="4" |Adjust length |
||
| |
| |
||
|- |
|- |
||
− | |Eveningstar (Stab)||90|| data-sort-value="60" |60/55/51/50|| data-sort-value="45" |45/40/36/35|| data-sort-value="40" |40/30/26/25||12||17||13|| |
+ | |[[Eveningstar]] (Stab)||90|| data-sort-value="60" |60/55/51/50|| data-sort-value="45" |45/40/36/35|| data-sort-value="40" |40/30/26/25 ||12||17||13||Yes||Yes||125||625||900||350||700 |
| |
| |
||
|- |
|- |
||
− | |Eveningstar (Alt Swing)||60|| data-sort-value="100" |100/73/67/66|| data-sort-value="60" |60/58/52/51|| data-sort-value="50" |50/43/37/36||9||20||13||Yes|| |
+ | |[[Eveningstar]] (Alt Swing)||60|| data-sort-value="100" |100/73/67/66|| data-sort-value="60" |60/58/52/51|| data-sort-value="50" |50/43/37/36||9||20||13||Yes||Yes||135||675||850||475||700 |
| |
| |
||
|- |
|- |
||
− | |Eveningstar (Alt Stab)||60|| data-sort-value="75" |75/70/65/60|| data-sort-value="65" |65/60/55/50|| data-sort-value="45" |45/40/35/30||15||21||13|| |
+ | |[[Eveningstar]] (Alt Stab) ||60|| data-sort-value="75" |75/70/65/60|| data-sort-value="65" |65/60/55/50|| data-sort-value="45" |45/40/35/30||15||21||13||Yes||Yes||145||675||950||350||700 |
| |
| |
||
|- |
|- |
||
− | | rowspan="4" |24 |
+ | | rowspan="4" |24 |
+ | | rowspan="4" |300||[[Bardiche]] (Swing)||120 |
||
|115/100/71/60 |
|115/100/71/60 |
||
|100/75/51/40 |
|100/75/51/40 |
||
Line 1,052: | Line 1,179: | ||
| |
| |
||
|- |
|- |
||
− | |Bardiche (Stab) |
+ | |[[Bardiche]] (Stab) |
|120 |
|120 |
||
|55/48/40/35 |
|55/48/40/35 |
||
Line 1,069: | Line 1,196: | ||
| |
| |
||
|- |
|- |
||
− | |Bardiche (Alt swing) |
+ | |[[Bardiche]] (Alt swing) |
|140 |
|140 |
||
|140/115/81/60 |
|140/115/81/60 |
||
Line 1,079: | Line 1,206: | ||
|No |
|No |
||
|No |
|No |
||
− | |135 |
+ | | 135 |
|675 |
|675 |
||
|875 |
|875 |
||
Line 1,086: | Line 1,213: | ||
| |
| |
||
|- |
|- |
||
− | |Bardiche (Alt stab) |
+ | |[[Bardiche]] (Alt stab) |
|140 |
|140 |
||
|55/48/40/35 |
|55/48/40/35 |
||
Line 1,095: | Line 1,222: | ||
|13 |
|13 |
||
|No |
|No |
||
− | |No |
+ | | No |
|130 |
|130 |
||
|650 |
|650 |
||
− | |900 |
+ | | 900 |
|325 |
|325 |
||
|700 |
|700 |
||
| |
| |
||
|- |
|- |
||
+ | | rowspan="4" |24 |
||
− | | rowspan="4" |27||Spear (Swing)||180|| data-sort-value="45" |45/40/32/27.5|| data-sort-value="30" |30/25/17/12.5|| data-sort-value="30" |30/20/12/7.5||13||17||11||No||No||100||625||950||500||700 |
||
+ | | rowspan="4" |500 |
||
+ | |[[Halberd]] (Swing) |
||
+ | |135 |
||
+ | |115/100/65/52 |
||
+ | |100/60/50/37 |
||
+ | |85/50/35/27 |
||
+ | |13 |
||
+ | |19 |
||
+ | |13 |
||
+ | |No |
||
+ | |Yes |
||
+ | |130 |
||
+ | |625 |
||
+ | |825 |
||
+ | | 500 |
||
+ | |700 |
||
| rowspan="4" |Adjust length |
| rowspan="4" |Adjust length |
||
+ | | |
||
− | | rowspan="2" |One of the longest weapons in the game |
||
|- |
|- |
||
+ | |[[Halberd]] (Stab) |
||
− | |Spear (Stab)||180|| data-sort-value="100" |100/77/67/45|| data-sort-value="75" |75/62/52/35|| data-sort-value="70" |70/47/37/20||13||19||11||No||No||135||650||925||350||700 |
||
+ | |135 |
||
+ | |100/85/65/55 |
||
+ | |70/65/50/40 |
||
+ | |65/50/35/25 |
||
+ | |13 |
||
+ | |19 |
||
+ | |13 |
||
+ | |No |
||
+ | |Yes |
||
+ | |130 |
||
+ | |650 |
||
+ | |900 |
||
+ | |350 |
||
+ | |700 |
||
+ | | |
||
|- |
|- |
||
+ | |[[Halberd]] (Alt Swing) |
||
− | |Spear (Alt Swing)||135|| data-sort-value="75" |75/64/48/35|| data-sort-value="60" |60/49/33/20|| data-sort-value="55" |55/39/23/10||11||17||12||No||Yes||100||575||675||450||700 |
||
+ | |165 |
||
+ | | 160/120/80/67 |
||
+ | |100/60/50/37 |
||
+ | |95/45/35/22 |
||
+ | |16 |
||
+ | |21 |
||
+ | |13 |
||
+ | |No |
||
+ | |No |
||
+ | |130 |
||
+ | |675 |
||
+ | |1000 |
||
+ | | 500 |
||
+ | |700 |
||
| |
| |
||
|- |
|- |
||
+ | |[[Halberd]] (Alt Stab) |
||
− | |Spear (Alt Stab)||135|| data-sort-value="100" |100/75/70/50|| data-sort-value="70" |70/60/50/35|| data-sort-value="65" |65/45/35/20||11||18||12||No||Yes||135||575||775||350||700 |
||
+ | |165 |
||
+ | |100/85/65/55 |
||
+ | |70/65/50/40 |
||
+ | |65/50/35/25 |
||
+ | |16 |
||
+ | |20 |
||
+ | |13 |
||
+ | |No |
||
+ | |No |
||
+ | |135 |
||
+ | |650 |
||
+ | |1000 |
||
+ | |350 |
||
+ | |700 |
||
| |
| |
||
|- |
|- |
||
+ | | rowspan="4" |27 |
||
− | | rowspan="4" |27||Zweihander (Swing)||135|| data-sort-value="115" |115/100/70/55|| data-sort-value="100" |100/75/55/40|| data-sort-value="70" |70/60/40/34||12||20||13||No||Yes||135||650||825||525||700 |
||
+ | | rowspan="4" |300||[[Spear]] (Swing)||180|| data-sort-value="45" |45/40/32/27.5|| data-sort-value="30" |30/25/17/12.5|| data-sort-value="30" |30/20/12/7.5||13||17||11||No||No||100||625||950||500||700 |
||
| rowspan="4" |Adjust length |
| rowspan="4" |Adjust length |
||
+ | | rowspan="2" |Longest weapon in the game. |
||
− | | |
||
|- |
|- |
||
− | | |
+ | |[[Spear]] (Stab)||180|| data-sort-value="100" |100/77/67/45 || data-sort-value="75" |75/62/52/35|| data-sort-value="70" |70/47/37/20||13||19 ||11||No||No||135||650||925||350||700 |
− | | |
||
|- |
|- |
||
− | | |
+ | |[[Spear]] (Alt Swing)||135|| data-sort-value="75" |75/64/48/35|| data-sort-value="60" |60/49/33/20|| data-sort-value="55" |55/39/23/10|| 11||17||12||No||Yes||100||575||675||450||700 |
| |
| |
||
|- |
|- |
||
− | | |
+ | |[[Spear]] (Alt Stab)||135|| data-sort-value="100" |100/75/70/50|| data-sort-value="70" |70/60/50/35|| data-sort-value="65" |65/45/35/20||11||18||12||No||Yes||135||575|| 775||350||700 |
| |
| |
||
|- |
|- |
||
+ | | rowspan="4" |24 |
||
− | | rowspan="4" |27||Halberd (Swing)||135|| data-sort-value="115" |115/100/65/52|| data-sort-value="100" |100/60/50/37|| data-sort-value="85" |85/50/35/27||13||19||13||No||Yes||130||625||825||500||700 |
||
+ | | rowspan="4" |Free||[[Zweihander]] (Swing)||135|| data-sort-value="115" |115/100/70/55|| data-sort-value="100" |100/75/55/40|| data-sort-value="70" |70/60/40/34|| 12||20||13 ||No|| Yes|| 135||650||825 ||525||700 |
||
− | | rowspan="4" |Adjust length |
||
+ | | rowspan="4" |Halfsword |
||
| |
| |
||
|- |
|- |
||
− | | |
+ | |[[Zweihander]] (Stab) ||135|| data-sort-value="100" |100/75/70/55|| data-sort-value="75" |75/60/55/40 || data-sort-value="65" |65/50/45/30||12||20|| 13||No||Yes||130||650 ||875||350|| 700 |
| |
| |
||
|- |
|- |
||
− | | |
+ | |[[Zweihander]] (Alt Swing) ||105|| data-sort-value="100" |100/70/52/48|| data-sort-value="60" |60/55/37/33|| data-sort-value="50" |50/40/22/18||11||18||13||No||Yes||130||600||800||525 ||700 |
| |
| |
||
|- |
|- |
||
− | | |
+ | |[[Zweihander]] (Alt Stab)||105|| data-sort-value="100" |100/78/70/55|| data-sort-value="75" |75/63/55/40|| data-sort-value="65" |65/53/45/30 ||11||18||13||No||Yes||130||625||850||350||700 |
| |
| |
||
|- |
|- |
||
− | | rowspan="4" | |
+ | | rowspan="4" |24 |
+ | | rowspan="4" |300 |
||
− | |Polehammer (Swing) |
||
+ | |[[Polehammer]] (Swing) |
||
|120 |
|120 |
||
|100/100/75/64 |
|100/100/75/64 |
||
Line 1,160: | Line 1,348: | ||
| |
| |
||
|- |
|- |
||
− | |Polehammer (Stab) |
+ | |[[Polehammer]] (Stab) |
|120 |
|120 |
||
|65/61/45/39 |
|65/61/45/39 |
||
Line 1,177: | Line 1,365: | ||
| |
| |
||
|- |
|- |
||
− | |Polehammer (Alt swing) |
+ | |[[Polehammer]] (Alt swing) |
|120 |
|120 |
||
|100/100/100/75 |
|100/100/100/75 |
||
Line 1,194: | Line 1,382: | ||
| |
| |
||
|- |
|- |
||
− | |Polehammer (Alt stab) |
+ | |[[Polehammer]] (Alt stab) |
|120 |
|120 |
||
|65/61/45/39 |
|65/61/45/39 |
||
Line 1,213: | Line 1,401: | ||
=Ranged= |
=Ranged= |
||
+ | Enter some text here, and a gallery of available weapons |
||
+ | |||
If the player has the [[Perks|Huntsman perk]], each of these attacks will gain increased damage when hitting the head or torso of an enemy who is holding a bow or crossbow. The increased damage is displayed beneath the regular numbers, and is marked with a * |
If the player has the [[Perks|Huntsman perk]], each of these attacks will gain increased damage when hitting the head or torso of an enemy who is holding a bow or crossbow. The increased damage is displayed beneath the regular numbers, and is marked with a * |
||
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
+ | |+ class="desktopleft nowrap" | Ranged Weapon Table |
||
|- |
|- |
||
+ | !Cost |
||
− | !Cost!!Name!!Head Damage!!Body Damage!!Legs Damage!!Max Ammo!!Can Flinch!!Projectile Speed!!Gravity Scale |
||
+ | !Cost (Money)!! Name!!Head Damage!!Body Damage!! Legs Damage!! Max Ammo!!Can Flinch!!Projectile Speed!!Gravity Scale |
||
!Notes |
!Notes |
||
|- |
|- |
||
+ | |1 |
||
− | |1||Short Sword (Alt Mode)|| data-sort-value="140" |140/85/45/30 |
||
+ | |Free||[[Short Sword]] (Alt Mode)|| data-sort-value="140" |140/85/45/30 |
||
<nowiki>*</nowiki>245/148/78/52 |
<nowiki>*</nowiki>245/148/78/52 |
||
| data-sort-value="40" |40/35/25/15 |
| data-sort-value="40" |40/35/25/15 |
||
Line 1,227: | Line 1,420: | ||
|- |
|- |
||
|1 |
|1 |
||
+ | |300 |
||
− | |Wooden Mallet (Alt mode) |
||
+ | |[[Wooden Mallet]] (Alt mode) |
||
|50/45/27/25 |
|50/45/27/25 |
||
<nowiki>*</nowiki>87/78/47/43 |
<nowiki>*</nowiki>87/78/47/43 |
||
Line 1,239: | Line 1,433: | ||
| |
| |
||
|- |
|- |
||
+ | |2 |
||
− | |2||Dagger (Alt Mode)|| data-sort-value="140" |140/85/45/30 |
||
+ | |300||[[Dagger]] (Alt Mode)|| data-sort-value="140" |140/85/45/30 |
||
<nowiki>*</nowiki>245/148/78/52 |
<nowiki>*</nowiki>245/148/78/52 |
||
| data-sort-value="40" |40/35/25/15 |
| data-sort-value="40" |40/35/25/15 |
||
Line 1,246: | Line 1,441: | ||
| |
| |
||
|- |
|- |
||
+ | |2 |
||
− | |2||Rock|| 43/40/32/30 |
||
+ | |300||[[Rock]]||43/40/32/30 |
||
<nowiki>*</nowiki>75/70/56/52 |
<nowiki>*</nowiki>75/70/56/52 |
||
− | | |
+ | |23/20/17/15 |
<nowiki>*</nowiki>40/35/29/26 |
<nowiki>*</nowiki>40/35/29/26 |
||
− | | |
+ | |13/10/7/5||5||No||2350|| 1.1 |
− | |Dropped if player is hit with a melee attack while holding |
+ | |Dropped if player is hit with a melee attack while holding. |
|- |
|- |
||
− | |2 |
+ | |2* |
+ | | ? |
||
− | |Heavy Branch (Alt mode) |
||
+ | |[[Heavy Branch]] (Alt mode) |
||
|75/72/60/55 |
|75/72/60/55 |
||
<nowiki>*</nowiki>131/126/105/96 |
<nowiki>*</nowiki>131/126/105/96 |
||
− | |50/47/45/40 |
+ | | 50/47/45/40 |
<nowiki>*</nowiki>87/82/78/70 |
<nowiki>*</nowiki>87/82/78/70 |
||
|40/37/35/30 |
|40/37/35/30 |
||
Line 1,264: | Line 1,461: | ||
|2200 |
|2200 |
||
|1.4 |
|1.4 |
||
− | |Peasants only |
+ | |Peasants only. |
|- |
|- |
||
|2 |
|2 |
||
+ | |500 |
||
|[[Smoke bomb|Smoke Bomb]] (Initial impact) |
|[[Smoke bomb|Smoke Bomb]] (Initial impact) |
||
− | |10/10/10/10 |
+ | | 10/10/10/10 |
<nowiki>*</nowiki>17/17/17/17 |
<nowiki>*</nowiki>17/17/17/17 |
||
|5/5/5/5 |
|5/5/5/5 |
||
<nowiki>*</nowiki>8/8/8/8 |
<nowiki>*</nowiki>8/8/8/8 |
||
|5/5/5/5 |
|5/5/5/5 |
||
− | |1 |
+ | | 1 |
|No |
|No |
||
|2700 |
|2700 |
||
|1.1 |
|1.1 |
||
− | |Creates a large cloud of smoke at the point of impact. Dropped if player is hit with a melee attack while holding |
+ | |Creates a large cloud of smoke at the point of impact. Dropped if player is hit with a melee attack while holding. |
|- |
|- |
||
− | |3 |
+ | |3* |
+ | |? |
||
− | |Carving Knife (Alt mode) |
||
+ | |[[Carving Knife]] (Alt mode) |
||
|140/85/45/30 |
|140/85/45/30 |
||
<nowiki>*</nowiki>245/148/78/52 |
<nowiki>*</nowiki>245/148/78/52 |
||
Line 1,290: | Line 1,489: | ||
|2400 |
|2400 |
||
|1.1 |
|1.1 |
||
− | |Peasants only |
+ | |Peasants only. |
|- |
|- |
||
|3 |
|3 |
||
+ | |500 |
||
− | |Cleaver (Alt mode) |
||
+ | |[[Cleaver]] (Alt mode) |
||
|140/85/45/30 |
|140/85/45/30 |
||
<nowiki>*</nowiki>245/148/78/52 |
<nowiki>*</nowiki>245/148/78/52 |
||
Line 1,301: | Line 1,501: | ||
|1 |
|1 |
||
|No |
|No |
||
− | |2400 |
+ | | 2400 |
|1.1 |
|1.1 |
||
| |
| |
||
|- |
|- |
||
+ | |4 |
||
− | |4||Blacksmith Hammer (Alt Mode)|| data-sort-value="50" |50/45/27/25 |
||
+ | |500||[[Blacksmith Hammer]] (Alt Mode)|| data-sort-value="50" |50/45/27/25 |
||
<nowiki>*</nowiki>87/78/47/43 |
<nowiki>*</nowiki>87/78/47/43 |
||
| data-sort-value="30" |30/25/22/20 |
| data-sort-value="30" |30/25/22/20 |
||
<nowiki>*</nowiki>52/43/38/35 |
<nowiki>*</nowiki>52/43/38/35 |
||
− | | data-sort-value="20" |20/15/12/10||1||No||2100||1.4 |
+ | | data-sort-value="20" |20/15/12/10||1||No||2100|| 1.4 |
| |
| |
||
|- |
|- |
||
+ | |4 |
||
− | |4||Throwing Axe|| data-sort-value="100" |100/100/60/43 |
||
+ | |300||[[Throwing Axe]]|| data-sort-value="100" |100/100/60/43 |
||
<nowiki>*</nowiki>175/175/105/75 |
<nowiki>*</nowiki>175/175/105/75 |
||
| data-sort-value="60" |60/55/50/35 |
| data-sort-value="60" |60/55/50/35 |
||
<nowiki>*</nowiki>105/96/87/61 |
<nowiki>*</nowiki>105/96/87/61 |
||
− | | data-sort-value="40" |40/35/20/15||2||No||2350||1.1 |
+ | | data-sort-value="40" |40/35/20/15||2||No|| 2350||1.1 |
− | |Dropped if player is hit with a melee attack while holding |
+ | |Dropped if player is hit with a melee attack while holding. |
|- |
|- |
||
+ | |4 |
||
− | |4||Throwing Knife|| data-sort-value="95" |95/65/35/30 |
||
+ | |300||[[Throwing Knife]]|| data-sort-value="95" |95/65/35/30 |
||
<nowiki>*</nowiki>166/113/61/52 |
<nowiki>*</nowiki>166/113/61/52 |
||
| data-sort-value="55" |55/50/20/15 |
| data-sort-value="55" |55/50/20/15 |
||
<nowiki>*</nowiki>96/87/35/26 |
<nowiki>*</nowiki>96/87/35/26 |
||
| data-sort-value="40" |40/35/5/5||4||No||2400||1.1 |
| data-sort-value="40" |40/35/5/5||4||No||2400||1.1 |
||
− | |Dropped if player is hit with a melee attack while holding |
+ | |Dropped if player is hit with a melee attack while holding. |
|- |
|- |
||
+ | |5 |
||
− | |5||Axe (Alt Mode)|| data-sort-value="140" |140/137/65/50 |
||
+ | |300||[[Axe]] (Alt Mode)|| data-sort-value="140" |140/137/65/50 |
||
<nowiki>*</nowiki>245/239/113/87 |
<nowiki>*</nowiki>245/239/113/87 |
||
| data-sort-value="40" |40/37/35/30 |
| data-sort-value="40" |40/37/35/30 |
||
Line 1,333: | Line 1,537: | ||
| |
| |
||
|- |
|- |
||
− | |6 |
+ | |6* |
+ | |? |
||
− | |Frying Pan (Alt mode) |
||
+ | |[[Frying Pan]] (Alt mode) |
||
|50/45/27/25 |
|50/45/27/25 |
||
<nowiki>*</nowiki>87/78/47/43 |
<nowiki>*</nowiki>87/78/47/43 |
||
Line 1,344: | Line 1,549: | ||
|2100 |
|2100 |
||
|1.4 |
|1.4 |
||
− | |Peasants only |
+ | |Peasants only. |
|- |
|- |
||
+ | |6 |
||
− | |6||Arming Sword (Alt Mode)|| data-sort-value="150" |150/145/50/40 |
||
+ | |300||[[Arming Sword]] (Alt Mode)|| data-sort-value="150" |150/145/50/40 |
||
<nowiki>*</nowiki>262/253/87/70 |
<nowiki>*</nowiki>262/253/87/70 |
||
| data-sort-value="50" |50/45/30/25 |
| data-sort-value="50" |50/45/30/25 |
||
Line 1,353: | Line 1,559: | ||
| |
| |
||
|- |
|- |
||
+ | |6 |
||
− | |6||[[Fire bomb|Fire Bomb]] (Initial impact)|| data-sort-value="10" |15/15/15/15 |
||
+ | |300||[[Fire bomb|Fire Bomb]] (Initial impact)|| data-sort-value="10" |15/15/15/15 |
||
<nowiki>*</nowiki>26/26/26/26 |
<nowiki>*</nowiki>26/26/26/26 |
||
| data-sort-value="5" |10/10/10/10 |
| data-sort-value="5" |10/10/10/10 |
||
<nowiki>*</nowiki>17/17/17/17 |
<nowiki>*</nowiki>17/17/17/17 |
||
| data-sort-value="5" |10/10/10/10||1||No||2300||1.1 |
| data-sort-value="5" |10/10/10/10||1||No||2300||1.1 |
||
− | |Creates an area of fire around point of impact. Dropped if player is hit with a melee attack while holding |
+ | |Creates an area of fire around point of impact. Dropped if player is hit with a melee attack while holding. |
|- |
|- |
||
|6 |
|6 |
||
+ | |300 |
||
− | |Targe (Alt Mode) |
||
+ | |[[Targe]] (Alt Mode) |
||
|60/50/42/35 |
|60/50/42/35 |
||
<nowiki>*</nowiki>105/87/73/61 |
<nowiki>*</nowiki>105/87/73/61 |
||
Line 1,373: | Line 1,581: | ||
| |
| |
||
|- |
|- |
||
+ | |8 |
||
− | |8||Falchion (Alt Mode)|| data-sort-value="150" |150/145/50/40 |
||
+ | |400||[[Falchion]] (Alt Mode) || data-sort-value="150" |150/145/50/40 |
||
<nowiki>*</nowiki>262/253/87/70 |
<nowiki>*</nowiki>262/253/87/70 |
||
| data-sort-value="50" |50/45/30/25 |
| data-sort-value="50" |50/45/30/25 |
||
Line 1,380: | Line 1,589: | ||
| |
| |
||
|- |
|- |
||
+ | |9 |
||
− | |9||Short Spear (Alt Mode)|| data-sort-value="110" |110/100/100/60 |
||
+ | | Free||[[Short Spear]] (Alt Mode)|| data-sort-value="110" |110/100/100/60 |
||
<nowiki>*</nowiki>192/175/175/105 |
<nowiki>*</nowiki>192/175/175/105 |
||
| data-sort-value="100" |100/70/55/45 |
| data-sort-value="100" |100/70/55/45 |
||
<nowiki>*</nowiki>175/122/96/78 |
<nowiki>*</nowiki>175/122/96/78 |
||
| data-sort-value="80" |80/50/40/30||1||No||3000||1.1 |
| data-sort-value="80" |80/50/40/30||1||No||3000||1.1 |
||
− | |Has a long windup before being thrown |
+ | |Has a long windup before being thrown. |
|- |
|- |
||
|9 |
|9 |
||
+ | |600 |
||
− | |Javelin |
||
+ | |[[Javelin]] |
||
|110/100/100/60 |
|110/100/100/60 |
||
<nowiki>*</nowiki>192/175/175/105 |
<nowiki>*</nowiki>192/175/175/105 |
||
Line 1,398: | Line 1,609: | ||
|3000 |
|3000 |
||
|1.1 |
|1.1 |
||
− | |Has a long windup before being thrown |
+ | |Has a long windup before being thrown. |
|- |
|- |
||
|9 |
|9 |
||
+ | |500 |
||
− | |Buckler (Alt Mode) |
||
+ | |[[Buckler]] (Alt Mode) |
||
− | |60/55/40/34 |
||
+ | | 60/55/40/34 |
||
<nowiki>*</nowiki>105/96/70/59 |
<nowiki>*</nowiki>105/96/70/59 |
||
|35/30/25/22 |
|35/30/25/22 |
||
Line 1,413: | Line 1,625: | ||
| |
| |
||
|- |
|- |
||
+ | |11 |
||
− | |11||Mace (Alt Mode)|| data-sort-value="75" |75/72/60/55 |
||
+ | |300||[[Mace]] (Alt Mode)|| data-sort-value="75" |75/72/60/55 |
||
<nowiki>*</nowiki>131/126/105/96 |
<nowiki>*</nowiki>131/126/105/96 |
||
| data-sort-value="50" |50/47/45/40 |
| data-sort-value="50" |50/47/45/40 |
||
Line 1,420: | Line 1,633: | ||
| |
| |
||
|- |
|- |
||
+ | |12 |
||
− | |12||Rapier (Alt Mode)|| data-sort-value="150" |150/145/50/40 |
||
+ | |400||[[Rapier]] (Alt Mode)|| data-sort-value="150" |150/145/50/40 |
||
<nowiki>*</nowiki>262/253/87/70 |
<nowiki>*</nowiki>262/253/87/70 |
||
| data-sort-value="50" |50/45/30/25 |
| data-sort-value="50" |50/45/30/25 |
||
<nowiki>*</nowiki>87/78/52/43 |
<nowiki>*</nowiki>87/78/52/43 |
||
− | | data-sort-value="40" |40/35/20/15||1||No||2400||1.1 |
+ | | data-sort-value="40" | 40/35/20/15||1||No||2400||1.1 |
| |
| |
||
|- |
|- |
||
+ | |18 |
||
− | |18||[[Recurve bow|Recurve Bow]]|| data-sort-value="100" |100/70/43/40 |
||
+ | |300||[[Recurve bow|Recurve Bow]]|| data-sort-value="100" |100/70/43/40 |
||
<nowiki>*</nowiki>229/161/105/103 |
<nowiki>*</nowiki>229/161/105/103 |
||
| data-sort-value="50" |50/40/23/20 |
| data-sort-value="50" |50/40/23/20 |
||
<nowiki>*</nowiki>114/92/59/57 |
<nowiki>*</nowiki>114/92/59/57 |
||
− | | data-sort-value="40" |40/34/20/15||24||No||7450||0.9 |
+ | | data-sort-value="40" |40/34/20/15||24 ||No||7450||0.9 |
− | |Arrows can be lit on fire by holding bow near certain braziers. Drawing for too long will cause aim to become shaky and eventually automatically cancel. Dropped if player is hit with a melee attack while holding |
+ | |Arrows can be lit on fire by holding bow near certain braziers. Drawing for too long will cause aim to become shaky and eventually automatically cancel. Dropped if player is hit with a melee attack while holding. |
|- |
|- |
||
+ | |21 |
||
− | |21||[[Crossbow]]|| data-sort-value="110" |110/100/61/58 |
||
+ | |500||[[Crossbow]]|| data-sort-value="110" |110/100/61/58 |
||
<nowiki>*</nowiki>330/300/201/195 |
<nowiki>*</nowiki>330/300/201/195 |
||
− | | data-sort-value="60" |60/50/41/38 |
+ | | data-sort-value="60" | 60/50/41/38 |
<nowiki>*</nowiki>180/150/126/120 |
<nowiki>*</nowiki>180/150/126/120 |
||
− | | data-sort-value="50" |50/40/34/29||12||No||8350||0.5 |
+ | | data-sort-value="50" | 50/40/34/29||12||No||8350|| 0.5 |
− | |Aim can be held indefinitely. User stops moving and looks to the ground for a moment when reloading. Dropped if player is hit with a melee attack while holding |
+ | |Aim can be held indefinitely. User stops moving and looks to the ground for a moment when reloading. Dropped if player is hit with a melee attack while holding. |
|- |
|- |
||
+ | |21 |
||
− | |21||[[Maul]] (Alt Mode)|| data-sort-value="115" |115/110/105/65 |
||
+ | |500||[[Maul]] (Alt Mode)|| data-sort-value="115" | 115/110/105/65 |
||
<nowiki>*</nowiki>201/192/183/113 |
<nowiki>*</nowiki>201/192/183/113 |
||
| data-sort-value="65" |65/60/55/50 |
| data-sort-value="65" |65/60/55/50 |
||
<nowiki>*</nowiki>113/105/96/87 |
<nowiki>*</nowiki>113/105/96/87 |
||
− | | data-sort-value="35" |35/30/25/20||1||No||1450||1.7 |
+ | | data-sort-value="35" |35/30/25/20||1||No|| 1450||1.7 |
| |
| |
||
|- |
|- |
||
+ | |33 |
||
− | |33||[[Longbow]]|| data-sort-value="100" |100/100/54/50 |
||
+ | |300||[[Longbow]]|| data-sort-value="100" |100/100/54/50 |
||
<nowiki>*</nowiki>300/300/162/150 |
<nowiki>*</nowiki>300/300/162/150 |
||
| data-sort-value="70" |70/50/36/34 |
| data-sort-value="70" |70/50/36/34 |
||
<nowiki>*</nowiki>210/150/108/102 |
<nowiki>*</nowiki>210/150/108/102 |
||
− | | data-sort-value="50" |50/40/27/25||16||No||8100||0.5 |
+ | | data-sort-value="50" |50/40/27/25||16||No||8100|| 0.5 |
− | |Arrows can be lit on fire by holding bow near certain braziers. Drawing for too long will cause aim to become shaky and eventually automatically cancel. Dropped if player is hit with a melee attack while holding |
+ | |Arrows can be lit on fire by holding bow near certain braziers. Drawing for too long will cause aim to become shaky and eventually automatically cancel. Dropped if player is hit with a melee attack while holding. |
|} |
|} |
||
=Shields= |
=Shields= |
||
+ | Shields are split into 2 categories - held block and parry. Held block shields (round shield, kite shield, and heater shield) can be raised and held in front of the player by holding the R key. Parry shields (buckler and targe) have the properties of a normal parry while having a set parry stamina drain negation. The purpose of parry shields is to make 1 handed weapons viable in terms of stamina against 2 handed weapons. |
||
− | While a shield is on your character's body - in hand or strapped to the back - it is able to passively block some projectiles that may hit the shield, primarily arrows and crossbow bolts. Additionally, holding down the Alt Weapon Mode button with certain shields will allow you to enter Shield Wall Mode, holding the shield up and automatically blocking all incoming attacks that hit the shield for even less stamina than usual - however, this comes with a few drawbacks. It takes a few seconds to initiate this mode, your camera turning is heavily restricted and stamina regeneration is prevented while in this mode, and performing any attacks will cancel the shield wall in the process. |
||
+ | |||
− | {| class="wikitable sortable" |
||
+ | While a shield is on your character's body - in hand or strapped to the back - it is able to passively block some projectiles that may hit the shield, primarily arrows and crossbow bolts. Additionally, holding down the Alt Weapon Mode button with certain shields will allow you to enter Shield Wall Mode, holding the shield up and automatically blocking all incoming attacks that hit the shield for even less stamina than usual - however, this comes with a few drawbacks. It takes a few seconds to initiate this mode, your camera turning is heavily restricted and stamina regeneration is prevented while in this mode, and performing any attacks will cancel the shield wall in the process. <gallery widths="120" heights="120"> |
||
+ | File:Screenshot 2021-02-18 154516.png|Buckler |
||
+ | File:Screenshot 2021-02-18 154552.png|Targe |
||
+ | File:Screenshot 2021-02-18 154836.png|Round Shield |
||
+ | File:Screenshot 2021-02-18 154759.png|Kite Shield |
||
+ | File:Heater Shield.png|Heater Shield |
||
+ | </gallery> |
||
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
||
+ | |+ class="desktopleft nowrap" | Shields Table |
||
|- |
|- |
||
+ | !Cost |
||
− | !Cost!!Name!!Size!!Turn Cap!!Parry Drain Negation!!Is Block Held!!Block Movement Restrictions |
||
+ | !Cost (Money)!! Name !!Size!!Turn Cap!!Parry Drain Negation!!Is Block Held!!Block Movement Restrictions |
||
− | !Alt mode function |
||
+ | ! Alt mode function |
||
|- |
|- |
||
+ | |6 |
||
− | |6||Targe||27.5/40/37.5|| data-sort-value="325" |325/227.5||13||No||None |
||
+ | |300||[[Targe]]||27.5/40/37.5|| data-sort-value="325" |325/227.5|| 13||No||None |
||
|Throw |
|Throw |
||
|- |
|- |
||
+ | | 6 |
||
− | |6||Heater Shield||27.5/40/42.5||287.5/201.25||11||No||None |
||
+ | |300||[[Heater Shield]]||27.5/40/42.5||287.5/201.25||11||No||None |
||
|Shield wall |
|Shield wall |
||
|- |
|- |
||
+ | |9 |
||
− | |9||Buckler|| data-sort-value="20" |20/45/45|| data-sort-value="325" |325/227.5||14||No||None |
||
+ | |500||[[Buckler]]|| data-sort-value="20" |20/45/45|| data-sort-value="325" | 325/227.5||14||No||None |
||
− | |Throw |
||
+ | | Throw |
||
|- |
|- |
||
+ | | 9 |
||
− | |9||Kite Shield||27.5/40/47.5||287.5/201.25||12||No||None |
||
+ | |500||[[Kite Shield]]||27.5/40/47.5||287.5/201.25||12 ||No||None |
||
|Shield Wall |
|Shield Wall |
||
|- |
|- |
||
|12 |
|12 |
||
+ | |500 |
||
− | |Round Shield |
||
+ | |[[Round Shield]] |
||
|??? |
|??? |
||
|375/262.5 |
|375/262.5 |
||
Line 1,483: | Line 1,716: | ||
|Shield Wall |
|Shield Wall |
||
|} |
|} |
||
+ | |||
− | ==Utility== |
||
+ | =Utility= |
||
− | {| class="wikitable sortable" |
||
+ | Enter some text here, and a gallery of available utility items |
||
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
||
+ | |+ class="desktopleft nowrap" | Utility Item Table |
||
|- |
|- |
||
+ | !Cost |
||
− | !Cost!!Name!!Ammo!!Function |
||
+ | !Cost (Money) !! Name!!Ammo!!Function |
||
|- |
|- |
||
+ | |1 |
||
− | |1||[[Bandage]]|| 2|| Restores 50 health to the user after a short animation. Dropped if player is hit with a melee attack while holding. |
||
+ | |300||[[Bandage]]|| 2||Restores 50 health to the user after a short animation. Dropped if player is hit with a melee attack while holding. |
||
|- |
|- |
||
|1 |
|1 |
||
+ | |100 |
||
− | |Lute |
||
+ | |[[Lute]] |
||
| - |
| - |
||
|Allows the user to play a few musical notes while held. This provides no real benefit, but the alt mode turns the lute into a blunt weapon. |
|Allows the user to play a few musical notes while held. This provides no real benefit, but the alt mode turns the lute into a blunt weapon. |
||
|- |
|- |
||
+ | |2 |
||
− | |2||Pavise Shield||1|| data-sort-value="325" |Deploys a portable wall that is roughly chest-high. Can also passively block projectiles while worn or held like other shields, but otherwise does not function as an actual shield. |
||
+ | | 500||[[Pavise Shield]]||1|| data-sort-value="325" |Deploys a portable wall that is roughly chest-high. Can also passively block projectiles while worn or held like other shields, but otherwise does not function as an actual shield. |
||
|- |
|- |
||
+ | |2 |
||
− | |2||[[Smoke bomb|Smoke Bomb]]||1||Throw to create a large cloud of smoke for about 12 seconds around the point of impact, obscuring vision. Can extinguish any burning ground that it is directly thrown at, and any burning players who enter the cloud will instantly be extinguished. Dropped if player is hit with a melee attack while holding. |
||
+ | |500 |
||
+ | |[[Smoke bomb|Smoke Bomb]]||1||Throw to create a large cloud of smoke for about 12 seconds around the point of impact, obscuring vision. Can extinguish any burning ground that it is directly thrown at, and any burning players who enter the cloud will instantly be extinguished. Dropped if player is hit with a melee attack while holding. |
||
|- |
|- |
||
+ | | 4 |
||
− | |4||[[Bear trap|Bear Trap]]|| data-sort-value="20" |1|| data-sort-value="325" |Deploys a trap on the floor, which knocks down and significantly damages the first person who steps on it. Players who are crouching can walk across it safely. Damage dealt is based on the victim's leg armor: 100 vs unarmored or light leggings, 50 vs medium legs or 30 to heavy leggings. This damage is halved for the person who placed it and all allies. Against horses, it deals around 30 damage. Dropped if player is hit with a melee attack while holding. |
||
+ | |500||[[Bear trap|Bear Trap]]|| data-sort-value="20" | 1|| data-sort-value="325" |Deploys a trap on the floor, which knocks down and significantly damages the first person who steps on it. Players who are crouching can walk across it safely. Damage dealt is based on the victim's leg armor: 100 vs unarmored or light leggings, 50 vs medium leggings or 30 vs heavy leggings. This damage is halved for the person who placed it and all allies. Against horses, it deals around 30 damage. Dropped if player is hit with a melee attack while holding. |
||
|- |
|- |
||
+ | |6 |
||
− | |6||[[Fire bomb|Fire Bomb]]||1||Throw to ignite a section of ground for about 10 seconds, constantly damaging anything in the area. The damage rapidly increases the longer a player remains in the area, but teammates take half as much damage, even without the Friendly perk. Do keep in mind that there is a short delay between the firebomb landing and the ignited area beginning to deal damage. Dropped if player is hit with a melee attack while holding. Only one firebomb may be equipped per loadout. |
||
+ | | 300||[[Fire bomb|Fire Bomb]]||1||Throw to ignite a section of ground for about 10 seconds, constantly damaging anything in the area. The damage rapidly increases the longer a player remains in the area, but teammates take half as much damage, even without the Friendly perk. Do keep in mind that there is a short delay between the firebomb landing and the ignited area beginning to deal damage. Dropped if player is hit with a melee attack while holding. Only one firebomb may be equipped per loadout. |
||
+ | |- |
||
+ | | 6 |
||
+ | |? |
||
+ | |[[Fire bomb|Christmas Ornament]]||1|| A remodel of the [[Fire bomb|Fire Bomb]], with a different name and skin. It is available to use during the Christmas season. |
||
|- |
|- |
||
|6 |
|6 |
||
+ | |300 |
||
|[[Medic bag|Medic Bag]] |
|[[Medic bag|Medic Bag]] |
||
|1 |
|1 |
||
|Tosses a bag of medical supplies. Players can interact with it to recover all of their health. Takes about 1 second to use, and can be used 4 times in total. Automatically disappears if left on the ground for 2 minutes. Dropped if player is hit with a melee attack while holding. |
|Tosses a bag of medical supplies. Players can interact with it to recover all of their health. Takes about 1 second to use, and can be used 4 times in total. Automatically disappears if left on the ground for 2 minutes. Dropped if player is hit with a melee attack while holding. |
||
+ | |- |
||
+ | |6 |
||
+ | |? |
||
+ | |[[Medic bag|Medic Bag Christmas]] |
||
+ | |1 |
||
+ | | A remodel of the [[Medic bag|Medic Bag]], with a different name and skin. It is available to use during the Christmas season. |
||
|- |
|- |
||
|24 |
|24 |
||
+ | |500 |
||
|[[Toolbox]] |
|[[Toolbox]] |
||
− | | |
+ | |12 |
+ | |Allows you to create the following structures, each using a different amount of ammo: |
||
− | |Allows you to create the following structures, each using a different amount of ammo: A barricade of stakes, which can impale anyone moving into them too quickly (1 ammo), A plank wall with an arrow slit (1 ammo), A brazier to ignite arrows (but not crossbow bolts) and ballista shots (3 ammo), or a small ballista that automatically resupplies itself with bolts (6 ammo). Each of these structures automatically build on their own after their initial placement, and persist until destroyed. However, there is a limit to the number of structures you can have at once; At most, you can have 1 mini ballista, 2 braziers, and up to 6 of any combination of walls and stakes. |
||
+ | A waist-high wooden wall (1 ammo), |
||
+ | |||
+ | A barricade of stakes, which can impale anyone moving into them too quickly (2 ammo), |
||
+ | |||
+ | A brazier to ignite arrows and ballista shots (but not crossbow bolts) (6 ammo), |
||
+ | |||
+ | A small ballista that automatically resupplies itself with bolts (12 ammo). |
||
+ | |||
+ | |||
+ | Each of these structures automatically build on their own after their initial placement, and persist until destroyed. However, there is a limit to the number of structures you can have at once; At most, you can have 1 mini ballista, 2 braziers, and up to 6 of any combination of walls and stakes. |
||
|} |
|} |
||
==Miscellaneous weapons== |
==Miscellaneous weapons== |
||
+ | Enter some text here, and a gallery of available weapons |
||
+ | |||
The following is a collection of weapons or other held items that serve one purpose or another, but cannot be equipped into a normal loadout. These weapons can only be found by searching the various maps, and some are more common than others. |
The following is a collection of weapons or other held items that serve one purpose or another, but cannot be equipped into a normal loadout. These weapons can only be found by searching the various maps, and some are more common than others. |
||
<br /> |
<br /> |
||
− | === |
+ | ===One handed Melee=== |
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
+ | |+ class="desktopleft nowrap" | Misc One Handed Weapon Table |
||
|- |
|- |
||
!Name!!Location |
!Name!!Location |
||
Line 1,528: | Line 1,797: | ||
!Stamina drain |
!Stamina drain |
||
!Stamina negation |
!Stamina negation |
||
− | !Stop on hit |
+ | ! Stop on hit |
!Can combo |
!Can combo |
||
!Knockback |
!Knockback |
||
!Windup |
!Windup |
||
!Combo |
!Combo |
||
− | !Release |
+ | ! Release |
!Recovery |
!Recovery |
||
!Alt mode!!Notes |
!Alt mode!!Notes |
||
|- |
|- |
||
− | |Broken Arming Sword (Swing) |
+ | |[[Broken Arming Sword]] (Swing) |
+ | | rowspan="4" |Mountain Peak |
||
− | |??? |
||
|23 |
|23 |
||
|33/29/25/11 |
|33/29/25/11 |
||
Line 1,556: | Line 1,825: | ||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Broken Arming Sword (Stab) |
+ | |[[Broken Arming Sword]] (Stab) |
− | |??? |
||
|23 |
|23 |
||
|33/30/25/13 |
|33/30/25/13 |
||
Line 1,564: | Line 1,832: | ||
|6 |
|6 |
||
|10 |
|10 |
||
− | |7 |
+ | | 7 |
|No |
|No |
||
|Yes |
|Yes |
||
Line 1,570: | Line 1,838: | ||
|500 |
|500 |
||
|725 |
|725 |
||
− | |350 |
+ | | 350 |
|700 |
|700 |
||
|- |
|- |
||
− | |Rusty Arming Sword (Swing) |
+ | |[[Rusty Arming Sword]] (Swing) |
− | |??? |
||
|75 |
|75 |
||
|45/40/33/15 |
|45/40/33/15 |
||
Line 1,587: | Line 1,854: | ||
|475 |
|475 |
||
|675 |
|675 |
||
− | |475 |
+ | | 475 |
− | |700 |
+ | | 700 |
| rowspan="2" |Thrown |
| rowspan="2" |Thrown |
||
− | | rowspan="2" |Swings hitting heavily armored legs will heal the target slightly. |
+ | | rowspan="2" |Swings hitting heavily armored legs will heal the target slightly. |
|- |
|- |
||
− | |Rusty Arming Sword (Stab) |
+ | |[[Rusty Arming Sword]] (Stab) |
− | |??? |
||
|75 |
|75 |
||
|49/44/35/21 |
|49/44/35/21 |
||
Line 1,609: | Line 1,875: | ||
|700 |
|700 |
||
|- |
|- |
||
− | |Broken Longsword (Swing)|| rowspan="2" | The Pit, Mountain Peak |
+ | |[[Broken Longsword]] (Swing)|| rowspan="2" | The Pit, Mountain Peak |
|50 |
|50 |
||
|45/40/37/17 |
|45/40/37/17 |
||
Line 1,623: | Line 1,889: | ||
|750 |
|750 |
||
|525 |
|525 |
||
− | | |
+ | |700 |
− | | rowspan="2" |Two-handed grip|| rowspan="2" | |
+ | | rowspan="2" |Two-handed grip|| rowspan="2" | |
|- |
|- |
||
− | |Broken Longsword (Stab) |
+ | |[[Broken Longsword]] (Stab) |
|50 |
|50 |
||
|45/42/35/18 |
|45/42/35/18 |
||
Line 1,639: | Line 1,905: | ||
|600 |
|600 |
||
|850 |
|850 |
||
− | |350 |
+ | | 350 |
− | |700 |
+ | | 700 |
|- |
|- |
||
− | |Carrot (Swing) |
+ | |[[Carrot]] (Swing) |
− | | rowspan="2" | |
+ | | rowspan="2" |Crossroads, hidden under certain bushes |
|39 |
|39 |
||
|20/20/20/20 |
|20/20/20/20 |
||
|10/10/10/10 |
|10/10/10/10 |
||
|0/0/0/0 |
|0/0/0/0 |
||
− | |13 |
+ | | 13 |
|14 |
|14 |
||
|7 |
|7 |
||
Line 1,655: | Line 1,921: | ||
|145 |
|145 |
||
|300 |
|300 |
||
− | |600 |
+ | | 600 |
|350 |
|350 |
||
|700 |
|700 |
||
Line 1,661: | Line 1,927: | ||
| rowspan="2" |Heals wooden structures by an incredible amount. Thrust headshots heal the target. Has a morph cost of 3 instead of 7 |
| rowspan="2" |Heals wooden structures by an incredible amount. Thrust headshots heal the target. Has a morph cost of 3 instead of 7 |
||
|- |
|- |
||
− | |Carrot (Stab) |
+ | |[[Carrot]] (Stab) |
|39 |
|39 |
||
| -15/-15/-15/-15 |
| -15/-15/-15/-15 |
||
Line 1,678: | Line 1,944: | ||
|} |
|} |
||
− | === |
+ | ===Two handed Melee=== |
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
+ | |+ class="desktopleft nowrap" | Misc Two Handed Weapon Table |
||
|- |
|- |
||
+ | !?/?/?/? |
||
− | !Name!!Location |
||
+ | !Location |
||
!Length (cm) |
!Length (cm) |
||
− | !Head damage |
+ | ! Head damage |
!Body damage |
!Body damage |
||
!Leg damage |
!Leg damage |
||
!Miss cost |
!Miss cost |
||
− | !Stamina drain |
+ | ! Stamina drain |
− | !Stamina negation |
+ | ! Stamina negation |
!Stop on hit |
!Stop on hit |
||
− | !Can combo |
+ | ! Can combo |
!Knockback |
!Knockback |
||
!Windup |
!Windup |
||
Line 1,698: | Line 1,966: | ||
!Alt mode!!Notes |
!Alt mode!!Notes |
||
|- |
|- |
||
− | |Rusty Longsword (Swing)|| rowspan="4" | |
+ | |[[Rusty Longsword]] (Swing)|| rowspan="4" |The Pit, Mountain Peak |
|105 |
|105 |
||
|85/60/37/27 |
|85/60/37/27 |
||
|57/45/22/19 |
|57/45/22/19 |
||
− | |42/30/12/9 |
+ | | 42/30/12/9 |
|8 |
|8 |
||
− | |14 |
+ | | 14 |
|7 |
|7 |
||
|No |
|No |
||
Line 1,712: | Line 1,980: | ||
|750 |
|750 |
||
|500 |
|500 |
||
− | | |
+ | |700 |
− | | rowspan="4" |Mordhau grip|| |
+ | | rowspan="4" |Mordhau grip|| |
|- |
|- |
||
− | |Rusty Longsword (Stab) |
+ | |[[Rusty Longsword]] (Stab) |
− | |105 |
+ | | 105 |
|65/52/45/28 |
|65/52/45/28 |
||
|50/37/30/19 |
|50/37/30/19 |
||
Line 1,729: | Line 1,997: | ||
|875 |
|875 |
||
|350 |
|350 |
||
− | |700 |
+ | | 700 |
| |
| |
||
|- |
|- |
||
− | |Rusty Longsword (Alt Swing) |
+ | |[[Rusty Longsword]] (Alt Swing) |
|60 |
|60 |
||
|74/63/61/60 |
|74/63/61/60 |
||
Line 1,749: | Line 2,017: | ||
| |
| |
||
|- |
|- |
||
− | |Rusty Longsword (Alt Stab) |
+ | |[[Rusty Longsword]] (Alt Stab) |
|60 |
|60 |
||
|44/43/41/40 |
|44/43/41/40 |
||
Line 1,766: | Line 2,034: | ||
| |
| |
||
|- |
|- |
||
− | |Broken Longsword (Alt swing) |
+ | |[[Broken Longsword]] (Alt swing) |
− | | rowspan="2" | |
+ | | rowspan="2" |Mountain Peak |
|49 |
|49 |
||
|45/40/27/17 |
|45/40/27/17 |
||
|30/25/12/9 |
|30/25/12/9 |
||
|15/10/7/4 |
|15/10/7/4 |
||
− | |8 |
+ | | 8 |
|10 |
|10 |
||
|7 |
|7 |
||
Line 1,785: | Line 2,053: | ||
| rowspan="2" | |
| rowspan="2" | |
||
|- |
|- |
||
− | |Broken Longsword (Alt stab) |
+ | |[[Broken Longsword]] (Alt stab) |
|49 |
|49 |
||
|45/42/35/18 |
|45/42/35/18 |
||
Line 1,795: | Line 2,063: | ||
|No |
|No |
||
|Yes |
|Yes |
||
− | |110 |
+ | | 110 |
|600 |
|600 |
||
− | |850 |
+ | | 850 |
|350 |
|350 |
||
|700 |
|700 |
||
|- |
|- |
||
− | |Ogre Club (Swing) |
+ | |[[Ogre Club]] (Swing) |
| rowspan="2" |Maxilator's Funland |
| rowspan="2" |Maxilator's Funland |
||
|85 |
|85 |
||
Line 1,818: | Line 2,086: | ||
|1500 |
|1500 |
||
| rowspan="2" |N/A |
| rowspan="2" |N/A |
||
− | | rowspan="2" |Easily knocks down opponents and still deals partial damage when parried. Deals absurd damage to structures. Morph and feint cost of 0 when swinging and 1 when stabbing |
+ | | rowspan="2" | Easily knocks down opponents and still deals partial damage when parried. Deals absurd damage to structures. Morph and feint cost of 0 when swinging and 1 when stabbing |
|- |
|- |
||
− | |Ogre Club (Stab) |
+ | |[[Ogre Club]] (Stab) |
|85 |
|85 |
||
|230/190/145/130 |
|230/190/145/130 |
||
Line 1,828: | Line 2,096: | ||
|19 |
|19 |
||
|100 |
|100 |
||
+ | | No |
||
|No |
|No |
||
+ | | 200 |
||
− | |No |
||
− | |200 |
||
|800 |
|800 |
||
− | |1075 |
+ | | 1075 |
− | |400 |
+ | | 400 |
|1500 |
|1500 |
||
+ | |- |
||
+ | |[[Scimitar]] (Swing) |
||
+ | | rowspan="2" |[[Combat Test Level]] |
||
+ | |? |
||
+ | |100/100/40/30 |
||
+ | |70/60/35/25 |
||
+ | |65/55/34/23 |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |No |
||
+ | |Yes |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | | rowspan="2" |One-handed grip |
||
+ | | rowspan="2" |Currently only available in the combat test level, will probably get added to the game some day. |
||
+ | |- |
||
+ | |[[Scimitar]] (Stab) |
||
+ | |? |
||
+ | |50/45/25/20 |
||
+ | |45/40/20/15 |
||
+ | |40/35/15/10 |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |No |
||
+ | |Yes |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |- |
||
+ | |[[Corseca]] (Swing) |
||
+ | | rowspan="2" |[[Combat Test Level]] |
||
+ | |? |
||
+ | |75/45/30/25 |
||
+ | |40/30/20/15 |
||
+ | |35/20/10/5 |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |No |
||
+ | |No |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | | rowspan="2" |Can be thrown |
||
+ | | rowspan="2" |Currently only available in the combat test level, will probably get added to the game some day. It can be couched. |
||
+ | |- |
||
+ | |[[Corseca]] (Stab) |
||
+ | |? |
||
+ | |100/100/60/45 |
||
+ | |65/60/50/40 |
||
+ | |55/50/40/35 |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |No |
||
+ | |No |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
+ | |? |
||
|} |
|} |
||
===Ranged=== |
===Ranged=== |
||
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
+ | |+ class="desktopleft nowrap" | Misc Ranged Weapon Table |
||
|- |
|- |
||
!Name!!Location |
!Name!!Location |
||
Line 1,848: | Line 2,187: | ||
!Gravity scale!!Notes |
!Gravity scale!!Notes |
||
|- |
|- |
||
− | |Carrot (Alt mode) |
+ | |[[Carrot]] (Alt mode) |
− | | Crossroads |
+ | |Hidden on Crossroads and Feitoria |
|75/72/60/55 |
|75/72/60/55 |
||
<nowiki>*</nowiki>131/126/105/96 |
<nowiki>*</nowiki>131/126/105/96 |
||
Line 1,861: | Line 2,200: | ||
| |
| |
||
|- |
|- |
||
− | |Rusty Arming Sword (Alt mode) |
+ | |[[Rusty Arming Sword]] (Alt mode) |
+ | |Mountain Peak |
||
− | |??? |
||
|150/145/50/40 |
|150/145/50/40 |
||
<nowiki>*</nowiki>262/253/87/70 |
<nowiki>*</nowiki>262/253/87/70 |
||
Line 1,874: | Line 2,213: | ||
| |
| |
||
|- |
|- |
||
− | |Turd||Occasionally dropped by horses |
+ | |[[Turd]]||Occasionally dropped by horses |
|43/40/32/30 |
|43/40/32/30 |
||
<nowiki>*</nowiki>75/70/56/52 |
<nowiki>*</nowiki>75/70/56/52 |
||
Line 1,880: | Line 2,219: | ||
<nowiki>*</nowiki>40/35/29/26 |
<nowiki>*</nowiki>40/35/29/26 |
||
|13/10/7/5 |
|13/10/7/5 |
||
− | |1 |
+ | | 1 |
|No |
|No |
||
− | |2350 |
+ | | 2350 |
− | | |
+ | |1.1||An excellent way to make your opponents die a shameful death. Dropped if hit by a melee attack while held. |
|- |
|- |
||
− | |1411 |
+ | |[[1411]] |
+ | |Console commands |
||
− | |Unobtainable |
||
|430/450/418/416 |
|430/450/418/416 |
||
<nowiki>*</nowiki>1290/1350/1254/1248 |
<nowiki>*</nowiki>1290/1350/1254/1248 |
||
Line 1,893: | Line 2,232: | ||
|380/390/391/391 |
|380/390/391/391 |
||
|16 |
|16 |
||
− | |Yes |
+ | | Yes |
− | |13500 |
+ | | 13500 |
|0.5 |
|0.5 |
||
− | |Literally a pistol. Deals significant damage to wooden structures. |
+ | |Literally a pistol. Deals significant damage to wooden structures. Obtainable by typing "ParryThis" in the console with administrator privileges. |
|- |
|- |
||
− | |Torch |
+ | |[[Torch]] |
|Retrieved from braziers in certain Frontline maps |
|Retrieved from braziers in certain Frontline maps |
||
|150/100/50/40 |
|150/100/50/40 |
||
− | |50/45/30/25 |
+ | | 50/45/30/25 |
− | |40/35/20/15 |
+ | | 40/35/20/15 |
|1 |
|1 |
||
|No |
|No |
||
Line 1,910: | Line 2,249: | ||
|} |
|} |
||
===Miscellaneous=== |
===Miscellaneous=== |
||
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show" data-collapsetext="Hide" |
+ | |+ class="desktopleft nowrap" | Misc Item Table |
||
|- |
|- |
||
!Name!!Location!!Function |
!Name!!Location!!Function |
||
|- |
|- |
||
− | |Lance||Most maps featuring horses|| data-sort-value="325" |A distinct wooden lance with a colored banner at the tip. Can be Couched while on horseback, but is otherwise useless. Does not occupy a weapon slot when picked up |
+ | |[[Lance]]||Most maps featuring horses || data-sort-value="325" |A distinct wooden lance with a colored banner at the tip. Can be Couched while on horseback, but is otherwise useless. Does not occupy a weapon slot when picked up. |
|- |
|- |
||
− | |Large rock |
+ | |[[Large rock]] |
|Piles located around various maps |
|Piles located around various maps |
||
|Can be thrown for heavy damage, but has a long windup before throwing, and the projectile itself has a sluggish 1150 projectile speed and a hefty 2.0 gravity scale. The damage dealt varies heavily depending on how fast it is going and how far it has traveled, and dealing significant damage if thrown from a decent height, regardless of the victim's armor. Additionally, a small explosion is created wherever the rock lands, dealing additional damage with a chance to knock down unlucky opponents in the process. Does not occupy a weapon slot when picked up. Dropped if hit by a melee attack while held. |
|Can be thrown for heavy damage, but has a long windup before throwing, and the projectile itself has a sluggish 1150 projectile speed and a hefty 2.0 gravity scale. The damage dealt varies heavily depending on how fast it is going and how far it has traveled, and dealing significant damage if thrown from a decent height, regardless of the victim's armor. Additionally, a small explosion is created wherever the rock lands, dealing additional damage with a chance to knock down unlucky opponents in the process. Does not occupy a weapon slot when picked up. Dropped if hit by a melee attack while held. |
||
|- |
|- |
||
− | | |
+ | |[[Corseca]] (Prototype) |
|Unobtainable |
|Unobtainable |
||
− | |A |
+ | |A presumably one-handed spear with three points, which hasn't been fully implemented into the game yet. Currently, its stats are nearly identical to the Short Spear. |
− | |- |
||
− | |Corseca (Prototype) |
||
− | |Unobtainable |
||
− | |A presumably one-handed spear with three points, which hasn't been fully implemented into the game yet. Currently, its stats are nearly identical to the Short Spear |
||
|} |
|} |
||
− | == |
+ | ==Notes== |
− | |||
− | * Although the Sledgehammer has an alt mode listed when viewed ingame, its reach is displayed as 0cm, and this alt mode cannot be accessed ingame |
||
− | *The longsword's ability to unscrew and throw its pommel is a reference to the End Them Rightly meme, popularized by the YouTuber Skallagrim. Landing a killing blow with this pommel throw will also grant an achievement of the same name, though this is difficult to pull off due to its long windup, minimal damage, and the fact that it can only be performed once per longsword |
||
+ | *Although the Sledgehammer has an alt mode listed when viewed ingame, its reach is displayed as 0cm, and this alt mode cannot be accessed ingame. |
||
− | ==Customization== |
||
+ | *The longsword's ability to unscrew and throw its pommel is a reference to the [https://www.youtube.com/watch?v=jETLCm7k3sU&ab_channel=Skallagrim End Them Rightly meme, popularized by the YouTuber Skallagrim]. Landing a killing blow with this pommel throw will also grant an achievement of the same name, though this is difficult to pull off due to its long windup, minimal damage, and the fact that it can only be performed once per longsword. |
||
− | {{stub}} |
||
− | [[Category: |
+ | [[Category:Mordhau]] |
+ | [[Category:Combat]] |
||
+ | [[Category:Mercenaries]] |
Revision as of 03:13, 21 February 2021
This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions. |
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Give each weapon its own page with an info box that displays all appropriate stats."
This article is a stub. You can help Mordhau Wiki by expanding it. |
Weapons are a core element of Mordhau, due to its emphasis on skill-based combat. Players can wield a variety of weapons, each with their own strengths and weaknesses. Up to 3 weapons can be carried at any given time, or 6 in Horde mode, and the player is allowed to have multiple copies of a weapon if they wish. Many weapons also have an alternative mode, which could range anywhere from changing your grip on the weapon for different properties to throwing it as a ranged attack.
The weapons each do different amounts of damage depending on which part of the opponent's body is hit, and how well-armored that body part is. Damage is shown for each region of the body, with the first number being for an unarmored body part, the second number for lightly armored ones, third for medium armor, and fourth for heavy armor.
One Handed
Enter some text here, and a gallery of available weapons
Cost | Cost (Gold) | Name | Length (cm) | Head Damage | Body Damage | Legs Damage | Miss Cost | Stamina Drain | Parry Drain Negation | Stop on hit | Can Combo | Knockback | Windup (ms) | Combo (ms) | Release (ms) | Recovery (ms) | Alt mode | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | Fists (Swing) | 0 | 45/40/30/25 | 30/25/20/15 | 20/15/10/5 | 9 | 14 | 7 | No | Yes | 0 | 475 | 675 | 450 | 700 | N/A | Always equipped. Block is held but can only block other's punches. |
Fists (Jab) | 0 | 30/25/17/15 | 20/15/12/10 | 15/10/7/5 | 5 | 14 | 7 | No | Yes | 0 | 450 | 650 | 325 | 700 | ||||
1 | Free | Short Sword (Swing) | 60 | 60/49/42/33 | 45/34/27/18 | 40/24/12/8 | 5 | 15 | 7 | No | Yes | 105 | 475 | 675 | 425 | 700 | Thrown | |
Short Sword (Stab) | 60 | 70/66/50/40 | 55/51/35/25 | 50/41/20/10 | 5 | 16 | 7 | No | Yes | 105 | 475 | 700 | 350 | 700 | ||||
1 | 300 | Wooden Mallet (Swing) | 30 | 28/27/26/25 | 18/17/16/15 | 13/7/6/5 | 7 | 15 | 8 | Yes | Yes | 110 | 450 | 675 | 450 | 700 | Thrown | Repairs wooden structures on hit. |
Wooden Mallet (Stab) | 30 | 26/24/22/20 | 16/14/12/10 | 11/9/7/5 | 0.7 | 15 | 8 | Yes | Yes | 100 | 550 | 825 | 350 | 700 | ||||
1 | 100 | Lute (Alt swing) | 69 | 35/30/23/20 | 30/25/18/15 | 20/15/8/5 | 10 | 5 | -20 | Yes | Yes | 100 | 550 | 800 | 525 | 700 | Music mode | Cannot be used alongside a shield. |
Lute (Alt thrust) | 69 | 21/19/17/15 | 16/14/12/10 | 11/9/7/5 | 10 | 5 | -20 | Yes | Yes | 100 | 600 | 850 | 350 | 700 | ||||
2 | 300 | Dagger (Swing) | 45 | 48/40/30/25 | 33/25/15/10 | 23/15/8/5 | 5 | 15 | 6 | No | Yes | 100 | 400 | 625 | 400 | 700 | Thrown | |
Dagger (Stab) | 45 | 66/60/48/40 | 51/45/33/25 | 41/30/18/10 | 5 | 16 | 6 | No | Yes | 100 | 425 | 650 | 350 | 700 | ||||
2* | ? | Heavy Branch (Swing) | 60 | 47/45/40/35 | 42/40/35/30 | 41/38/32/26 | 10 | 15 | 8 | Yes | Yes | 120 | 600 | 900 | 450 | 600 | Thrown | Peasants only. |
Heavy Branch (Stab) | 60 | 47/43/35/30 | 37/33/25/20 | 30/23/15/10 | 8 | 15 | 8 | Yes | Yes | 120 | 600 | 900 | 350 | 600 | ||||
3 | 500 | Cleaver (Swing) | 45 | 100/70/50/40 | 60/55/38/34 | 55/50/34/30 | 7 | 17 | 6 | No | Yes | 110 | 450 | 650 | 450 | 400 | Thrown | |
Cleaver (Stab) | 45 | 14/11/9/7 | 12/9/7/5 | 8/5/4/2 | 6 | 13 | 6 | No | Yes | 100 | 525 | 750 | 350 | 400 | ||||
3* | ? | Carving Knife (Swing) | 22 | 22/18/12/10 | 17/13/7/5 | 12/8/4.5/2.5 | 3 | 12 | 7 | No | Yes | 80 | 300 | 300 | 350 | 700 | Thrown | Peasants only. One of the fastest weapons in the game, but also unable to make enemies flinch |
Carving Knife (Stab) | 22 | 25/22/15/13 | 20/17/10/8 | 15/12/5/3 | 3 | 12 | 7 | No | Yes | 80 | 375 | 375 | 350 | 700 | ||||
4* | 0 | Brawler Fists (Swing) | 0 | 55/55/35/35 | 40/40/25/25 | 30/30/15/15 | 9 | 14 | 7 | No | Yes | 0 | 450 | 550 | 500 | 700 | N/A | Always equipped if you possess the Brawler perk. A stronger version of the regular fists. |
Brawler Fists (Jab) | 0 | 40/40/25/25 | 30/30/20/20 | 25/25/15/15 | 5 | 14 | 7 | No | Yes | 0 | 425 | 600 | 325 | 700 | ||||
4 | 500 | Blacksmith Hammer (Swing) | 33 | 48/47/46/45 | 33/32/31/30 | 28/22/21/20 | 9 | 18 | 11 | Yes | Yes | 125 | 475 | 700 | 450 | 700 | Thrown | Repairs wooden structures on hit. |
Blacksmith Hammer (Stab) | 33 | 38/37/36/35 | 23/22/21/20 | 18/12/11/10 | 8 | 16 | 11 | Yes | Yes | 115 | 550 | 825 | 350 | 700 | ||||
4 | 500 | Warhammer (Swing) | 60 | 53/52/51/50 | 38/37/36/35 | 33/27/26/23 | 7 | 19 | 11 | Yes | Yes | 125 | 475 | 700 | 475 | 400 | Opposite head | |
Warhammer (Stab) | 60 | 34/33/31/30 | 24/23/21/20 | 19/13/11/10 | 6 | 18 | 11 | Yes | Yes | 115 | 500 | 775 | 350 | 400 | ||||
Warhammer (Alt swing) | 60 | 100/77/76/70 | 38/37/36/35 | 35/34/31/30 | 7 | 19 | 11 | Yes | No | 125 | 475 | 700 | 475 | 400 | ||||
Warhammer (Alt stab) | 60 | 34/33/31/30 | 24/23/21/20 | 19/13/11/10 | 6 | 18 | 11 | Yes | No | 115 | 500 | 775 | 350 | 400 | ||||
5 | 300 | Axe (Swing) | 60 | 100/67/55/46 | 57/52/45/36 | 47/39/32/20 | 7 | 19 | 11 | No | Yes | 120 | 500 | 700 | 475 | 700 | Thrown | |
Axe (Stab) | 60 | 21/19/17/15 | 16/14/12/10 | 6/4/2/5 | 6 | 15 | 11 | Yes | Yes | 110 | 450 | 700 | 350 | 700 | ||||
5 | 0 | Candy Cane (Swing) | 60 | 47/45/40/35 | 42/40/35/30 | 41/38/32/26 | 10 | 15 | 8 | Yes | Yes | 120 | 600 | 900 | 450 | 600 | Thrown | A remodel of the Heavy Branch, with a different name and skin. It is available to use during the Christmas season. |
Candy Cane (Stab) | 60 | 47/43/35/30 | 37/33/25/20 | 30/23/15/10 | 8 | 15 | 8 | Yes | Yes | 120 | 600 | 900 | 450 | 600 | ||||
5* | ? | Sickle (Swing) | 43 | 100/55/40/25 | 55/40/25/20 | 45/30/10/5 | 8 | 14 | 11 | No | Yes | 100 | 475 | 700 | 500 | 400 | N/A | Peasants only. |
Sickle (Stab) | 43 | 25/20/15/13 | 20/15/10/8 | 15/10/7/5 | 8 | 14 | 11 | No | Yes | 100 | 600 | 825 | 375 | 400 | ||||
6 | 300 | Arming Sword (Swing) | 75 | 75/65/43/30 | 60/50/28/25 | 50/40/13/10 | 6 | 17 | 11 | No | Yes | 100 | 475 | 675 | 475 | 700 | Thrown | |
Arming Sword (Stab) | 75 | 85/72/55/38 | 70/57/40/33 | 60/42/25/13 | 6 | 18 | 11 | No | Yes | 100 | 500 | 725 | 350 | 700 | ||||
6* | ? | Frying Pan (Swing) | 51 | 48/47/46/45 | 33/32/31/30 | 28/22/21/20 | 9 | 18 | 11 | Yes | Yes | 125 | 500 | 725 | 475 | 700 | Thrown | Peasants only. |
Frying Pan (Stab) | 51 | 38/37/36/35 | 23/22/21/20 | 18/12/11/10 | 8 | 16 | 11 | Yes | Yes | 115 | 550 | 825 | 350 | 700 | ||||
8 | 400 | Falchion (Swing) | 75 | 100/72/56/49 | 70/52/41/38 | 60/37/26/18 | 6 | 19 | 12 | No | Yes | 115 | 525 | 700 | 500 | 700 | Thrown | |
Falchion (Stab) | 75 | 70/60/49/35 | 55/45/34/25 | 45/35/19/10 | 6 | 17 | 12 | No | Yes | 115 | 550 | 775 | 350 | 700 | ||||
9 | 300 | Short Spear (Swing) | 115 | 75/45/30/25 | 40/30/20/15 | 35/20/10/5 | 8 | 16 | 12 | No | No | 100 | 550 | 775 | 500 | 700 | Thrown | |
Short Spear (Stab) | 115 | 100/75/55/45 | 65/60/45/35 | 55/50/30/25 | 10 | 19 | 12 | No | Yes | 125 | 575 | 800 | 350 | 700 | ||||
9 | 600 | Heavy Handaxe (Swing) | 70 | 100/100/68/50 | 75/62/53/40 | 65/52/43/35 | 9 | 19 | 12 | No | Yes | 130 | 600 | 700 | 475 | 500 | Opposite head | Does significant damage to wooden structures. |
Heavy Handaxe (Stab) | 70 | 100/80/60/40 | 75/65/50/35 | 65/55/40/25 | 9 | 18 | 12 | No | Yes | 120 | 600 | 700 | 350 | 500 | ||||
Heavy Handaxe (Alt swing) | 70 | 55/54/46/45 | 45/44/43/42 | 40/39/38/37 | 9 | 19 | 12 | Yes | Yes | 130 | 600 | 675 | 475 | 500 | Repairs wooden structures on hit. | |||
Heavy Handaxe (Alt stab) | 70 | 100/80/60/45 | 75/65/50/35 | 65/55/40/25 | 9 | 18 | 12 | No | Yes | 120 | 625 | 725 | 350 | 500 | ||||
11 | 300 | Mace (Swing) | 60 | 63/62/61/60 | 53/52/51/50 | 43/37/36/35 | 10 | 19 | 13 | Yes | Yes | 130 | 625 | 850 | 475 | 700 | Thrown | |
Mace (Stab) | 60 | 35/33/32/30 | 25/23/22/20 | 20/13/12/10 | 7 | 17 | 13 | Yes | Yes | 115 | 500 | 750 | 350 | 700 | ||||
12 | 400 | Rapier (Swing) | 89 | 64/50/35/30 | 49/35/20/15 | 44/25/10/5 | 7 | 15 | 10 | No | Yes | 100 | 450 | 675 | 475 | 700 | Thrown | |
Rapier (Stab) | 89 | 100/67/49/45 | 60/52/34/30 | 50/37/19/15 | 8 | 18 | 10 | No | Yes | 100 | 475 | 700 | 350 | 700 | ||||
12 | Free | Bastard Sword (Swing) | 90 | 90/70/42/37 | 75/55/32/27 | 60/40/22/17 | 7 | 18 | 13 | No | Yes | 105 | 525 | 700 | 475 | 700 | Two-hand grip | One of the only weapons in the game which can be held one handed or two handed. |
Bastard Sword (Stab) | 90 | 85/75/60/44 | 70/60/45/34 | 60/45/30/19 | 7 | 18 | 13 | No | Yes | 105 | 550 | 775 | 325 | 700 | ||||
15 | 500 | Messer (Swing) | 98 | 100/75/60/52 | 70/60/50/40 | 60/50/40/34 | 10 | 19 | 13 | No | Yes | 125 | 550 | 700 | 525 | 700 | Two-hand grip | One of the only weapons in the game which can be held one handed or two handed. |
Messer (Stab) | 98 | 60/45/35/30 | 50/35/25/20 | 45/30/20/15 | 9 | 17 | 13 | No | Yes | 105 | 575 | 800 | 350 | 700 |
Two Handed
Enter some text here, and a gallery of available weapons
Cost | Cost (Money) | Name | Length (cm) | Head Damage | Body Damage | Legs Damage | Miss Cost | Stamina Drain | Parry Drain Negation | Stop on hit | Can Combo | Knockback | Windup (ms) | Combo (ms) | Release (ms) | Recovery (ms) | Alt mode | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 300 | Training Sword (Swing) | 105 | 11/10/9/8 | 6/5/4/3 | 3/3/2/2 | 8 | 15 | 12 | No | Yes | 110 | 550 | 750 | 525 | 700 | N/A | Does very little damage, optimal for practicing. |
Training Sword (Stab) | 105 | 11/10/9/8 | 6/5/4/3 | 3/3/2/2 | 8 | 15 | 12 | No | Yes | 110 | 600 | 825 | 350 | 700 | ||||
2 | 300 | Quarterstaff (Swing) | 120 | 29/28/26/25 | 24/23/21/20 | 14/13/11/10 | 8 | 17 | 10 | Yes | Yes | 110 | 525 | 725 | 425 | 700 | Adjust length | Alt mode reduces reach by 30cm, windup by 25ms, and miss cost by 1, but nothing else. |
Quarterstaff (Stab) | 120 | 29/28/26/25 | 24/23/21/20 | 14/13/11/10 | 8 | 17 | 10 | Yes | Yes | 110 | 550 | 775 | 350 | 700 | ||||
2* | ? | Wooden Shovel (Swing) | 100 | 30/27/25/20 | 25/22/20/15 | 20/17/15/10 | 10 | 18 | 15 | Yes | Yes | 130 | 575 | 825 | 500 | 700 | N/A | Peasants only. |
Wooden Shovel (Stab) | 100 | 30/25/22/18 | 20/15/12/8 | 15/10/7/3 | 10 | 18 | 15 | Yes | Yes | 130 | 600 | 800 | 325 | 700 | ||||
3* | ? | Pitchfork (Swing) | 131 | 27/25/22/18 | 17/15/12/8 | 12/10/7/3 | 10 | 18 | 15 | Yes | No | 130 | 575 | 875 | 500 | 700 | N/A | Peasants only. |
Pitchfork (Stab) | 131 | 30/25/22/18 | 20/15/12/8 | 15/10/7/3 | 10 | 18 | 15 | Yes | No | 130 | 600 | 800 | 325 | 700 | ||||
3* | ? | Rake (Swing) | 60 | 42/38/30/20 | 37/33/25/15 | 32/23/15/5 | 13 | 20 | 15 | Yes | Yes | 110 | 625 | 925 | 500 | 700 | N/A | Peasants only. |
Rake (Stab) | 60 | 35/30/25/20 | 25/20/15/10 | 20/15/10/5 | 10 | 20 | 15 | Yes | Yes | 110 | 600 | 800 | 325 | 700 | ||||
12 | Free | Bastard Sword (Alt Swing) | 90 | 90/70/42/37 | 75/55/32/27 | 60/40/22/17 | 7 | 18 | 13 | No | Yes | 105 | 525 | 700 | 525 | 700 | One-handed grip | One of the only weapons in the game which can be held one handed or two handed. |
Bastard Sword (Alt Stab) | 90 | 85/75/60/44 | 70/60/45/34 | 60/45/30/19 | 7 | 18 | 13 | No | Yes | 105 | 550 | 775 | 350 | 700 | ||||
12* | ? | Hoe (swing) | 86 | 50/45/39/35 | 45/40/34/30 | 30/30/24/27 | 13 | 20 | 15 | No | Yes | 110 | 625 | 925 | 500 | 700 | N/A | Peasants only. |
Hoe (stab) | 86 | 35/30/25/20 | 25/20/15/10 | 20/15/10/5 | 10 | 20 | 15 | Yes | Yes | 110 | 625 | 825 | 325 | 700 | ||||
12* | ? | Rusty Fork (Swing) | 118 | 35/30/25/20 | 25/20/15/10 | 20/15/10/5 | 10 | 20 | 15 | No | Yes | 110 | 575 | 825 | 500 | 700 | N/A | Peasants only. |
Rusty Fork (Stab) | 118 | 70/65/45/40 | 55/50/35/30 | 45/40/20/15 | 10 | 20 | 15 | No | Yes | 130 | 675 | 875 | 325 | 700 | ||||
14 | 300 | Billhook (Swing) | 130 | 100/65/40/35 | 65/50/30/25 | 65/50/30/25 | 10 | 19 | 12 | No | Yes | -180 | 600 | 800 | 525 | 700 | Opposite head | Enemies on horseback will be dismounted on hit. Swings and alt stabs pull enemies towards user, stabs and alt swings do the opposite. |
Billhook (Stab) | 130 | 100/75/58/43 | 75/60/50/35 | 60/45/35/25 | 11 | 18 | 12 | No | Yes | 125 | 600 | 825 | 350 | 700 | ||||
Billhook (Alt Swing) | 130 | 100/65/40/35 | 65/50/30/25 | 65/50/30/25 | 10 | 19 | 12 | No | Yes | 120 | 600 | 800 | 525 | 700 | ||||
Billhook (Alt Stab) | 130 | 100/75/58/43 | 75/60/50/35 | 60/45/35/25 | 11 | 18 | 12 | No | Yes | -170 | 600 | 825 | 350 | 700 | ||||
14 | Free | Longsword (Swing) | 105 | 100/83/52/42 | 72/68/37/34 | 62/48/27/19 | 8 | 18 | 12 | No | Yes | 110 | 550 | 750 | 525 | 700 | Mordhau Grip | Able to do the unique Pommel Throw (activated with the emote menu). |
Longsword (Stab) | 105 | 80/70/60/43 | 65/55/45/34 | 55/45/30/24 | 8 | 18 | 12 | No | Yes | 110 | 600 | 850 | 350 | 700 | ||||
Longsword (Alt Swing) | 60 | 74/63/61/60 | 44/43/41/40 | 39/33/31/30 | 8 | 18 | 12 | Yes | Yes | 100 | 575 | 800 | 525 | 700 | ||||
Longsword (Alt Stab) | 60 | 44/43/41/40 | 29/28/26/25 | 24/18/16/15 | 7 | 17 | 12 | Yes | Yes | 100 | 550 | 775 | 350 | 700 | ||||
15 | 500 | Messer (Alt Swing) | 98 | 100/75/60/52 | 70/60/50/40 | 60/50/40/34 | 10 | 19 | 13 | No | Yes | 125 | 550 | 725 | 500 | 700 | One-handed grip | One of the only weapons in the game which can be held one handed or two handed. |
Messer (Alt Stab) | 98 | 60/45/35/30 | 50/35/25/20 | 45/30/20/15 | 9 | 17 | 13 | No | Yes | 105 | 575 | 800 | 325 | 700 | ||||
15 | 500 | War Axe (Swing) | 65 | 130/105/80/70 | 100/75/65/55 | 80/65/55/45 | 12 | 21 | 13 | No | Yes | 125 | 625 | 675 | 500 | 700 | N/A | Swings deal significant damage to wooden structures. |
War Axe (Stab) | 65 | 23/22/21/20 | 13/12/11/10 | 13/7/6/5 | 7 | 17 | 13 | Yes | Yes | 105 | 575 | 825 | 350 | 700 | ||||
15 | 300 | Battle Axe (Swing) | 90 | 100/100/68/60 | 75/62/53/45 | 65/47/38/30 | 9 | 19 | 13 | No | Yes | 130 | 625 | 825 | 500 | 700 | Adjust length | |
Battle Axe (Stab) | 90 | 23/22/21/20 | 13/12/11/10 | 13/7/6/5 | 8 | 17 | 13 | Yes | Yes | 105 | 550 | 800 | 350 | 700 | ||||
Battle Axe (Alt Swing) | 70 | 100/100/68/60 | 75/62/53/45 | 65/47/38/30 | 10 | 19 | 13 | No | Yes | 125 | 525 | 700 | 500 | 700 | ||||
Battle Axe (Alt Stab) | 70 | 23/22/21/20 | 13/12/11/10 | 13/7/6/5 | 7 | 17 | 13 | Yes | Yes | 105 | 550 | 800 | 350 | 700 | ||||
15* | ? | Club (Swing) | 85 | 80/79/56/55 | 50/49/46/45 | 45/34/31/30 | 13 | 21 | 9 | Yes | Yes | 135 | 675 | 850 | 450 | 700 | N/A | Peasants only. |
Club (Stab) | 75 | 80/34/31/30 | 30/29/26/25 | 25/19/16/15 | 10 | 19 | 9 | Yes | Yes | 125 | 625 | 900 | 325 | 700 | ||||
15* | ? | Pickaxe (Swing) | 55 | 100/100/47/44 | 47/45/37/34 | 37/35/22/19 | 13 | 23 | 16 | No | No | 130 | 650 | 1050 | 500 | 700 | N/A | Peasants only. Swings deal incredible damage to stone structures. |
Pickaxe (Stab) | 55 | 35/32/28/20 | 30/27/23/15 | 20/17/13/5 | 10 | 20 | 16 | Yes | No | 125 | 600 | 1000 | 350 | 700 | ||||
15* | ? | Rusty Shovel (Swing) | 100 | 57/45/39/33 | 52/40/34/28 | 37/30/24/18 | 13 | 20 | 15 | No | Yes | 120 | 650 | 925 | 500 | 700 | N/A | Peasants only. |
Rusty Shovel (Stab) | 100 | 40/39/25/20 | 35/34/20/15 | 30/29/15/10 | 10 | 20 | 15 | No | Yes | 110 | 625 | 825 | 325 | 700 | ||||
15* | ? | Scythe (Swing) | 105 | 120/100/35/30 | 100/80/25/20 | 90/70/15/10 | 15 | 20 | 15 | No | No | 130 | 625 | 775 | 500 | 700 | N/A | Peasants only. |
Scythe (Stab) | 105 | 23/20/17/15 | 18/15/12/10 | 13/10/7/5 | 10 | 20 | 15 | Yes | Yes | 110 | 675 | 875 | 325 | 700 | ||||
15* | ? | Sledgehammer (Swing) | 50 | 100/100/75/65 | 80/70/60/50 | 70/60/50/40 | 20 | 28 | 16 | Yes | No | 130 | 800 | 1250 | 475 | 700 | N/A* | Peasants only. Swings deal considerable damage to structures, while stabs repair wooden ones. |
Sledgehammer (Stab) | 50 | 52/48/45/38 | 42/38/35/28 | 37/33/30/23 | 15 | 17 | 16 | Yes | No | 125 | 600 | 1000 | 350 | 700 | ||||
18 | 500 | Estoc (Swing) | 120 | 60/55/38/30 | 45/40/28/20 | 40/30/18/10 | 8 | 16 | 12 | No | Yes | 105 | 525 | 700 | 525 | 700 | Mordhau grip | Has an extremely short ready-up time when couched on horseback. |
Estoc (Stab) | 120 | 100/70/66/51 | 70/55/51/36 | 60/40/36/21 | 8 | 18 | 12 | No | Yes | 130 | 600 | 825 | 375 | 700 | ||||
Estoc (Alt swing) | 68 | 74/63/61/60 | 44/43/41/40 | 39/38/36/35 | 8 | 18 | 12 | Yes | Yes | 120 | 600 | 825 | 500 | 400 | ||||
Estoc (Alt stab) | 68 | 44/43/41/40 | 29/28/26/25 | 24/18/16/15 | 7 | 17 | 12 | Yes | Yes | 110 | 575 | 800 | 325 | 400 | ||||
18 | 300 | Pole Axe (Swing) | 105 | 100/78/53/49 | 70/63/38/34 | 65/53/28/24 | 9 | 18 | 13 | No | Yes | 120 | 600 | 800 | 500 | 700 | Opposite head | Alt swings repair wooden structures on hit. |
Pole Axe (Stab) | 105 | 100/83/65/50 | 75/68/50/35 | 65/53/35/20 | 9 | 18 | 13 | No | Yes | 125 | 625 | 850 | 350 | 700 | ||||
Pole Axe (Alt Swing) | 105 | 100/78/53/49 | 70/63/38/34 | 65/53/28/24 | 9 | 18 | 13 | No | Yes | 120 | 600 | 800 | 500 | 700 | ||||
Pole Axe (Alt Stab) | 90 | 100/63/61/60 | 49/48/46/45 | 44/38/36/35 | 8 | 19 | 13 | Yes | Yes | 125 | 625 | 850 | 525 | 700 | ||||
18 | 1500 | Falx (Swing) | 105 | 100/100/70/60 | 100/90/50/40 | 90/80/40/35 | 11 | 20 | 13 | No | Yes | 125 | 650 | 850 | 500 | 700 | N/A | |
Falx (Stab) | 105 | 32/30/27/25 | 27/25/22/20 | 17/15/12/10 | 9 | 16 | 13 | No | Yes | 115 | 650 | 850 | 350 | 700 | ||||
21 | 500 | Executioner's Sword (Swing) | 110 | 120/110/80/70 | 100/90/60/50 | 100/60/45/35 | 12 | 20 | 13 | No | No | 125 | 650 | 850 | 500 | 700 | N/A | Decapitates enemies on a fatal headshot. |
Executioner's Sword (Stab) | 110 | 50/45/30/25 | 35/30/20/15 | 25/15/10/10 | 9 | 18 | 13 | No | No | 115 | 625 | 850 | 350 | 700 | ||||
21 | 300 | Greatsword (Swing) | 120 | 100/80/60/50 | 75/65/43/38 | 65/55/34/34 | 10 | 19 | 13 | No | Yes | 130 | 575 | 775 | 525 | 700 | Halfsword | |
Greatsword (Stab) | 120 | 100/75/65/48 | 70/60/50/35 | 60/50/35/25 | 10 | 19 | 13 | No | Yes | 125 | 650 | 900 | 350 | 700 | ||||
Greatsword (Alt Swing) | 90 | 75/65/49/45 | 60/50/34/30 | 55/40/24/20 | 9 | 18 | 13 | No | Yes | 130 | 575 | 775 | 525 | 700 | ||||
Greatsword (Alt Stab) | 90 | 100/75/66/49 | 75/60/51/40 | 65/45/36/25 | 9 | 18 | 13 | No | Yes | 125 | 600 | 850 | 350 | 700 | ||||
21 | 500 | Maul (Swing) | 60 | 100/100/100/100 | 85/83/77/75 | 75/68/62/60 | 13 | 24 | 13 | Yes | No | 135 | 725 | 900 | 475 | 900 | Thrown | |
Maul (Stab) | 60 | 49/48/46/45 | 40/38/36/35 | 35/28/26/25 | 11 | 19 | 13 | Yes | No | 125 | 650 | 925 | 350 | 700 | ||||
21 | Free | Eveningstar (Swing) | 90 | 102/100/77/65 | 62/59/57/55 | 57/50/47/45 | 14 | 21 | 13 | Yes | Yes | 135 | 675 | 850 | 475 | 700 | Adjust length | |
Eveningstar (Stab) | 90 | 60/55/51/50 | 45/40/36/35 | 40/30/26/25 | 12 | 17 | 13 | Yes | Yes | 125 | 625 | 900 | 350 | 700 | ||||
Eveningstar (Alt Swing) | 60 | 100/73/67/66 | 60/58/52/51 | 50/43/37/36 | 9 | 20 | 13 | Yes | Yes | 135 | 675 | 850 | 475 | 700 | ||||
Eveningstar (Alt Stab) | 60 | 75/70/65/60 | 65/60/55/50 | 45/40/35/30 | 15 | 21 | 13 | Yes | Yes | 145 | 675 | 950 | 350 | 700 | ||||
24 | 300 | Bardiche (Swing) | 120 | 115/100/71/60 | 100/75/51/40 | 90/65/41/34 | 10 | 20 | 13 | No | Yes | 130 | 625 | 800 | 500 | 600 | Adjust length | |
Bardiche (Stab) | 120 | 55/48/40/35 | 40/33/25/20 | 35/28/20/15 | 9 | 18 | 13 | No | Yes | 115 | 625 | 875 | 350 | 600 | ||||
Bardiche (Alt swing) | 140 | 140/115/81/60 | 100/75/51/40 | 100/65/41/34 | 15 | 21 | 13 | No | No | 135 | 675 | 875 | 475 | 700 | ||||
Bardiche (Alt stab) | 140 | 55/48/40/35 | 40/33/25/20 | 35/28/20/15 | 13 | 19 | 13 | No | No | 130 | 650 | 900 | 325 | 700 | ||||
24 | 500 | Halberd (Swing) | 135 | 115/100/65/52 | 100/60/50/37 | 85/50/35/27 | 13 | 19 | 13 | No | Yes | 130 | 625 | 825 | 500 | 700 | Adjust length | |
Halberd (Stab) | 135 | 100/85/65/55 | 70/65/50/40 | 65/50/35/25 | 13 | 19 | 13 | No | Yes | 130 | 650 | 900 | 350 | 700 | ||||
Halberd (Alt Swing) | 165 | 160/120/80/67 | 100/60/50/37 | 95/45/35/22 | 16 | 21 | 13 | No | No | 130 | 675 | 1000 | 500 | 700 | ||||
Halberd (Alt Stab) | 165 | 100/85/65/55 | 70/65/50/40 | 65/50/35/25 | 16 | 20 | 13 | No | No | 135 | 650 | 1000 | 350 | 700 | ||||
27 | 300 | Spear (Swing) | 180 | 45/40/32/27.5 | 30/25/17/12.5 | 30/20/12/7.5 | 13 | 17 | 11 | No | No | 100 | 625 | 950 | 500 | 700 | Adjust length | Longest weapon in the game. |
Spear (Stab) | 180 | 100/77/67/45 | 75/62/52/35 | 70/47/37/20 | 13 | 19 | 11 | No | No | 135 | 650 | 925 | 350 | 700 | ||||
Spear (Alt Swing) | 135 | 75/64/48/35 | 60/49/33/20 | 55/39/23/10 | 11 | 17 | 12 | No | Yes | 100 | 575 | 675 | 450 | 700 | ||||
Spear (Alt Stab) | 135 | 100/75/70/50 | 70/60/50/35 | 65/45/35/20 | 11 | 18 | 12 | No | Yes | 135 | 575 | 775 | 350 | 700 | ||||
24 | Free | Zweihander (Swing) | 135 | 115/100/70/55 | 100/75/55/40 | 70/60/40/34 | 12 | 20 | 13 | No | Yes | 135 | 650 | 825 | 525 | 700 | Halfsword | |
Zweihander (Stab) | 135 | 100/75/70/55 | 75/60/55/40 | 65/50/45/30 | 12 | 20 | 13 | No | Yes | 130 | 650 | 875 | 350 | 700 | ||||
Zweihander (Alt Swing) | 105 | 100/70/52/48 | 60/55/37/33 | 50/40/22/18 | 11 | 18 | 13 | No | Yes | 130 | 600 | 800 | 525 | 700 | ||||
Zweihander (Alt Stab) | 105 | 100/78/70/55 | 75/63/55/40 | 65/53/45/30 | 11 | 18 | 13 | No | Yes | 130 | 625 | 850 | 350 | 700 | ||||
24 | 300 | Polehammer (Swing) | 120 | 100/100/75/64 | 62/61/55/51 | 60/59/54/50 | 15 | 21 | 13 | Yes | No | 135 | 700 | 875 | 475 | 800 | Opposite head | |
Polehammer (Stab) | 120 | 65/61/45/39 | 55/51/36/29 | 54/50/35/28 | 13 | 19 | 13 | No | No | 130 | 675 | 900 | 300 | 800 | ||||
Polehammer (Alt swing) | 120 | 100/100/100/75 | 75/70/40/35 | 70/65/38/34 | 15 | 20 | 13 | Yes | No | 135 | 700 | 875 | 475 | 800 | ||||
Polehammer (Alt stab) | 120 | 65/61/45/39 | 55/51/36/29 | 54/50/35/28 | 13 | 19 | 13 | No | No | 130 | 675 | 900 | 300 | 800 |
Ranged
Enter some text here, and a gallery of available weapons
If the player has the Huntsman perk, each of these attacks will gain increased damage when hitting the head or torso of an enemy who is holding a bow or crossbow. The increased damage is displayed beneath the regular numbers, and is marked with a *
Cost | Cost (Money) | Name | Head Damage | Body Damage | Legs Damage | Max Ammo | Can Flinch | Projectile Speed | Gravity Scale | Notes |
---|---|---|---|---|---|---|---|---|---|---|
1 | Free | Short Sword (Alt Mode) | 140/85/45/30
*245/148/78/52 |
40/35/25/15
*70/61/43/26 |
30/25/15/5 | 1 | No | 2400 | 1.1 | |
1 | 300 | Wooden Mallet (Alt mode) | 50/45/27/25
*87/78/47/43 |
30/25/22/20
*52/43/38/35 |
20/15/12/10 | 1 | No | 2100 | 1.4 | |
2 | 300 | Dagger (Alt Mode) | 140/85/45/30
*245/148/78/52 |
40/35/25/15
*70/61/43/26 |
30/25/15/5 | 1 | No | 2400 | 1.1 | |
2 | 300 | Rock | 43/40/32/30
*75/70/56/52 |
23/20/17/15
*40/35/29/26 |
13/10/7/5 | 5 | No | 2350 | 1.1 | Dropped if player is hit with a melee attack while holding. |
2* | ? | Heavy Branch (Alt mode) | 75/72/60/55
*131/126/105/96 |
50/47/45/40
*87/82/78/70 |
40/37/35/30 | 1 | No | 2200 | 1.4 | Peasants only. |
2 | 500 | Smoke Bomb (Initial impact) | 10/10/10/10
*17/17/17/17 |
5/5/5/5
*8/8/8/8 |
5/5/5/5 | 1 | No | 2700 | 1.1 | Creates a large cloud of smoke at the point of impact. Dropped if player is hit with a melee attack while holding. |
3* | ? | Carving Knife (Alt mode) | 140/85/45/30
*245/148/78/52 |
40/35/25/15
*70/61/43/26 |
30/25/15/5 | 1 | No | 2400 | 1.1 | Peasants only. |
3 | 500 | Cleaver (Alt mode) | 140/85/45/30
*245/148/78/52 |
40/35/25/15
*70/61/43/26 |
30/25/15/5 | 1 | No | 2400 | 1.1 | |
4 | 500 | Blacksmith Hammer (Alt Mode) | 50/45/27/25
*87/78/47/43 |
30/25/22/20
*52/43/38/35 |
20/15/12/10 | 1 | No | 2100 | 1.4 | |
4 | 300 | Throwing Axe | 100/100/60/43
*175/175/105/75 |
60/55/50/35
*105/96/87/61 |
40/35/20/15 | 2 | No | 2350 | 1.1 | Dropped if player is hit with a melee attack while holding. |
4 | 300 | Throwing Knife | 95/65/35/30
*166/113/61/52 |
55/50/20/15
*96/87/35/26 |
40/35/5/5 | 4 | No | 2400 | 1.1 | Dropped if player is hit with a melee attack while holding. |
5 | 300 | Axe (Alt Mode) | 140/137/65/50
*245/239/113/87 |
40/37/35/30
*70/64/61/52 |
30/27/25/20 | 1 | No | 2350 | 1.1 | |
6* | ? | Frying Pan (Alt mode) | 50/45/27/25
*87/78/47/43 |
30/25/22/20
*52/43/38/35 |
20/15/12/10 | 1 | No | 2100 | 1.4 | Peasants only. |
6 | 300 | Arming Sword (Alt Mode) | 150/145/50/40
*262/253/87/70 |
50/45/30/25
*87/78/52/43 |
40/35/20/15 | 1 | No | 2400 | 1.1 | |
6 | 300 | Fire Bomb (Initial impact) | 15/15/15/15
*26/26/26/26 |
10/10/10/10
*17/17/17/17 |
10/10/10/10 | 1 | No | 2300 | 1.1 | Creates an area of fire around point of impact. Dropped if player is hit with a melee attack while holding. |
6 | 300 | Targe (Alt Mode) | 60/50/42/35
*105/87/73/61 |
35/30/27/25
*61/52/47/43 |
25/20/17/15 | 1 | No | 1800 | 1.4 | |
8 | 400 | Falchion (Alt Mode) | 150/145/50/40
*262/253/87/70 |
50/45/30/25
*87/78/52/43 |
40/35/20/15 | 1 | No | 2400 | 1.1 | |
9 | Free | Short Spear (Alt Mode) | 110/100/100/60
*192/175/175/105 |
100/70/55/45
*175/122/96/78 |
80/50/40/30 | 1 | No | 3000 | 1.1 | Has a long windup before being thrown. |
9 | 600 | Javelin | 110/100/100/60
*192/175/175/105 |
100/70/55/45
*175/122/96/78 |
80/50/40/30 | 2 | No | 3000 | 1.1 | Has a long windup before being thrown. |
9 | 500 | Buckler (Alt Mode) | 60/55/40/34
*105/96/70/59 |
35/30/25/22
*61/52/43/38 |
25/20/15/12 | 1 | No | 1800 | 1.4 | |
11 | 300 | Mace (Alt Mode) | 75/72/60/55
*131/126/105/96 |
50/47/45/40
*87/82/78/70 |
40/37/35/30 | 1 | No | 2200 | 1.4 | |
12 | 400 | Rapier (Alt Mode) | 150/145/50/40
*262/253/87/70 |
50/45/30/25
*87/78/52/43 |
40/35/20/15 | 1 | No | 2400 | 1.1 | |
18 | 300 | Recurve Bow | 100/70/43/40
*229/161/105/103 |
50/40/23/20
*114/92/59/57 |
40/34/20/15 | 24 | No | 7450 | 0.9 | Arrows can be lit on fire by holding bow near certain braziers. Drawing for too long will cause aim to become shaky and eventually automatically cancel. Dropped if player is hit with a melee attack while holding. |
21 | 500 | Crossbow | 110/100/61/58
*330/300/201/195 |
60/50/41/38
*180/150/126/120 |
50/40/34/29 | 12 | No | 8350 | 0.5 | Aim can be held indefinitely. User stops moving and looks to the ground for a moment when reloading. Dropped if player is hit with a melee attack while holding. |
21 | 500 | Maul (Alt Mode) | 115/110/105/65
*201/192/183/113 |
65/60/55/50
*113/105/96/87 |
35/30/25/20 | 1 | No | 1450 | 1.7 | |
33 | 300 | Longbow | 100/100/54/50
*300/300/162/150 |
70/50/36/34
*210/150/108/102 |
50/40/27/25 | 16 | No | 8100 | 0.5 | Arrows can be lit on fire by holding bow near certain braziers. Drawing for too long will cause aim to become shaky and eventually automatically cancel. Dropped if player is hit with a melee attack while holding. |
Shields
Shields are split into 2 categories - held block and parry. Held block shields (round shield, kite shield, and heater shield) can be raised and held in front of the player by holding the R key. Parry shields (buckler and targe) have the properties of a normal parry while having a set parry stamina drain negation. The purpose of parry shields is to make 1 handed weapons viable in terms of stamina against 2 handed weapons.
While a shield is on your character's body - in hand or strapped to the back - it is able to passively block some projectiles that may hit the shield, primarily arrows and crossbow bolts. Additionally, holding down the Alt Weapon Mode button with certain shields will allow you to enter Shield Wall Mode, holding the shield up and automatically blocking all incoming attacks that hit the shield for even less stamina than usual - however, this comes with a few drawbacks. It takes a few seconds to initiate this mode, your camera turning is heavily restricted and stamina regeneration is prevented while in this mode, and performing any attacks will cancel the shield wall in the process.
Cost | Cost (Money) | Name | Size | Turn Cap | Parry Drain Negation | Is Block Held | Block Movement Restrictions | Alt mode function |
---|---|---|---|---|---|---|---|---|
6 | 300 | Targe | 27.5/40/37.5 | 325/227.5 | 13 | No | None | Throw |
6 | 300 | Heater Shield | 27.5/40/42.5 | 287.5/201.25 | 11 | No | None | Shield wall |
9 | 500 | Buckler | 20/45/45 | 325/227.5 | 14 | No | None | Throw |
9 | 500 | Kite Shield | 27.5/40/47.5 | 287.5/201.25 | 12 | No | None | Shield Wall |
12 | 500 | Round Shield | ??? | 375/262.5 | 11 | No | None | Shield Wall |
Utility
Enter some text here, and a gallery of available utility items
Cost | Cost (Money) | Name | Ammo | Function |
---|---|---|---|---|
1 | 300 | Bandage | 2 | Restores 50 health to the user after a short animation. Dropped if player is hit with a melee attack while holding. |
1 | 100 | Lute | - | Allows the user to play a few musical notes while held. This provides no real benefit, but the alt mode turns the lute into a blunt weapon. |
2 | 500 | Pavise Shield | 1 | Deploys a portable wall that is roughly chest-high. Can also passively block projectiles while worn or held like other shields, but otherwise does not function as an actual shield. |
2 | 500 | Smoke Bomb | 1 | Throw to create a large cloud of smoke for about 12 seconds around the point of impact, obscuring vision. Can extinguish any burning ground that it is directly thrown at, and any burning players who enter the cloud will instantly be extinguished. Dropped if player is hit with a melee attack while holding. |
4 | 500 | Bear Trap | 1 | Deploys a trap on the floor, which knocks down and significantly damages the first person who steps on it. Players who are crouching can walk across it safely. Damage dealt is based on the victim's leg armor: 100 vs unarmored or light leggings, 50 vs medium leggings or 30 vs heavy leggings. This damage is halved for the person who placed it and all allies. Against horses, it deals around 30 damage. Dropped if player is hit with a melee attack while holding. |
6 | 300 | Fire Bomb | 1 | Throw to ignite a section of ground for about 10 seconds, constantly damaging anything in the area. The damage rapidly increases the longer a player remains in the area, but teammates take half as much damage, even without the Friendly perk. Do keep in mind that there is a short delay between the firebomb landing and the ignited area beginning to deal damage. Dropped if player is hit with a melee attack while holding. Only one firebomb may be equipped per loadout. |
6 | ? | Christmas Ornament | 1 | A remodel of the Fire Bomb, with a different name and skin. It is available to use during the Christmas season. |
6 | 300 | Medic Bag | 1 | Tosses a bag of medical supplies. Players can interact with it to recover all of their health. Takes about 1 second to use, and can be used 4 times in total. Automatically disappears if left on the ground for 2 minutes. Dropped if player is hit with a melee attack while holding. |
6 | ? | Medic Bag Christmas | 1 | A remodel of the Medic Bag, with a different name and skin. It is available to use during the Christmas season. |
24 | 500 | Toolbox | 12 | Allows you to create the following structures, each using a different amount of ammo:
A waist-high wooden wall (1 ammo), A barricade of stakes, which can impale anyone moving into them too quickly (2 ammo), A brazier to ignite arrows and ballista shots (but not crossbow bolts) (6 ammo), A small ballista that automatically resupplies itself with bolts (12 ammo).
|
Miscellaneous weapons
Enter some text here, and a gallery of available weapons
The following is a collection of weapons or other held items that serve one purpose or another, but cannot be equipped into a normal loadout. These weapons can only be found by searching the various maps, and some are more common than others.
One handed Melee
Name | Location | Length (cm) | Head damage | Body damage | Leg damage | Miss cost | Stamina drain | Stamina negation | Stop on hit | Can combo | Knockback | Windup | Combo | Release | Recovery | Alt mode | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken Arming Sword (Swing) | Mountain Peak | 23 | 33/29/25/11 | 18/14/10/6 | 13/9/5/3 | 6 | 10 | 7 | No | Yes | 100 | 475 | 675 | 475 | 700 | N/A | |
Broken Arming Sword (Stab) | 23 | 33/30/25/13 | 18/15/10/8 | 13/10/5/3 | 6 | 10 | 7 | No | Yes | 100 | 500 | 725 | 350 | 700 | |||
Rusty Arming Sword (Swing) | 75 | 45/40/33/15 | 30/25/18/10 | 20/15/3/-5 | 6 | 14 | 7 | No | Yes | 100 | 475 | 675 | 475 | 700 | Thrown | Swings hitting heavily armored legs will heal the target slightly. | |
Rusty Arming Sword (Stab) | 75 | 49/44/35/21 | 34/29/20/16 | 24/14/10/6 | 6 | 15 | 7 | No | Yes | 100 | 500 | 725 | 250 | 700 | |||
Broken Longsword (Swing) | The Pit, Mountain Peak | 50 | 45/40/37/17 | 30/25/12/9 | 15/10/7/4 | 8 | 10 | 7 | No | Yes | 110 | 550 | 750 | 525 | 700 | Two-handed grip | |
Broken Longsword (Stab) | 50 | 45/42/35/18 | 30/27/20/9 | 20/17/10/4 | 8 | 10 | 7 | No | Yes | 110 | 600 | 850 | 350 | 700 | |||
Carrot (Swing) | Crossroads, hidden under certain bushes | 39 | 20/20/20/20 | 10/10/10/10 | 0/0/0/0 | 13 | 14 | 7 | Yes | Yes | 145 | 300 | 600 | 350 | 700 | Thrown | Heals wooden structures by an incredible amount. Thrust headshots heal the target. Has a morph cost of 3 instead of 7 |
Carrot (Stab) | 39 | -15/-15/-15/-15 | 5/5/5/5 | 3/3/3/3 | 10 | ??? | ??? | ??? | ??? | 135 | 400 | 700 | 350 | 700 |
Two handed Melee
?/?/?/? | Location | Length (cm) | Head damage | Body damage | Leg damage | Miss cost | Stamina drain | Stamina negation | Stop on hit | Can combo | Knockback | Windup | Combo | Release | Recovery | Alt mode | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rusty Longsword (Swing) | The Pit, Mountain Peak | 105 | 85/60/37/27 | 57/45/22/19 | 42/30/12/9 | 8 | 14 | 7 | No | Yes | 110 | 550 | 750 | 500 | 700 | Mordhau grip | |
Rusty Longsword (Stab) | 105 | 65/52/45/28 | 50/37/30/19 | 40/27/15/9 | 8 | 14 | 7 | No | Yes | 110 | 625 | 875 | 350 | 700 | |||
Rusty Longsword (Alt Swing) | 60 | 74/63/61/60 | 44/43/41/40 | 19/33/31/30 | 8 | 18 | 7 | Yes | Yes | 100 | 575 | 800 | 500 | 700 | |||
Rusty Longsword (Alt Stab) | 60 | 44/43/41/40 | 29/28/26/25 | 24/18/16/15 | 7 | 17 | 7 | Yes | Yes | 100 | 550 | 775 | 350 | 700 | |||
Broken Longsword (Alt swing) | Mountain Peak | 49 | 45/40/27/17 | 30/25/12/9 | 15/10/7/4 | 8 | 10 | 7 | No | Yes | 550 | 750 | 525 | 700 | 700 | One-handed grip | |
Broken Longsword (Alt stab) | 49 | 45/42/35/18 | 30/27/20/9 | 20/17/10/4 | 8 | 10 | 7 | No | Yes | 110 | 600 | 850 | 350 | 700 | |||
Ogre Club (Swing) | Maxilator's Funland | 85 | 300/240/190/150 | 200/160/130/100 | 200/160/130/100 | 0 | 21 | 100 | No | No | 200 | 850 | 1025 | 550 | 1500 | N/A | Easily knocks down opponents and still deals partial damage when parried. Deals absurd damage to structures. Morph and feint cost of 0 when swinging and 1 when stabbing |
Ogre Club (Stab) | 85 | 230/190/145/130 | 150/130/105/100 | 150/130/105/100 | 1 | 19 | 100 | No | No | 200 | 800 | 1075 | 400 | 1500 | |||
Scimitar (Swing) | Combat Test Level | ? | 100/100/40/30 | 70/60/35/25 | 65/55/34/23 | ? | ? | ? | No | Yes | ? | ? | ? | ? | ? | One-handed grip | Currently only available in the combat test level, will probably get added to the game some day. |
Scimitar (Stab) | ? | 50/45/25/20 | 45/40/20/15 | 40/35/15/10 | ? | ? | ? | No | Yes | ? | ? | ? | ? | ? | |||
Corseca (Swing) | Combat Test Level | ? | 75/45/30/25 | 40/30/20/15 | 35/20/10/5 | ? | ? | ? | No | No | ? | ? | ? | ? | ? | Can be thrown | Currently only available in the combat test level, will probably get added to the game some day. It can be couched. |
Corseca (Stab) | ? | 100/100/60/45 | 65/60/50/40 | 55/50/40/35 | ? | ? | ? | No | No | ? | ? | ? | ? | ? |
Ranged
Name | Location | Head damage | Body damage |
|
Max ammo | Can flinch | Projectile speed | Gravity scale | Notes |
---|---|---|---|---|---|---|---|---|---|
Carrot (Alt mode) | Hidden on Crossroads and Feitoria | 75/72/60/55
*131/126/105/96 |
50/47/45/40
*87/82/78/70 |
40/37/35/30 | 1 | No | 2200 | 1.4 | |
Rusty Arming Sword (Alt mode) | Mountain Peak | 150/145/50/40
*262/253/87/70 |
50/45/30/25
*87/78/52/43 |
40/35/20/15 | 1 | No | 2400 | 1.1 | |
Turd | Occasionally dropped by horses | 43/40/32/30
*75/70/56/52 |
23/20/17/15
*40/35/29/26 |
13/10/7/5 | 1 | No | 2350 | 1.1 | An excellent way to make your opponents die a shameful death. Dropped if hit by a melee attack while held. |
1411 | Console commands | 430/450/418/416
*1290/1350/1254/1248 |
400/400/400/400
*1200/1200/1200/1200 |
380/390/391/391 | 16 | Yes | 13500 | 0.5 | Literally a pistol. Deals significant damage to wooden structures. Obtainable by typing "ParryThis" in the console with administrator privileges. |
Torch | Retrieved from braziers in certain Frontline maps | 150/100/50/40 | 50/45/30/25 | 40/35/20/15 | 1 | No | 1375 | 1.6 | Part of the objective during certain Frontline maps. Damage is not affected by targets having Fireproof. Does not occupy a weapon slot when picked up. Dropped if hit by a melee attack while held. |
Miscellaneous
Name | Location | Function |
---|---|---|
Lance | Most maps featuring horses | A distinct wooden lance with a colored banner at the tip. Can be Couched while on horseback, but is otherwise useless. Does not occupy a weapon slot when picked up. |
Large rock | Piles located around various maps | Can be thrown for heavy damage, but has a long windup before throwing, and the projectile itself has a sluggish 1150 projectile speed and a hefty 2.0 gravity scale. The damage dealt varies heavily depending on how fast it is going and how far it has traveled, and dealing significant damage if thrown from a decent height, regardless of the victim's armor. Additionally, a small explosion is created wherever the rock lands, dealing additional damage with a chance to knock down unlucky opponents in the process. Does not occupy a weapon slot when picked up. Dropped if hit by a melee attack while held. |
Corseca (Prototype) | Unobtainable | A presumably one-handed spear with three points, which hasn't been fully implemented into the game yet. Currently, its stats are nearly identical to the Short Spear. |
Notes
- Although the Sledgehammer has an alt mode listed when viewed ingame, its reach is displayed as 0cm, and this alt mode cannot be accessed ingame.
- The longsword's ability to unscrew and throw its pommel is a reference to the End Them Rightly meme, popularized by the YouTuber Skallagrim. Landing a killing blow with this pommel throw will also grant an achievement of the same name, though this is difficult to pull off due to its long windup, minimal damage, and the fact that it can only be performed once per longsword.